Handle a dispute with a contractor — unfinished work, poor quality, overcharging, or a no-show — with a path that protects your money and your options. Use when asked to deal with a contractor dispute, my contractor did bad work / won't finish / overcharged, or how to get a builder to fix their work. Produces a read on your position (contract, payments, evidence), a firm-but-professional communication and demand path, documentation and payment-leverage guidance, and escalation options (mediation, licensing board, chargeback, small claims) — flagging that it's not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4412026年10月13日 更新
Source authentic, high-res PUBLIC-DOMAIN artwork from museum open-access APIs (Met, Cleveland, SMK, Rijksmuseum, NGA, Art Institute of Chicago, Getty, Smithsonian) instead of AI-generated or generic-stock imagery. The default move whenever a visual needs an aesthetic, credible image (blog heroes, decks, social cards, essay/spec figures). Verified keyless recipes + licensing rules inside.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2772026年10月2日 更新
Use when designing or auditing the experiments of an ACM MM (ACM Multimedia) paper — matched baselines per modality, ablations that isolate the cross-modal fusion, user studies or QoE measurement where the claim is subjective, dataset and media licensing, and honest compute reporting, so evidence supports a multimedia claim.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Use when packaging code, datasets, prompts, model outputs, or annotation materials for an ACL submission under ACL Rolling Review, covering anonymized supplement archives, scientific-artifact items of the Responsible NLP checklist, licensing and intended-use documentation, data statements, and post-acceptance public release.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Use when strengthening an AAAI paper's reproducibility checklist (placed after references), experimental traceability, seed and hyperparameter reporting, compute and cost disclosure, dataset access and licensing, code/data ZIP readiness, and the claim-to-evidence map that Phase-1 reviewers use to judge rigor across AAAI's broad AI scope.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Takes a skill — a .skill or .zip archive, a bare SKILL.md, a folder, or just a raw idea — and produces a package ready for public distribution on lawve.ai, plus the exact entries for the submission form. Runs a gate first: skills with no plausible legal use, unsafe code, or licensing bars are declined with reasons, and general-purpose skills that could serve legal work are offered a legal adaptation instead. Then applies the standard compliance transforms — structure, metadata, attribution, dependency ladders, orphaned-file repair, limitations disclosure — validates the result, and delivers a zip. Raw ideas are gated first, built (via skill-creator where available), then adapted. Use for "make this Lawve-compliant," "prep this skill for Lawve," "package for lawve.ai," "is this suitable for Lawve," "get my skill ready to publish," or any request to ready a skill for the Lawve catalogue.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
Your legal, IP, and regulatory brain trust. 31 named personas across 7 cells covering patent strategy, tech licensing, regulatory litigation, AI governance, open-source compliance, privacy law, and antitrust.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Generate persistent, explorable 3D worlds/environments with Marble by World Labs — from text, a single image, multiple images, video, or a 360 panorama, plus coarse-structure blocking with Chisel. Use this skill when a task needs a navigable 3D scene, VR/immersive backdrop, virtual-production environment, previz set, game-blockout, or web/engine-ready Gaussian splat or mesh, and you must choose an input mode, a Marble model, an export format, and a plan/API route, then review world quality. Covers the Marble web app and the World API, editing/expansion, output formats and what each supports downstream, import into Unity/Unreal/Blender/Houdini/web, pricing/credits, capability limits, and rights/licensing. Not for flat text-to-image, text-to-video clips, or real-time on-the-fly world models (Marble outputs are downloadable, static 3D environments).
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Plan, implement, and review Alibaba Wan video generation using Alibaba Cloud Model Studio/DashScope hosted APIs or official Wan 2.1/2.2 open-weight checkpoints. Use for Wan text-to-video, image-to-video, first/last-frame or continuation, reference-to-video, video editing, speech-driven video, character animation, regional deployment, billing, licensing, and production safety.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use Resemble AI Chatterbox for text-to-speech and voice-cloning workflows, including local open-weight Chatterbox, Chatterbox Multilingual, Chatterbox Turbo, and Resemble-hosted Chatterbox API routes. Apply when an agent must choose a Chatterbox variant, prepare reference-voice inputs, control emotion/paralinguistic delivery, plan multilingual TTS, handle PerTh watermarking, or make production decisions about consent, privacy, licensing, latency, and audio QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Use NVIDIA Speech NIM microservices for speech production and voice workflows, including self-hosted ASR/STT, TTS, text translation, speech-to-speech pipeline design, Riva Python client integration, deployment planning, GPU/runtime sizing, licensing/privacy review, and production QA for transcription, captioning, voice agents, localization, and synthetic voice output.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Generate and operate Tencent Hunyuan video through the managed TokenHub HY-Video-1.5 API or official local HunyuanVideo repositories. Use for text-to-video, image-to-video, hosted job lifecycle, pricing and region planning, local checkpoint selection, hardware and acceleration, prompt design, licensing, safety, provenance, and delivery QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce text-to-speech with Alibaba/Qwen Qwen3-TTS through DashScope/Model Studio or open-weight Qwen3-TTS checkpoints. Use when an agent must choose Qwen3-TTS models, voices, realtime versus non-realtime synthesis, voice cloning, voice design, instruction/prosody controls, multilingual or dialect speech, audio artifact handling, regional routing, pricing/privacy/licensing constraints, or production QA for narration, characters, assistants, audiobooks, ads, localization, or voice-enabled media.