Build the effects of a close-combat energy skill as one visual language in Three.js. Lightning that reads as lightning, dynamic but never in your face: trees of strips (trunk, forks of forks, hair-fine branchlets) with a fine white core in a violet-blue glow, each channel reaching out as a stepped leader, flaring as it connects, holding its shape and fading through an afterglow, one discharge at a time; a storm-cloud orb (a lit billow surface that churns in place, 10-15 plasma-globe arcs from a small white core to its inner wall, crawlers on the rim, a hairline fresnel); ground strikes that flash when the leader arrives, crawl along the stone's own cracks and reflect in wet stone (the demo's floor is a scanned CC0 texture); a torn black shadow with dry-brush edges that hangs off the orb and streams behind it, air bursts felt as refraction, orange sparks, fractured rocks that land or float in a storm domain, and impact frames that hold, invert in two-tone ink with tapered speed lines, shake and bend the lens, limited to three flashes a second. Use for anime or dark-fantasy skill effects, lightning or thunder fists, plasma or energy balls, charge-ups, dashes with shadow trails, ground strikes, storm or domain rings, ultimates, hit-stop, impact frames, negative flashes, screen shake, "black lightning", "thunderstorm fist", "realistic lightning", "afterimage" or "skill effects only". Includes a reusable module and a five-beat demo with failure-mode switches.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7382026年10月6日 更新
Org-grade attack-surface mapping: given a company's legal identity, discover its ENTIRE owned internet footprint — corporate family -> owned domains -> owned netblocks/ASN -> live assets — with attribution discipline, not just DNS breadth. The org-first attribution pyramid (legal entity -> LEI/registration -> corporate family -> owned domains -> owned netblocks/ASN -> live assets). Corporate-identity resolution via the GLEIF LEI API (legal name -> LEI, exact-LEI direct-children expansion, downward-only depth-capped BFS, NEVER a name re-resolution), SEC-EDGAR full-text search + Exhibit-21 subsidiary entity names, OpenCorporates entity corroboration, Wikidata SPARQL corporate graph (P856/P355/P749/P1830). Domain attribution via reverse-WHOIS (WhoisXML preview-then-purchase quota guard, SecurityTrails associated-domains — both paid), crt.sh O= certificate-transparency organization pivot (keyless), infrastructure correlation (shared NS/MX/SaaS-TXT, netblock membership, reverse-DNS PTR), and the independent-evidence combiner (1-prod(1-w_i), rule of three, OwnerTier NONE/WEAK/MODERATE/STRONG/CONFIRMED) — discover-only `related:` candidates are NEVER auto-scanned. Netblock/ASN attribution via org-first RIR queries (ARIN Whois-RWS org-handle search, RIPE DB organisation + inverse-org search) that recover 'dark netblocks' with no DNS link to the seed, ASN discovery (RIPEstat + BGPView union), the HYPERSCALER-SCOPE GUARD (never attribute a whole AWS/GCP/Azure/Cloudflare announced range to a tenant — keep only the seed-containing block, tag shared_hosting_cdn), and org-identity-seeded internet-scan-index queries (Shodan/Censys/ZoomEye/FOFA/BinaryEdge org: filters + an always-on keyless crt.sh fallback). Promote-to-scan triage ranks forgotten discover-only netblocks by remote-access exposure (gateway-vendor/KEV/control-plane/datastore port scoring) into an operator queue. Attribution confidence rubric + anti-patterns (namesake grafting via GLEIF name re-resolution, single-signal ownership, hyperscaler over-attribution, privacy-WHOIS pivot poisoning, RIR org-name collisions). Passive/keyless-first OSINT only — every paid-key dependency is enrichment on top of a keyless core, never a hard requirement. Use when mapping an organization's full corporate-family internet footprint, resolving a legal entity to its LEI/subsidiaries, discovering domains/netblocks/ASNs an org owns beyond its one seed domain, auditing M&A/shadow-IT sprawl, or scoping an engagement that starts from a company NAME rather than a domain.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-OSINT☆ 2,8112026年10月10日 更新
Expert in event sourcing, CQRS, and event-driven architecture patterns. Masters event store design, projection building, saga orchestration, and eventual consistency patterns. Use PROACTIVELY for event-sourced systems, audit trails, or temporal queries.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7502026年10月1日 更新
Configure AWS CloudTrail for audit logging. Set up organization trails and event analysis. Use when auditing AWS activity.
