Engineer word-of-mouth and virality using the STEPPS framework (Social Currency, Triggers, Emotion, Public, Practical Value, Stories). Use when the user mentions "go viral", "word of mouth", "shareable content", "social currency", "why people share", "referral program", "nobody is sharing it", or "make this spread". Also trigger when designing shareable features, crafting social campaigns, or building products that spread through peer recommendation. Covers environmental triggers and high-arousal emotional content. For sticky messaging, see made-to-stick. For persuasion tactics, see influence-psychology.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3972026年9月11日 更新
Craft messages that are understood, remembered, and drive action using the SUCCESs checklist (Simple, Unexpected, Concrete, Credible, Emotional, Stories). Use when the user mentions "make it memorable", "no one remembers our pitch", "tagline", "value proposition", "why the message isnt landing", "curse of knowledge", or "concrete language". Also trigger when writing a pitch deck, simplifying a complex product explanation, or making a presentation more compelling. Covers the six SUCCESs traits and the curse of knowledge. For narrative brand frameworks, see storybrand-messaging. For viral sharing, see contagious.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3972026年9月11日 更新
Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", or "functional vs emotional jobs". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing a value proposition. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint. For non-leading interview technique, see mom-test.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3972026年9月11日 更新
Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.
日本語の概要は準備中です。原文の説明を表示しています。
LottieFiles/motion-design-skill☆ 2,1532026年5月18日 更新
Use when evaluating Ed Seykota-style systematic trend following: mechanical rules, long-term trend capture, small losses, position sizing, whipsaw tolerance, and emotional discipline.
日本語の概要は準備中です。原文の説明を表示しています。
questflowai/investorskills☆ 1,9062026年8月23日 更新
传播心理解码。给定一段内容,用 5 个经典传播学理论解码它为什么能引起受众共鸣,分析受众情绪底层和有效立场,输出聊天室的讨论方向。 触发方式:/dbs-spread、「传播心理解码」、「为什么这个能火」、「受众想听什么」、「这个内容打中了什么情绪」 Transmission psychology decoder. Given a piece of content, analyze the psychological mechanism that makes it resonate, identify the emotional core and effective stance, and output direction for chatroom discussion. Trigger: /dbs-spread, "why does this resonate", "what emotion does this hit", "decode this content"
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6422026年9月21日 更新
Generates Chinese/Japanese speech with StepFun's Contextual TTS — default stepaudio-2.5-tts, stepaudio-3-tts for whisper/inline-() prosody. Replaces step-tts-2's voice_label with natural-language instruction. Use for emotional/prosody-controlled synthesis, batch voice lines, migrating from step-tts-2, or cloned voices (2.5/step-tts-2, not v3). Triggers on 阶跃 TTS, 语音合成, 配音. Not for transcription (use stepfun-asr).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4562026年10月13日 更新
Support a teenager through college applications without taking them over — the parent's actual jobs (logistics, finances, emotional ballast), the ownership lines that keep the application theirs, and the scripts for the hard moments. Use when asked how do I help my kid with college apps, how involved should I be, my teenager won't start their essays, or we disagree about the college list. Produces the role split, the family timeline, the money conversation framework, and the scripts for deadlock, rejection, and the essay you must not write.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Organize the people and information involved in caring for someone — family, doctors, helpers — so care doesn't fall through the cracks or all land on one person. Use when asked help me coordinate care for, organize caregiving for my parent, set up a care system, or I'm drowning coordinating everyone. Produces a map of who does what (medical, daily, financial, emotional), a shared-information system so everyone's on the same page, a way to divide tasks fairly among family, a communication rhythm, and how to keep the key information (meds, contacts, wishes) in one accessible place — turning caregiving chaos into a coordinated effort.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Help users conduct high-impact customer interviews that move beyond surface-level feature requests to identify root emotional frustrations and specific causal triggers.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,3892026年7月17日 更新
Help users navigate the psychological burdens of leadership by cultivating emotional awareness, reframing failure, and building sustainable mental health practices.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,3892026年7月17日 更新
Assemble a cosmic-mythology-voiceover reel from a config — one spoken voiceover carries the whole narrative while N curated stills in one chosen look are weighted beat-synced across the delivered VO duration (cut_dur = VO_dur times weight over the weight sum, so emotional beats hold longer), Ken-Burns-zoomed per still (scale 2x, center crop, zoompan, fade-in first and fade-out last), ffmpeg-concatenated, the VO composited under the picture (libx264 crf18 plus aac), the ONE on-screen hook line faded on over the open with a drawtext alpha window, and Whisper/VEED captions burned along the bottom — never in-world text on a still. This is the FREE deterministic assembly stage (weighted sequence plus Ken-Burns plus concat plus VO composite plus hook overlay plus caption burn); the VO and the stills come from create-vo-elevenlabs and create-image-fal. Use for the cosmic-mythology-voiceover format.