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Plan, prompt, execute, troubleshoot, and quality-control Black Forest Labs FLUX image generation and editing across the BFL direct API and licensed local/open-weight deployments. Use for FLUX.2 model selection, text-to-image, single- or multi-reference editing, typography, exact-color work, mask-based erase/inpainting, outpainting, API integration, reproducibility, deployment licensing, and production rights or safety decisions; also use when migrating or maintaining legacy FLUX.1/FLUX1.1 workflows.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Produce 3D assets with Tripo (tripo3d.ai / Tripo AI by VAST) through its OpenAPI and Studio platform — text-to-3D, image-to-3D, and multiview-to-3D generation; PBR texturing; auto-rigging and preset animation; retopology/low-poly and quad remesh; format conversion (GLB/FBX/OBJ/USDZ/STL/3MF) and engine import (Unity/Unreal/Blender/3D printing). Use when an agent must drive the async task-based Tripo API (create task, poll or webhook, download), choose a model version (v3.0 / v3.1 / P1), write prompts or prepare input images, control mesh/texture parameters, estimate credits and respect rate limits, review generated mesh quality (topology, UVs, poly count, texture fidelity), run iteration and repair workflows, or reason about the rights/licensing of Tripo-generated assets. Trigger on requests to generate, texture, rig, animate, retopologize, convert, or evaluate a 3D model with Tripo, or to integrate the Tripo API into a pipeline. Not for choosing a 3D renderer, editing meshes by hand, or non-Tripo generators.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Generate and iterate music with ElevenLabs Eleven Music for production deliverables. Use when planning, prompting, API-calling, editing, inpainting, reviewing, or licensing AI-generated songs, instrumental beds, ad music, soundtrack cues, video-to-music scores, stems, or music assets using the ElevenLabs Music API or ElevenCreative Music product.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent provenance, rights, consent, disclosure, and release governance for AI-generated media. Use when producing or reviewing generated images, video, audio, ads, avatars, product content, social clips, documentaries, localization, music, sound, or campaign assets that need source-rights checks, model/provider term checks, likeness or voice consent, trademark/logo review, copyrighted-character/style risk triage, music licensing, C2PA/content credentials, provenance ledgers, release notes, platform disclosures, jurisdiction/client caveats, or rights QA.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Provider-independent music supervision and scoring direction for AI agents producing generated videos, ads, trailers, explainers, product films, social clips, documentaries, game trailers, and branded content. Use when planning, prompting, selecting, licensing, mixing, repairing, or quality-reviewing music, score, temp tracks, needle drops, AI-generated tracks, cue sheets, stems, loudness, loopability, platform music constraints, and rights-aware audio handoff for visual media.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/generative-media-skills☆ 2022026年7月14日 更新
Master AI-powered game asset pipelines using ComfyUI, Stable Diffusion, FLUX, ControlNet, and IP-Adapter. Creates production-ready sprites, textures, UI, and environments with consistency, proper licensing, and game engine integration. Use when "AI game art, generate game assets, ComfyUI game, stable diffusion sprites, AI texture generation, character consistency AI, procedural art generation, SDXL game assets, FLUX textures, train LoRA game, AI tileable texture, spritesheet generation, " mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Audit dependencies for licensing, security, and maintenance risk. Use when a senior developer needs risk assessment.
日本語の概要は準備中です。原文の説明を表示しています。
proflead/codex-skills-library☆ 1572026年7月29日 更新
Suede Labs skill that turns messy creator materials into a local, offline rights-and-provenance transfer package: inventoried and hashed assets, a normalized suede-intake.json manifest, credits and splits, license notes, provenance, and a missing-information report, validated by a bundled stdlib script. Use when a creator needs to hand a song, release, or project to a collaborator, advisor, registry, marketplace, or label; when someone asks for a rights package, intake package, or handoff folder; or when a validated manifest is needed before licensing or royalty-routing review. Carries questions, not answers: building the package clears nothing and uploads nothing. NOT FOR: finding or investigating the rights gaps in the first place (use suede-rights-audit); linting a release folder's files and metadata (use suede-release-linter); a sync one-sheet (use suede-sync-packaging).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Suede-owned artist campaign rollout. Use when an artist, song, release, era, show, or catalog moment needs a complete campaign across surfaces: hooks, rituals, visuals, merch, rollout calendar, email, site copy, fan actions, setlists, and collaborator outreach. NOT FOR: single-surface conversion copy (use suede-copy); sync licensing packaging (use suede-sync-packaging); software, repo, or skill-pack releases (use suede-launch-packaging).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
Use when a game task could run on more than one engine or the repository has no engine yet - read the repo's engine and pinned version, and only for a brand-new game pick one from platforms, 2D/3D, team language, scale and licensing.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1122026年10月12日 更新
Formally verify construction payment bonds by extracting fields from bond documents and cross-referencing against Treasury Circular 570, state licensing, and underwriting limits. Use whenever the user uploads a payment bond PDF, mentions bond verification, asks "is this bond valid", references AIA A312, or needs to verify a surety company's authority to write bonds. Also trigger on "verify bond", "check surety", "payment bond", "performance bond", or "Circular 570."
日本語の概要は準備中です。原文の説明を表示しています。
FDU-INS/Insurance-Skills☆ 762026年7月12日 更新