日本語の概要は準備中です。原文の説明を表示しています。
BagelHole/DevOps-Security-Agent-Skills☆ 1,1582026年5月22日 更新
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Generates a formal, structured AI Act compliance assessment report suitable for legal files, audit trails, and regulatory inquiries. This skill should be used when the user asks to "generate an AI Act report", "create a compliance assessment report", "document the AI Act analysis", "create a Prüfbericht", "export as Word document", or wants to consolidate prior AI Act skill outputs into a formal documented assessment.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
A soft gooey blob trails the cursor with a springy lag — a playful custom pointer for a hero section. One per page; can distract on content-heavy pages. Hidden on touch and under prefers-reduced-motion.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8612026年7月7日 更新
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
日本語の概要は準備中です。原文の説明を表示しています。
jame581/GodotPrompter☆ 8152026年10月12日 更新
从照片时间线、地点、票据与代表照片生成结构化旅行日志和个性化 HTML 页面。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
按年份和事件整理指定人物出现过的照片,展示共同经历、成长变化、地点与同行人,并可生成可追溯的人物故事。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
对照片库或指定相册进行体检,并把结构、时间、地点、AI 元数据与安全清理问题转成可选择、可确认、尽量可撤销的计划。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
为朋友圈九宫格选择质量高、重复少、内容与时空分布丰富的照片。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
从一句自然语言需求自动发现或整理旅行照片,同时生成正式相册计划、结构化旅行日志和个性化 HTML 页面。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
安全地把照片整理成正式相册,通过预览、用户确认、执行和撤销完成写操作。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
根据模糊的时间、地点、同行人、画面和文字线索找回可能的照片事件,并在用户确认后生成可追溯的回忆故事。
日本語の概要は準備中です。原文の説明を表示しています。
LC044/TrailSnap☆ 7862026年10月13日 更新
Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5852026年10月13日 更新
Track and document analytical assumptions and decisions. Use when making analytical choices, documenting trade-offs, ensuring transparency, or creating audit trails for analytical work.
日本語の概要は準備中です。原文の説明を表示しています。
nimrodfisher/data-analytics-skills☆ 4732026年9月25日 更新
Use when reviewing, designing, or modifying Java enterprise systems that may support EU Market Abuse Regulation concerns, market surveillance, suspicious order and transaction reports, insider dealing controls, unlawful disclosure controls, market manipulation detection, inside information disclosure workflows, insider-list evidence, PDMR transaction notifications, alert explainability, model or rule provenance, reviewer decisions, or compliance escalation. This should trigger for requests such as Review a Java trading surveillance system for MAR controls; Design suspicious order and transaction monitoring evidence; Add alert explainability and reviewer-decision audit trails; Assess AI-assisted market-abuse detection before production release. Part of Plinth Toolkit
日本語の概要は準備中です。原文の説明を表示しています。
jabrena/plinth☆ 4482026年10月13日 更新
Track data origin, transformations, and flow through construction systems. Essential for audit trails, compliance, and debugging data issues.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
Hunts bugs with evidence trails. Use when investigating unexpected behavior or before merging code with potential hidden defects.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Applies CQRS and Event Sourcing for read/write separation and audit trails. Use when designing systems with complex domain logic or full state-change history.
日本語の概要は準備中です。原文の説明を表示しています。
athola/claude-night-market☆ 3412026年10月10日 更新
Configure AWS CloudTrail for audit logging. Set up organization trails and event analysis. Use when auditing AWS activity.
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新