Design or revise Interpreter UI for non-developers with an ultra-minimal, utilitarian style inspired by the OpenAI website and ChatGPT, not the developer platform. Use when simplifying settings, onboarding, chat, forms, empty states, or helper copy; when removing extra containers, labels, or visual noise; when replacing technical wording with plain language; when clarifying hierarchy and making the main user action obvious; when making every visible label and status understandable to an average HR admin or other non-technical user; when hiding implementation details such as logs, IDs, endpoints, paths, or protocol names; or when a screen must respect the app's existing CSS variables and light/dark theme behavior.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/interpreter-workstation☆ 232026年10月13日 更新
State machine patterns for Unity including hierarchical states, async transitions, and cleanup safety.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Use when building, reviewing, or improving frontend UI that needs product-specific design direction, design-system generation, Master/Page overrides, distinctive visual identity, anti-generic interface choices, first-screen hierarchy, UI polish, chart UX, interaction states, responsive behavior, or visual QA. Interface polishing, interactive state.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when authoring or reviewing frontend unit, component, or light integration tests close to UI code, including React Testing Library, Vue Test Utils, hooks/composables, props/emits, callbacks, accessible queries, user-event interactions, mocks, loading/error/empty states, and regression coverage. For layer planning, real-browser journeys, or existing validation failures, choose the matching testing or validation workflow first; Chinese triggers include component testing, Component unit testing, unit testing, lightweight integration testing.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when designing, implementing, or reviewing frontend-to-backend API integration, typed API clients, REST/tRPC/OpenAPI client choices, auth refresh, API error mapping, upload flows, SSE/WebSocket/polling choices, CORS-facing frontend behavior, or cross-boundary loading/error states. Do not use for backend-only service architecture or TanStack Query cache policy alone; Chinese triggers include API integration, front-end and back-end joint debugging, typed API client, Interface error handling, SSE, WebSocket.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Use when designing, implementing, or reviewing frontend interaction motion, page transitions, scroll animation, Framer Motion, GSAP, Lottie, CSS animation, motion intensity, animation performance, reduced-motion behavior, or cinematic but accessible UI motion. Do not use for SVG-only path drawing, Canvas/WebGL rendering, or ordinary hover states; Chinese triggers include motion design, interactive effects, page transitions, scroll animation, Framer Motion, GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
Build comprehensive epigenomic profiles for tissues or cell types using ENCODE data. Use when the user wants to characterize chromatin states, assemble histone modification panels, create epigenomic landscapes, run ChromHMM segmentation, identify super-enhancers or bivalent domains, profile regulatory elements across a biosample, or understand epigenetic regulation in a specific biological context. Covers histone marks, chromatin accessibility, TF binding, transcription, DNA methylation, and 3D genome structure.
日本語の概要は準備中です。原文の説明を表示しています。
ammawla/encode-toolkit☆ 212026年9月27日 更新
Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility review for PC, console, mobile, or VR games.
日本語の概要は準備中です。原文の説明を表示しています。
jim60105/copilot-prompt☆ 212026年10月9日 更新
Manage energy, not just time: map your ultradian rhythms, align tasks to energy states, and design recovery. Use when time management alone isn't fixing fatigue or afternoon slumps.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Build streaming AI user interfaces with AI SDK patterns — message rendering, tool-call displays, loading states, and optimistic updates. Use when creating chat UIs that stream model output and show agent activity.
日本語の概要は準備中です。原文の説明を表示しています。
aicodedecode/awesome-muse-skills☆ 202026年10月10日 更新
Write customer case studies and success stories using the Situation-Complication-Resolution (SCR) narrative framework and Barbara Minto's Pyramid Principle (conclusion first). Produces case studies where the headline states the result, the complication makes readers recognize their own situation, and every paragraph advances the story. Use when the user asks for a case study, customer story, customer success story, win story, reference write-up, or "turn this customer into a case study". Reads brand voice and service catalog from knowledge/. For a press announcement, see press-release-writer. For pitching the story to media, see pr-pitch-writer. For repurposing it into social, see content-repurposer.
日本語の概要は準備中です。原文の説明を表示しています。
qa-aman/claude-skills☆ 202026年10月13日 更新
Monitors, troubleshoots, and manages GKE TPU Dynamic Slices custom resources. Use when checking TPU slice lifecycle states, troubleshooting slice provisioning failures, validating single-slice or multi-slice (JobSet) workload manifests, or safely patching stuck finalizers and disabling the slice controller. Don't use for generic GKE cluster node pool creation or standard non-TPU workload management (use gke-basics or gke-cluster-creation instead).
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Write and harden reusable agent-loop specification documents for biomechanics, data science, and vailá coding work. Use when the user says `/preto-loop`, asks to write/create/forge/specify/document an agent loop, turn an iterative vailá task into an autonomous loop, make an overnight loop, or design a biomechanics, data-pipeline, markerless-tracking, testing, refactoring, or performance loop. Include external verification, scientific validity, GUI/CLI parity, reproducibility, memory, guardrails, and named terminal states. Do not use merely to repeat a fixed scheduled prompt, execute an existing loop, or create unrelated documents.
