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cccskills

「interface」の検索結果

1,380 件 ・ 関連度順

概要と使いどころ

You are an AI assistant development expert specializing in creating intelligent conversational interfaces, chatbots, and AI-powered applications. Design comprehensive AI assistant solutions with natur

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7582026年10月1日 更新

Create and manage production Grafana dashboards for real-time visualization of system and application metrics. Use when building monitoring dashboards, visualizing metrics, or creating operational observability interfaces.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7582026年10月1日 更新

Expert C4 Container-level documentation specialist. Synthesizes Component-level documentation into Container-level architecture, mapping components to deployment units, documenting container interfaces as APIs, and creating container diagrams. Use when synthesizing components into deployment containers and documenting system deployment architecture.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7582026年10月1日 更新

Expert C4 Component-level documentation specialist. Synthesizes C4 Code-level documentation into Component-level architecture, defining component boundaries, interfaces, and relationships. Creates component diagrams and documentation. Use when synthesizing code-level documentation into logical components.

日本語の概要は準備中です。原文の説明を表示しています。

rmyndharis/antigravity-skills1,7582026年10月1日 更新

Write or review UI copy — buttons, errors, empty states, microcopy, notifications, labels — using the voice & tone system (clear, concise, useful, human, honest) with the what→why→how error formula and inclusive-language rules. Use when the user needs interface copy, error messages, empty-state text, or a copy review.

日本語の概要は準備中です。原文の説明を表示しています。

plugin87/ux-ui-agent-skills1,7102026年10月11日 更新

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/openreview1,6942026年3月7日 更新

Playwriting for banqiang-system Chinese opera (板腔体:京剧、豫剧、越剧、秦腔、评剧、沪剧、淮剧、川剧弹戏), where sung passages are paired seven- or ten-character lines varied by metre (板式) rather than filled into fixed tune patterns. Covers genre (唱工戏/做工戏/武戏), the main line, technical structure and 排场, how 行当 and a named star decide the writing, 程式, lyric craft (唱词:上下句、重点句、垛句、辙口), 宾白 and the sung/spoken seam, duets, what the writer marks on the page (Peking-opera vs Yue-opera style), the interface with actors and musicians, restoring old plays, and three contemporary routes including 现代戏. Sources; 范钧宏、翁偶虹、刘吉典、樊尚林、张庚郭汉城、罗怀臻、陆军, plus full scripts (锁麟囊/沙家浜/白蛇传/朝阳沟/潘金莲). Use when writing or revising 唱词, choosing 板式, writing for a performer or role-type, adapting a traditional play, writing a 现代戏, judging a project's genre, marking 锣鼓, or drawing the boundary before general dramaturgy skills apply. Not for 元杂剧/传奇/昆曲, which are the qupai system; see sw-chinese-opera-qupai.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6592026年10月3日 更新

Guides the creation of technical design documents before writing code, producing architecture diagrams, data models, API interface definitions, implementation plans, and multi-option trade-off analyses. Use when the user asks to plan a feature, architect a system, design an API, explore implementation approaches, or requests a technical design or spec before coding — especially for complex features involving multiple components, ambiguous requirements, or significant architectural changes.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5502026年6月2日 更新

Build Unreal Engine 5 gameplay with Blueprint visual scripting: Blueprint Classes, the Event Graph and Construction Script, variables/functions/macros, and Blueprint communication (Cast, Interfaces, Event Dispatchers). Use when working in Blueprints, wiring an event graph, deciding how Blueprints talk to each other, or when the user mentions Blueprint, BP, event graph, construction script, or a Blueprint .uasset.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

roblox-ui

無料

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames, AutomaticSize, GuiService, gamepad focus, touch UI, or UI that clips, resets on respawn, looks generic, or was generated as one giant LocalScript.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4992026年10月9日 更新

Start a cross-team project with the collaboration contract that prevents the classic collisions — who decides what, how work flows between teams, the communication channels and cadence, and what done means — agreed before the first collision instead of during it. Use when asked kick off this cross-team project right, our two teams keep colliding, define how we'll work with the other team, or set up the partnership before we start. Produces the one-page contract: decision rights, interfaces, cadence, and the done-definition.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4522026年10月13日 更新

