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cccskills

「mov」の検索結果

2,380 件 ・ 関連度順

概要と使いどころ

Agent fallback for CClientInput_CreateMove-decompiles (auto-generated, category: vfunc). Locate CClientInput::CreateMove in the CS2 client module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CClientInput_CreateMove-decompiles, CClientInput::CreateMove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CCSBot_UpdatePathMovement (auto-generated, category: func). Locate CCSBot::UpdatePathMovement in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CCSBot_UpdatePathMovement, CCSBot::UpdatePathMovement

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBaseEntity_UpdateOnRemove (auto-generated, category: vfunc). Locate CBaseEntity::UpdateOnRemove in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_UpdateOnRemove, CBaseEntity::UpdateOnRemove

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Agent fallback for CBaseEntity_SetMoveType (auto-generated, category: func). Locate CBaseEntity::SetMoveType in the CS2 server module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CBaseEntity_SetMoveType, CBaseEntity::SetMoveType

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

nasiko-control-plane

無料日本語概要

ECCを通じてNasiko CLIの導入状況を確認し、固定バージョンのインストールと管理対象の削除を、事前プレビューや利用者の同意を踏まえて進めるスキル。

  • Nasiko CLIの導入状況を調べたいとき
  • 検証済みバージョンの導入前確認
  • ECC管理下のCLIを削除したいとき
affaan-m/ECC27.8万2026年10月12日 更新

Remove unused code from this project with ultrawork mode, LSP-verified safety, atomic commits. Triggers: remove dead code, dead code, cleanup, remove unused.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/oh-my-openagent7万2026年10月13日 更新

Detect adversary lateral movement across networks using Splunk SPL queries against Windows authentication logs, SMB traffic, and remote service (WMI/PsExec/RDP) abuse. Use when hunting for MITRE ATT&CK TA0008 lateral movement activity or investigating suspected pivoting between hosts during an incident, with Splunk as the SIEM.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Identifies lateral movement techniques in enterprise networks by analyzing authentication logs, network flows, SMB traffic, and RDP sessions using Zeek, Velociraptor, and SIEM correlation rules to detect attackers moving between systems.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Anthropic-Cybersecurity-Skills3.4万2026年8月31日 更新

Comprehensive lateral movement tradecraft for authorized red team engagements covering credential-based movement (pass-the-hash, pass-the-ticket, overpass-the-hash), NTLM relay attacks (ntlmrelayx with PetitPotam, DFSCoerce, PrinterBug coercion), remote execution protocols (WMI, WinRM, DCOM, PsExec and alternatives), RDP session hijacking, and network pivoting through tunneling tools (chisel, ligolo-ng, SSH tunnels, SOCKS proxies). Provides operator-ready command sequences for mimikatz, crackmapexec/netexec, impacket suite, and evil-winrm with emphasis on OPSEC considerations, SMB signing bypass, and detection evasion. Maps to MITRE ATT&CK T1021 (Remote Services), T1550 (Use Alternate Authentication Material), and sub-techniques. Includes defender-perspective detection guidance for blue team awareness and a rapid engagement cheatsheet for common lateral movement scenarios encountered during internal penetration tests and assumed-breach exercises.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,4722026年10月13日 更新

Verify that a watermark-removal or "humanizer" step actually removed a statistical text watermark, by measuring a sample whose key the user holds. Use after any tool, script or service claims to have cleaned a text, or when the user asks whether such a tool works, which one to trust, or how to test one. Reports a detector score against fixed thresholds plus what the run cost in meaning, facts, verbatim overlap and length. This skill only measures and never removes a mark.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6312026年10月12日 更新

Build and maintain a Stockbee-style daily 20% mover study for US equities by scanning +20%/-20% movers, classifying catalysts and setup context, updating forward outcomes, and summarizing cohort patterns. Use when the user asks to run a daily 20% study, backfill historical 20% movers, find recurring edge patterns, or build a model book of explosive market moves.

