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cccskills

「porting」の検索結果

1,281 件 ・ 関連度順

概要と使いどころ

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for UI themes using Theme resources, StyleBoxes, custom fonts, and theme overrides for consistent visual styling. Covers StyleBoxFlat/Texture, theme inheritance, dynamic theme switching, and font variations. Use when implementing consistent UI styling OR supporting multiple themes. Keywords Theme, StyleBox, StyleBoxFlat, add_theme_override, font, theme inheritance, dark mode.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Consolidated expert library for professional Godot 4.7+ game and application development. Orchestrates 92 Domain Skills through architectural workflows, anti-pattern catalogs, performance budgets, and Server API patterns. Use when: (1) starting a new Godot project, (2) designing game or app architecture, (3) building entity/component systems, (4) debugging performance or physics issues, (5) choosing between 2D/3D approaches, (6) implementing multiplayer, (7) optimizing draw calls or script time, (8) porting between platforms, (9) migrating from 4.6 to 4.7. Primary entry point for ALL Godot development tasks. Keywords: Godot 4.7, AreaLight3D, HDR, Asset Store, godot-master.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Generate client-facing performance reports for Chinese wealth management clients. Adapted from the original client-report skill for A-share portfolios, Chinese regulatory requirements, and local reporting conventions. Triggers on "A股客户报告", "客户持仓报告", "client report China", "wealth report A-share", "客户业绩报告", or "portfolio report for [client]".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8332026年9月14日 更新

Write variance commentary for A-share fund performance and portfolio changes. Adapts the original variance-commentary skill for fund accounting and Chinese fund reporting conventions. Triggers on "基金业绩点评", "组合表现分析", "variance commentary fund", "基金表现分析", "业绩归因", or "commentary on [fund] performance".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8332026年9月14日 更新

Roll forward A-share financial models for new periods. Adapts the original roll-forward skill for Chinese financial statements, CAS conventions, and A-share reporting calendars. Triggers on "A股模型滚动", "模型更新", "roll forward model China", "roll forward", "更新财务模型", or "project [company] [period]".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8332026年9月14日 更新

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8202026年10月14日 更新

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8202026年10月14日 更新

Generates infrastructure for exporting app content to social platforms (Instagram Stories, TikTok, Twitter/X) with platform-specific formatting, aspect ratios, and metadata. Use when user wants social media export, share to stories, or platform-specific sharing pipelines.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

Generates protocol-based error/crash monitoring with swappable providers (Sentry, Crashlytics). Use when user wants to add crash reporting, error tracking, or production monitoring.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

Generate internationalization (i18n) infrastructure for multi-language support in iOS/macOS apps. Use when localizing for multiple languages, adopting String Catalogs (xcstrings), or supporting RTL languages.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

'treeio' is an R package to make it easier to import and store phylogenetic tree with associated data; and to link external data from different sources to phylogeny. It also supports exporting phylogenetic tree with heterogeneous associated

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Mass spectrometry (MS) data backend supporting import and export of MS/MS library spectra from MassBank record files. Different backends are available that allow handling of data in plain MassBank text file format or allow also to interact directly with MassBank SQL databases. Objects from this package are supposed to be used with the Spectra Bioconductor package. This package thus adds MassBank support to the Spectra package.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Harmonize data management of multiple experimental assays performed on an overlapping set of specimens. It provides a familiar Bioconductor user experience by extending concepts from SummarizedExperiment, supporting an open-ended mix of st

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb7962026年6月21日 更新

Expert knowledge for Azure Oracle development including troubleshooting, security, and integrations & coding patterns. Use when configuring Oracle TDE with Azure Key Vault, fixing Oracle@Azure issues, or exporting Exadata logs to Azure Monitor/Sentinel, and other Azure Oracle related development tasks. Not for Azure SQL Database (use azure-sql-database), Azure SQL Managed Instance (use azure-sql-managed-instance), SQL Server on Azure Virtual Machines (use azure-sql-virtual-machines), SAP HANA on Azure Large Instances (use azure-sap).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure External Attack Surface Management development including configuration. Use when filtering EASM inventory by ASN, domains, hosts, IPs, pages, SSL certs, or exporting findings to analytics tools, and other Azure External Attack Surface Management related development tasks. Not for Azure Defender For Cloud (use azure-defender-for-cloud), Azure Security (use azure-security), Azure Sentinel (use azure-sentinel), Azure Networking (use azure-networking).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Expert knowledge for Azure AI Custom Vision development including best practices, decision making, limits & quotas, security, integrations & coding patterns, and deployment. Use when exporting Custom Vision models, calling prediction APIs, using ONNX/TensorFlow, managing CMK/RBAC, or Smart Labeler, and other Azure AI Custom Vision related development tasks. Not for Azure AI Vision (use azure-ai-vision), Azure AI services (use microsoft-foundry-tools), Azure Machine Learning (use azure-machine-learning), Azure AI Foundry Local (use microsoft-foundry-local).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

User-facing entry point for the wp-rocket issue workflow. Invoke directly to start a delivery run from a GitHub issue number, URL, or raw description. Runs inline in your conversation context; spawns specialist agents (ticket-writer, grooming-agent, challenger, backend-agent, frontend-agent, release-agent, lead-reviewer, qa-engineer) as isolated sub-agents; invokes supporting skills (knowledge-graph, dod, docs, issue-workflow) inline. Routes based on structured JSON outputs from each agent, manages loop counters, handles escalations, and maintains a live HTML run log.

日本語の概要は準備中です。原文の説明を表示しています。

wp-media/wp-rocket7672026年10月14日 更新

Export your entire Prospeo people search to CSV. Build filters in Prospeo's UI, then use this skill to extract every result via the API — even searches over 25K. Handles pagination, rate limiting, deduplication, and state-by-state splitting automatically. Pair with /icp-prompt-builder on a 50-person sample to tune a qualification prompt BEFORE exporting 25K.

日本語の概要は準備中です。原文の説明を表示しています。

growthenginenowoslawski/coldoutboundskills7642026年10月6日 更新

Generate affiliate performance reports with KPIs and recommendations. Triggers on: "show my affiliate report", "how are my programs doing", "performance review", "earnings report", "monthly affiliate report", "weekly report", "analyze my affiliate earnings", "which program is best", "EPC report", "conversion rate analysis", "revenue breakdown", "campaign performance".

日本語の概要は準備中です。原文の説明を表示しています。

Affitor/affiliate-skills7102026年10月13日 更新