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cccskills

「js」の検索結果

4,650 件 ・ 関連度順

概要と使いどころ

anatomy

無料

Build crafted, highly detailed, interactive isometric SVG figures that explain a technical idea as a real physical object (a test rig, a dial gauge, a cabinet of drawers, a plotter, a lock), with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Use this whenever someone wants an isometric illustration, an explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, an interactive explainer, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric". Works framework-free (TypeScript/JS that writes SVG and HTML) and in React/Next.js, and can add realistic WebGL shaders (fire, exhaust, water, caustics, lamp light) that live inside the drawing in the same isometric perspective. Also publishes a finished figure to the Anatomy community gallery when asked.

日本語の概要は準備中です。原文の説明を表示しています。

wheresryan22/anatomy9,8902026年10月13日 更新

产品经理与内容创作者在构建Obsidian知识库或梳理复杂逻辑时,当需要创建思维导图、流程图等可视化画布,使用此技能可自动生成标准.canvas文件,精准配置节点、连线与层级,一键生成完美排版,彻底告别手写JSON的繁琐与报错。

日本語の概要は準備中です。原文の説明を表示しています。

anbeime/skill8,0472026年10月13日 更新

Discovery skill for the Native SDK, the complete toolkit for building native desktop applications. Apps are authored in TypeScript + declarative Native markup (.native) by default and compiled to native code with no JS runtime in the binary; Zig cores are an explicit alternative, and WebViews are the optional web-content path. Use when the user asks what the Native SDK is, how to build a Native SDK app, author native UI, scaffold an app, configure app.json or legacy app.zon, add bridge commands, embed web content, package an app, test a running app, or automate a Native SDK app.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/native7,7792026年10月14日 更新

Interprets Culture Index (CI) surveys, behavioral profiles, and personality assessment data. Supports individual profile interpretation, team composition analysis (gas/brake/glue), burnout detection, profile comparison, hiring profiles, manager coaching, interview transcript analysis for trait prediction, candidate debrief, onboarding planning, and conflict mediation. Accepts extracted JSON or PDF input via OpenCV extraction script. Use when the user shares a Culture Index PDF or JSON profile, asks what someone's CI traits mean, compares Culture Index profiles across a team or against a hiring profile, or asks about burnout risk from Survey-versus-Job gaps.

日本語の概要は準備中です。原文の説明を表示しています。

trailofbits/skills7,5372026年10月14日 更新

Insecure deserialization exploitation across Java, PHP, .NET, Python, Node.js, and Ruby. Covers gadget chain construction with ysoserial/phpggc/ysoserial.net, ObjectInputStream and BinaryFormatter sink identification, pickle __reduce__ RCE, phar:// wrapper abuse, Jackson polymorphic typing, Json.NET TypeNameHandling, ViewState tampering, node-serialize IIFE injection, Ruby Marshal.load and YAML.load gadgets, framework-specific chains for Spring/Hibernate/Laravel/Symfony, modern attack surfaces including Kubernetes admission webhooks and message queue consumers, WAF bypass through encoding layers and content-type manipulation, and serialVersionUID/JMX/RMI vectors. Activate when the engagement involves deserialization sinks, serialized data in cookies or request bodies, gadget chain development, magic method abuse, ysoserial payload generation, or any review of marshalling and unmarshalling logic in target applications.

日本語の概要は準備中です。原文の説明を表示しています。

SnailSploit/Claude-Red7,5112026年10月13日 更新

Submit compact Human Protein Atlas requests for gene JSON, search downloads, and page-level tissue or cell-line lookups. Use when a user wants concise Human Protein Atlas summaries; save raw JSON or HTML only on request.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

Design geospatial and cartographic visualizations. Use when the user needs help deciding whether to use a map, choosing projections or basemaps, building choropleths or symbol maps, or implementing thematic maps, slippy maps, or geospatial interactions with D3 geo, Leaflet, MapLibre, Mapbox GL JS, Google Maps, OpenLayers, deck.gl, ArcGIS Maps SDK, Azure Maps, HERE Maps, CesiumJS, or related tools.