日本語の概要は準備中です。原文の説明を表示しています。

tradermonty/claude-trading-skills2,9992026年10月13日 更新

Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Guide for removing skills from an existing workflow and updating all related documentation. Use when user wants to remove skills from a workflow (e.g., "remove skill", "delete skill", "移除技能", "删除技能").

日本語の概要は準備中です。原文の説明を表示しています。

nicepkg/ai-workflow2852026年1月20日 更新

Before removing code that looks redundant, wasteful, or "wrong" based on log observations or code review instinct, grep the test suite for tests whose names describe the exact behavior you're about to remove. A test whose title literally describes the "weird" thing (e.g. "calls play() even when player reports playing", "retries even when first call succeeded", "skips cache even when fresh") is a load-bearing workaround, and the production log you're reacting to is probably the workaround working as designed — not a bug. Use when: (1) Tempted to remove a function call that "looks redundant" based on a production log, (2) About to "simplify" a conditional that seems to always take the same branch, (3) Reviewing code and thinking "why would anyone write this?", (4) A log line shows a state that seems impossible or contradictory (e.g. playing=true but positionMs=0 for seconds), (5) CI surfaces a failing test whose name describes exactly what your fix removed.

日本語の概要は準備中です。原文の説明を表示しています。

divinevideo/divine-mobile2662026年10月13日 更新

Removes unnecessary code from a repository while preserving exactly the behavior exercised by a given test suite. Use this skill when you need to debloat, slim down, or remove unused code from a codebase based on test coverage. The skill analyzes which code elements (files, classes, functions, methods, branches, imports) are exercised by tests, identifies unreachable or unused code, and safely removes it while ensuring all tests continue to pass. Triggers when users ask to remove unused code, debloat based on tests, eliminate dead code guided by test coverage, or slim down a repository to only test-required functionality.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新

Hunts for lateral movement via remote service creation, admin share writes, and remote WMI process creation by correlating Windows logon, service install, and process-creation events. Activates for requests to hunt lateral movement, detect PsExec/WMIexec activity, or find remote execution over SMB and WMI.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

zig

無料

Up-to-date Zig programming language patterns for version 0.17.0-dev (0.16.0 stable APIs plus the 0.17 deltas). Use when writing, reviewing, or debugging Zig code, working with build.zig and build.zig.zon files, or using comptime metaprogramming. Critical for avoiding outdated patterns from training data - especially std.net→std.Io.net (requires Io instance), std.time timestamps removed (use clock_gettime), std.Thread.Mutex/Condition/sleep removed (use pthreads), std.crypto.random removed, build system APIs (root_module, Compile methods→Module methods), I/O APIs (buffered writer pattern), container initialization (.empty/.init), allocator selection (DebugAllocator), ArrayList now unmanaged by default, @typeInfo lowercase fields (.@"struct" not .Struct), and removed language features (async/await, usingnamespace). Also covers 0.17.0-dev deltas: b.args→run_cmd.addPassthruArgs(), std.gpu→std.spirv, @bitCast logical-bit (endian-agnostic) semantics, build configurer/maker split, and the zig-pkg/ package directory. Also covers quality tooling Zig does not ship: coverage with kcov (and why in-file tests wreck the denominator), detecting unused private functions (neither the compiler nor zlint's unused-decls finds them), duplicate detection with jscpd, zlint (NOT the same-named X.509 linter in Homebrew), and the built-in fuzzer whose testOne now takes *std.testing.Smith rather than []const u8.

日本語の概要は準備中です。原文の説明を表示しています。

nzrsky/zig-skills132026年8月9日 更新

Identifies lateral movement techniques in enterprise networks by analyzing authentication logs, network flows, SMB traffic, and RDP sessions using Zeek, Velociraptor, and SIEM correlation rules to detect attackers moving between systems.