Write a specification section that a contractor can price accurately and a site can build from — performance stated, products defined, workmanship and tolerances given, and the coordination with the drawings made explicit. Use when asked to write a specification, spec a material or system, prepare an NBS-style section, or when a specification produced wildly different tender prices. Produces the scope and interface definition, the performance requirements, the product or system definition, execution and tolerance requirements, and the submittals and testing schedule.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4522026年10月13日 更新

Help users interact with probabilistic models by designing interfaces that manage fluidity, intent, and agency while maintaining trust and control.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3952026年7月17日 更新

Creates an elegant, realistic Vinyl Record Player animation component for Remotion. Use when needing a music player UI, album showcase, or audio-visualizer interface in a video. (Keywords: 黑胶唱片, 音乐播放器, 唱片机, 专辑展示, 音频可视化)

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/skills1,3532026年10月6日 更新

Use when designing, changing, or reviewing user-facing interfaces or interaction flows, including API changes that alter visible states or recovery. Backend-only work without user-facing effects stays on its existing route.

日本語の概要は準備中です。原文の説明を表示しています。

GanyuanRan/Aegis1,3472026年10月13日 更新

Modular design, interface stability, dependency management, AI-code health. Triggers: architecture, design, structure, modules, dependencies, coupling, system design.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3092026年10月14日 更新

stark

無料

Use for UI/UX design, product flows, frontend or native interface design, design audits, design translation, asset planning, motion direction, design tokens, or distinctive non-generic apps and websites. Covers web and React, Windows and WinUI/Mica, Apple and SwiftUI, Android and Jetpack Compose/Material, cross-platform UI, and token export. Route to the focused skill, then load only the references required for the selected surface and failure mode.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3092026年10月14日 更新

Add a new platform writer module in src/writers/ that generates and writes agent config files for a supported platform. Each writer exports a function that accepts a config interface, creates directories (rules/, skills/, mcp configs), writes files with proper formatting and frontmatter, and returns string[] of written file paths. Use when adding platform support for a new agent, integrating a new code AI tool, or extending caliber to support new targets. Do NOT use for modifying existing writers, refactoring scoring logic, or changing how writers are invoked.

日本語の概要は準備中です。原文の説明を表示しています。

caliber-ai-org/ai-setup1,3032026年9月24日 更新

Use when reviewing a DataFusion Comet pull request that crosses the JVM/native boundary, touching Arrow C Data or C Stream interface code, batch export and import, CometExecIterator, ScanExec, NativeUtil, CometVector subclasses, or jni_api. Load alongside review-comet-pr.

日本語の概要は準備中です。原文の説明を表示しています。

apache/datafusion-comet1,2882026年10月14日 更新

Anti-slop skill for PRODUCT UI - dashboards, data tables, forms, multi-step flows, settings, list/detail, app shells. The agent reads the surface, budgets the frame first, and ships dense interfaces that are correct at every edge case (overflow, long labels, empty/error/loading states, i18n expansion, keyboard/a11y). House-system-first; maps to Carbon/Polaris/Atlaskit/Fluent/Primer/Material3/Radix-shadcn/Ant. The counterpart to taste-skill, which owns landing/portfolio/marketing.

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2812026年10月2日 更新

Anti-slop frontend skill for landing pages, portfolios, and redesigns. The agent reads the brief, infers the right design direction, and ships interfaces that do not look templated. Real design systems when applicable, audit-first on redesigns, strict pre-flight check.

日本語の概要は準備中です。原文の説明を表示しています。

huytieu/COG-second-brain1,2812026年10月2日 更新

Minimalist UX/Interaction Audit Expert that deconstructs complex interactions through cognitive load and operational efficiency lenses. Use this skill when you need to perform a UX walkthrough audit on a Figma prototype or web interface, evaluating usability based on principles like fewer clicks, less UI elements, no hidden logic, and self-explanatory design.

日本語の概要は準備中です。原文の説明を表示しています。

AIPexStudio/AIPex1,2672026年8月26日 更新

Use when deciding whether a materials result clears Advanced Materials' advance-and-broad-impact gate, or whether it belongs in Advanced Functional Materials, Advanced Science, Small, or Advanced Materials Interfaces. Diagnoses venue fit; does not write or characterize the material.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Awesome-Journal-Skills1,2552026年9月27日 更新