日本語の概要は準備中です。原文の説明を表示しています。

openai/plugins7,4442026年10月8日 更新

rails-dev

無料

Opinionated Rails conventions: rich models, concerns, CRUD-everything, state-as-records, minimal dependencies, Minitest with fixtures. Load this skill BEFORE any code-level thinking, not only before editing a file. It is required the moment a task touches Rails code in ANY way: designing or even just discussing a data model, schema, migration, entity, association, field, validation, class, or method name; writing, planning, reviewing, analyzing, testing, debugging, or refactoring; or proposing any model, table, column, route, or code snippet inline in chat. If you are about to name a model or sketch a column you are already in scope, even in an exploratory back-and-forth where no file is written yet. Do not let a "we're just discussing" framing defer it. Do NOT use for non-Rails backends, NestJS, or general architecture (use nestjs-modular-monolith or coding-guidelines).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0572026年10月9日 更新

threejs

無料

Use when building or debugging interactive 3D scenes on the web with Three.js (scene/camera/renderer, lights/materials, GLTF loading, controls, performance). Helpful for designers shipping 3D UI moments.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build a live Three.js landscape that stays quiet behind a subject — a noise heightfield on a polar grid so resolution follows the lens, ground coloured by slope and moisture rather than by texture, instanced GPU grass whose wind costs nothing on the CPU, scattered stones, a gradient sky dome, a star field you can actually see, and a time-of-day system that cross-fades instead of cutting. Use for hero backdrops, product stages, scroll worlds, or any scene where a building, object, or figure has to sit in a place rather than float on a gradient.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Generate architecture procedurally in Three.js and film it assembling — a small geometry vocabulary that builds pagodas, castles, domes and spires from parameters instead of mesh files, hip roofs with flying eaves driven by a single profile function, and a clipping-plane build animation where everything below a rising line is finished work and scaffolding stands above it. Use for construction studies, architectural title sequences, procedural landmarks, or any hero object that should build itself rather than fade in.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

cobejs

無料

Use when adding a lightweight interactive globe with cobe (canvas setup, markers, interaction, performance, integration with React/Next.js).

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

matterjs

無料

Use when implementing 2D physics interactions with Matter.js, including Engine/World setup, Render/Runner configuration, adding bodies and constraints, and scroll/interaction-friendly canvas scenes.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build or refactor reusable, data-driven enemy archetype and moveset systems for Three.js action games. Use for enemy content schemas, model and rig conventions, combat move timing and contact contracts, runtime state boundaries, placeholder fallbacks, deterministic fixtures, or production playthrough validation.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build, tune, or test a Three.js game for mobile web. Use for touch movement, action controls, target selection, touch inventory, safe areas, portrait/landscape layouts, responsive HUD, battery/performance budgets, and real mobile browser QA.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build truthful Vesperfall asset-library review pairs from transparent PNG references and live Three.js, FBX, or img2threejs models. Use when adding a character, enemy, prop, or equipment asset to the Vesperfall catalog; creating a card-PNG plus inspector-model treatment; exposing an isolated model or moveset route; or standardizing provenance, grounding, tests, and Codex-browser validation for game art review.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Build rich, scroll-controlled real-time Three.js experiences as one persistent 3D world whose camera, lighting, atmosphere, materials, objects, DOM story, and interactions evolve across authored chapters. Use for 3D scrollytelling, scroll-driven WebGL worlds, camera journeys, interactive portfolios, product stories, exhibitions, explainers, game or film microsites, spatial narratives, and multi-scene websites where native scroll should travel through one continuous place. Not limited to landing pages.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7602026年10月6日 更新