日本語の概要は準備中です。原文の説明を表示しています。

andycungkrinx91/konoha92026年10月9日 更新

Diagnose, fix, or validate SwiftUI animation and scroll behavior by temporarily instrumenting views with MotionEyes, capturing console traces over time, and comparing motion data to user intent or test expectations. Use when users report bugs such as wrong direction, premature fade, timing or easing mismatch, unexpected movement, missing movement, incorrect relative movement between views, scroll jumps, scroll restoration drift, content-offset desynchronization, or when they want to turn MotionEyes traces into focused assertions. Prefer XcodeBuildMCP log capture first and fallback to CLI log streaming; remove only agent-added MotionEyes instrumentation after validation.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新

Identifies lateral movement techniques in enterprise networks by analyzing authentication logs, network flows, SMB traffic, and RDP sessions using Zeek, Velociraptor, and SIEM correlation rules to detect attackers moving between systems.

日本語の概要は準備中です。原文の説明を表示しています。

micsapp/micstec-skills42026年3月20日 更新

market-recon

無料日本語概要

The live fieldwork layer for psycho-logic — go look at the actual target market NOW instead of reasoning from your training-data stereotype of it. Use when a psycho-logic move needs grounding in a specific place: the user asks 'what do competitors in [region/country] actually do', 'what's the real price band / norm here', 'how do local leaders position themselves', 'research this market before we localise', 'what signals trust to buyers in X', or is about to launch/adapt in a market you haven't studied. Runs structured web research in the local language — local competitors and their signals, price bands, category conventions, review/trust sources, local terminology, taboos and regulations — and synthesises a compact perception profile the four moves consume. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with cultural-context (the lens that tells you what to look for). 日本語・中文の相談(「現地の実態を調べて」「调研当地市场」)にも使う。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

cultural-context

無料日本語概要

The perception-by-culture lens for psycho-logic — establish HOW a specific region, country, or subculture reads a signal before you send it, because perception is culturally coded and the same move can mean the opposite elsewhere. Use when adapting a product, price, message, or campaign to a new market; when the user asks 'will this work in [country/region]', 'why does this land in X but flop in Y', 'how do people here perceive Z', 'how do we localise/differentiate by region', or is about to copy a US/global playbook into another market. Covers the cultural dimensions that move Sutherland's levers — uncertainty avoidance, individualism/collectivism, status/power distance, high- vs low-context communication, mental-accounting norms, trust locus, and taboo/sacredness — and how each rewires reframing, costly-signaling, and experience-design. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with market-recon for live local data. 日本語・中文の相談(「この地域で通用する?」「适合本地市场吗?」)にも使う。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

Identifies lateral movement techniques in enterprise networks by analyzing authentication logs, network flows, SMB traffic, and RDP sessions using Zeek, Velociraptor, and SIEM correlation rules to detect attackers moving between systems.

日本語の概要は準備中です。原文の説明を表示しています。

aniket2348823/Vul-Agent22026年6月9日 更新

Comprehensive lateral movement tradecraft for authorized red team engagements covering credential-based movement (pass-the-hash, pass-the-ticket, overpass-the-hash), NTLM relay attacks (ntlmrelayx with PetitPotam, DFSCoerce, PrinterBug coercion), remote execution protocols (WMI, WinRM, DCOM, PsExec and alternatives), RDP session hijacking, and network pivoting through tunneling tools (chisel, ligolo-ng, SSH tunnels, SOCKS proxies). Provides operator-ready command sequences for mimikatz, crackmapexec/netexec, impacket suite, and evil-winrm with emphasis on OPSEC considerations, SMB signing bypass, and detection evasion. Maps to MITRE ATT&CK T1021 (Remote Services), T1550 (Use Alternate Authentication Material), and sub-techniques. Includes defender-perspective detection guidance for blue team awareness and a rapid engagement cheatsheet for common lateral movement scenarios encountered during internal penetration tests and assumed-breach exercises.

日本語の概要は準備中です。原文の説明を表示しています。

ajtazer/heckit22026年10月7日 更新