日本語の概要は準備中です。原文の説明を表示しています。
vaila-multimodaltoolbox/vaila☆ 192026年10月8日 更新
Design, mock up, build and review terminal UIs — full-screen TUIs, interactive CLIs and pickers, and plugin panels or popups inside a host (herdr, tmux, Neovim, k9s, lazygit). Use when designing, reviewing (from code, a live capture or a screenshot) or redesigning a TUI's layout, keybindings, states or colors, including requests that name a known TUI (lazygit, k9s, btop, yazi, helix, fzf); writing terminal mockups; building or fixing one in Ink, Textual, Bubble Tea, Ratatui or gum; mapping a color scheme (Catppuccin, Dracula, Nord, Gruvbox, Tokyo Night, Rosé Pine…) onto a TUI's theme; fixing misaligned glyphs, flicker, NO_COLOR, exit codes, signals, pipes or a broken terminal after exit; suspend or $EDITOR handoff; or profiling a slow TUI. Not for web or native GUIs, terminal-emulator, editor or shell-prompt themes.
日本語の概要は準備中です。原文の説明を表示しています。
diegomarino/tui-design☆ 192026年10月9日 更新
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Fast headless browser for QA testing and site dogfooding. Navigate any URL, interact with elements, verify page state, diff before/after actions, take annotated screenshots, check responsive layouts, test forms and uploads, handle dialogs, and assert element states. ~100ms per command. Use when you need to test a feature, verify a deployment, dogfood a user flow, or file a bug with evidence.
日本語の概要は準備中です。原文の説明を表示しています。
umairinayat/Specter-AI☆ 182026年9月29日 更新
Make a web app feel native on a phone — the small CSS and meta-tag fixes that separate "a website in a browser" from something that feels installed. Covers sticky hover states, tap highlight flashes, the 100vh bug, inputs that zoom the page, laggy taps, pull-to-refresh hijacking scroll, content under the notch, long-press selecting button text, carousels that scroll the wrong way, mismatched status bars, and the rule that you test on real hardware. Use when a web app is being built for or reviewed on mobile, when something "works in Chrome but feels wrong on my phone", when building a PWA, a bottom sheet, a carousel, a full-screen layout, or any touch interaction. For motion itself use animate; for React Native use animate-expo.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Whole site or product — a full web accessibility (a11y) audit against WCAG 2.2, following the WCAG-EM methodology. Defines scope, samples representative pages and flows, runs the automated tier (`accessibility-scan`) and the hands-on manual tier (`accessibility-inspect`), and produces one conformance report. Grades each finding by severity and evidence basis, and states per-criterion conformance as pass, fail, or undetermined (needs a human). Use it for 'audit my site for accessibility', 'is this product accessible', 'a11y audit', 'WCAG or Section 508 conformance report', or any multi-page assessment. Assesses; does not fix (use `accessibility-fix`) or diff (use `accessibility-diff`). For a single page use `accessibility-scan`; for hands-on keyboard and screen-reader checks use `accessibility-inspect`.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
One page, hands-on manual tier — drive a live page through the web accessibility (a11y) checks a rule engine can't decide: keyboard operation and focus order, screen-reader names, roles and states from the accessibility tree, reflow and zoom, reduced motion, form errors, and target size. Grades each finding by evidence basis (verified / confirm-with-a-human / human-required) and severity, and closes every criterion in a ledger: verified, flagged, not exercised, or N/A. Locates and assesses; does not fix (use `accessibility-fix`). Use it for keyboard testing, focus-order checks, screen-reader or a11y-tree review, reflow and zoom at 200%, or 'is this operable, not just lint-clean'. The automated tier is `accessibility-scan`; `accessibility-audit` runs both across a sampled site.
日本語の概要は準備中です。原文の説明を表示しています。
tensology/decisionsai☆ 172026年10月13日 更新
Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.
日本語の概要は準備中です。原文の説明を表示しています。
wordbricks/onequery☆ 172026年7月30日 更新
Add or review dygo Logs, Activity, Audit Logs, health checks, diagnostics, metrics, traces, and operator-visible failure states. Use when runtime behavior must become inspectable or diagnosable.
日本語の概要は準備中です。原文の説明を表示しています。
hapyco/dygo☆ 162026年10月2日 更新
Implement HTTP data fetching in Angular v20+ using resource(), httpResource(), and HttpClient. Use for API calls, data loading with signals, request/response handling, and interceptors. Triggers on data fetching, API integration, loading states, error handling, or converting Observable-based HTTP to signal-based patterns.
日本語の概要は準備中です。原文の説明を表示しています。
manu14357/zskills☆ 162026年7月24日 更新
Check a prototype against its original design direction and requirements before shipping. Compares implementation to the mockup/spec/context, flags drift in layout, spacing, type, color, states, and behavior, and reports a pass/fix list. Use when the user says "design QA", "does it match the design", "check against the spec", "conformance check", or before sharing/handing off a prototype. Part of the Product Design set. Uses a browser tool for visual comparison.
日本語の概要は準備中です。原文の説明を表示しています。
DKeken/codex-skills-alternative☆ 152026年6月3日 更新
Apply or adapt a dual-theme soft-neumorphic UI board for dashboards, workspaces, settings panels, admin tools, and design-system previews. Use when Codex should build or restyle interface work in a tactile soft-neumorphic style with both light and dark themes, shared semantic tokens, large radii, raised surfaces, inset fields, restrained accent states, and a complete preview board covering foundations, controls, navigation, data display, and feedback.
日本語の概要は準備中です。原文の説明を表示しています。
Dezoff-max/codex-ui-board-skills☆ 152026年6月10日 更新