Use when user asks to "build a Solana dapp", "write an Anchor program", "create a token", "debug Solana errors", "set up wallet connection", "test my Solana program", "deploy to devnet", or "explain Solana concepts" (rent, accounts, PDAs, CPIs, etc.). Also use for quick on-chain lookups via public RPC + curl — "what's the balance of <wallet>", "look up transaction <sig>", "token balance for <account>", "check this address on mainnet/devnet". End-to-end Solana development playbook covering wallet connection, Anchor/Pinocchio programs, Codama client generation, Surfpool/LiteSVM/Mollusk testing, security checklists, and JSON-RPC curl lookups against public clusters. Prefers @solana/kit v7 plugin clients (createClient + .use()), wallet connection via @solana/kit-plugin-wallet + @solana/react, web3.js v3 (Kit internals, RC) as the migration target for legacy codebases, and Surfpool for local networks and integration testing.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7402026年8月20日 更新

Guide for developing with near-api-js v7 - the JavaScript/TypeScript library for NEAR blockchain interaction. Use when: (1) building apps that interact with NEAR blockchain, (2) creating/signing transactions, (3) calling smart contracts, (4) managing accounts and keys, (5) working with NEAR RPC API, (6) handling FT/NFT tokens on NEAR, (7) using NEAR cryptographic operations (KeyPair, signing), (8) converting between NEAR units (yocto, gas), (9) gasless/meta transactions with relayers, (10) NEP-413 message signing for authentication, (11) storage deposit management for FT contracts. Triggers on any NEAR blockchain development tasks.

日本語の概要は準備中です。原文の説明を表示しています。

internet-court/internet-court-skill6,7402026年8月20日 更新

Write Python in n8n Code nodes (native Python, `language` pythonNative, n8n 2.x). Use when the user explicitly wants Python in a Code node, when migrating old Pyodide/"Python (Beta)" code that used _input/_json/_node/_now, or when a Python Code node fails with NameError, "Security violations detected", "Import of standard library module … is disallowed", "__build_class__ not found", "A 'json' property isn't a dictionary", or "Python runner unavailable". Covers the only two variables (_items/_item), dict-only access, imports blocked by default, the sandbox's denied builtins, accepted return shapes, and how errors interact with onError. JavaScript is the default for Code nodes — native Python has no n8n helpers and, by default, no imports. EXCEPTION — for Python in the AI-agent-callable Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode), use the n8n-code-tool skill instead (input is _query, return must be a string).

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4272026年10月9日 更新

Write JavaScript or Python for the n8n Custom Code Tool (@n8n/n8n-nodes-langchain.toolCode) — the AI-agent-callable tool, NOT the workflow Code node. Use when building a Code Tool attached to an AI Agent, writing code that an LLM will invoke, parsing the `query` input, returning a string result, defining an input schema for structured arguments (specifyInputSchema, jsonSchemaExample, DynamicStructuredTool), or troubleshooting errors like "Wrong output type returned", "No execution data available", "The response property should be a string, but it is an object", "Cannot assign to read only property 'name'", or an AI agent that refuses to call the tool. Covers the critical differences between Code node and Code Tool: return format (string vs `[{json:{...}}]`), unavailability of `$fromAI`/`$input`/`$helpers` in the Code Tool sandbox, naming rules for AI invocation, and when to use `toolWorkflow`/HTTP Request Tool instead.

日本語の概要は準備中です。原文の説明を表示しています。

czlonkowski/n8n-skills6,4272026年10月9日 更新

当前 PPT 任务已由 sn-ppt-entry 建好 DECK_DIR(task_pack.json 与 info_pack.json 已写入)后,必须由本 skill 将 query、全部用户材料与已完成 Research 编排为唯一可编辑的 outline.md 时使用。本 skill 是 entry → 出口(standard / dazzle / creative)之间的强制中间环节:不允许执行 Agent 跳过本 skill 直接依据 task_pack / info_pack 即兴编写大纲,不允许出口 skill 代写或改写大纲;前置产物缺失时停止并返回 sn-ppt-entry 补齐,不得自行补做研究。

日本語の概要は準備中です。原文の説明を表示しています。

OpenSenseNova/SenseNova-Skills5,7532026年10月9日 更新