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2452026年10月13日 更新
Generate brand storytelling and narrative video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants to create a brand story video, company origin story, mission video, about us video, brand film, corporate narrative, founder story, brand anthem, company culture video, or emotional brand content. Triggers on: brand story, brand video, company story, origin story, about us, mission video, brand film, brand anthem, corporate video, company culture, founder story, brand narrative, or any request for brand/company storytelling video. Use even for "tell our company story" or "make a video about our mission.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9642026年4月10日 更新
The Jobs-to-be-Done framework as applied product methodology. Job statements, struggling moments, hire and fire criteria, the difference between feature-thinking and job-thinking. Honest about where JTBD adds clarity (discovery, prioritization, positioning) and where it becomes performative ritual (job-statement workshops that do not drive decisions, persona-theater disguised as JTBD). Triggers on jobs-to-be-done, JTBD, job statements, struggling moments, hire criteria, fire criteria, switch triggers, functional emotional social jobs, outcome-driven innovation. Also triggers when a team is over-relying on feature-request lists or persona archetypes that do not drive product decisions, when a positioning conversation needs the framing JTBD provides, or when discovery is producing outputs that do not connect to product strategy.
日本語の概要は準備中です。原文の説明を表示しています。
rampstackco/claude-skills☆ 9542026年10月7日 更新
情商(EQ)训练专家系统——基于Mayer-Salovey能力模型与Goleman混合模型的 完整情商培养框架。涵盖自我意识、自我管理、社会意识、关系管理四大维度, 提供科学评估工具(MSCEIT/EQ-i 2.0/TEIQue)与实用训练方法。 触发词:「情商训练」「EQ提升」「情绪智力」「情绪管理」「情商测评」 适用场景:个人成长、职场发展、领导力培训、心理咨询辅助
日本語の概要は準備中です。原文の説明を表示しています。
momozi1996/awesome-ai-persona-skills☆ 9462026年9月2日 更新
社会情感学习(SEL)专家系统——基于CASEL框架的完整知识体系与实践指南。 涵盖五大核心能力(自我意识/自我管理/社会意识/人际关系/负责任决策)、 课程设计、教学策略、评估工具及全球本土化实践。 触发词:「SEL」「社会情感学习」「情绪教育」「CASEL」「社交技能训练」 适用场景:教育工作者、家长、学校管理者、教育研究者
日本語の概要は準備中です。原文の説明を表示しています。
momozi1996/awesome-ai-persona-skills☆ 9462026年9月2日 更新
Design critique with 7 rated passes: Information Architecture, Interaction State Coverage, User Journey and Emotional Arc, AI Slop Risk (10-item blacklist), Design System Alignment, Responsive and Accessibility, Unresolved Decisions. Each rated 0-10 with gap-fill loop. Parallel cross-model design voices.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Design a moment of awe or wonder that hooks curiosity and deepens emotional engagement with content. Use when opening units, introducing surprising material, or reigniting student interest.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8512026年8月29日 更新
Applies the SUCCESs Framework from Made to Stick by Chip Heath and Dan Heath. Use when crafting messages that need to be remembered, writing pitches, creating presentations, designing training materials, telling stories that drive action, or diagnosing why a message isn't landing. The six principles (Simple, Unexpected, Concrete, Credible, Emotional, Stories) diagnose and fix communication failures. Triggers include 'how do I make this memorable', 'my pitch isn't landing', 'people forget what we told them', 'how do I tell a better story', 'our training materials are boring', 'how do I present data compellingly', 'nobody remembers our message', 'how do I get people to care about this', 'my writing is too abstract'. NOT for channel selection (use Traction), not for brand messaging structure (use StoryBrand), not for positioning (use Obviously Awesome).
日本語の概要は準備中です。原文の説明を表示しています。
getagentseal/founder-playbook☆ 7462026年10月7日 更新
Apple LeanUX++ design workflow, journey schema, emotional arc patterns, and CLI UX patterns. Load when transitioning from discovery to visualization or when designing journey artifacts.
日本語の概要は準備中です。原文の説明を表示しています。
nWave-ai/nWave☆ 6162026年9月16日 更新
한국어 블로그·장문 글을 12개 voice preset으로 작성하거나 다듬는다 — toss-tech-design (default), karrot-neighborly, brunch-maker-popular, naver-d2-engineering, biz-formal-report, academic-paper, journalism-broadsheet, kakao-warm-product, line-global-saas, academic-lecture-essay, emotional-brand, legal-disclosure.
日本語の概要は準備中です。原文の説明を表示しています。
kwakseongjae/oh-my-design☆ 5342026年10月13日 更新
Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, emotional family/pet/farewell narratives (催泪/亲情/萌宠/离别), or any cinematic video prompt.
日本語の概要は準備中です。原文の説明を表示しています。
jnMetaCode/ai-shortfilm-prompts☆ 4692026年10月12日 更新
Create original short videos using the 情绪物证清空|低谷表情、旧物处置与价值回报 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
T8mars/minimax-h3-prompt-skill-T8☆ 2852026年10月11日 更新
ACTIVATE when drafting all-hands speeches, investor updates, quarterly letters to stakeholders, press statements, CEO announcements, crisis communications, customer updates, or any mission-critical communication to employees, investors, customers, or media. Executive communications require persuasion, clarity, emotional intelligence, and alignment with company values and strategy.
日本語の概要は準備中です。原文の説明を表示しています。
w95/awesome-claude-corporate-skills☆ 2462026年2月27日 更新