Optimize Anima code generation performance with caching, parallelism, and output tuning. Use when reducing generation latency, optimizing batch component generation, or improving generated code quality for production use. Trigger with: "anima performance", "anima slow", "anima optimization", "anima caching".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8342026年10月13日 更新
Apply production-ready patterns for the Anima SDK design-to-code pipeline. Use when building reusable Anima client wrappers, implementing output caching, or establishing team standards for design-to-code automation. Trigger with: "anima SDK patterns", "anima best practices", "anima code patterns".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8342026年10月13日 更新
Deploy Anima design-to-code service as a backend API endpoint. Use when building a design-to-code microservice, deploying Anima SDK as a serverless function, or creating an internal design tool API. Trigger with: "deploy anima", "anima service deploy", "anima serverless".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8342026年10月13日 更新
Generate reviewable React or HTML code from a Figma design using the Anima SDK. Use when testing design-to-code conversion, learning Anima's code output format, or building your first automated design-to-code pipeline. Trigger with: "anima hello world", "anima example", "figma to react", "figma to code", "anima generate code".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8342026年10月13日 更新
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
日本語の概要は準備中です。原文の説明を表示しています。
expo/skills☆ 2,8082026年10月7日 更新
State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0402025年11月20日 更新
Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0402025年11月20日 更新
Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive UIs requiring pre-made animated components instead of hand-crafting animations. Triggers on tasks involving animated UI components, Magic UI, React Bits, shadcn/ui integration, Tailwind CSS components, or component library selection. Alternative to manually implementing animations with Framer Motion or GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0402025年11月20日 更新
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
End-to-end motion-design / animated-ad creation flow on Higgsfield via the MCP connector. Use when the user wants to create motion design, animate a logo, make a video from an image, build an animated ad or brand promo, turn a product into motion, or says 'make a motion', 'motion design', 'animate this', 'make a video from my logo', 'animated brand', 'motion graphics', 'brand motion', 'kinetic graphics', 'promo video', or 'ad video'. Drives a storyboard-first pipeline: brief → storyboard sheet (GPT Image 2) → video (Seedance 2.0) — an AI-generated pixel video clip. Distinct from higgsfield-motion (the named camera/motion preset library) and from higgsfield-vibe-motion (deterministic Remotion code with crisp text); use vibe-motion instead when the text/logo must stay perfectly crisp, editable, and deployable as code.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
SwiftUI animation patterns — implicit/explicit animations, transitions, phase/keyframe animations, the Animatable protocol, and the @Animatable macro. Use when implementing animations, transitions, or motion in SwiftUI views.
日本語の概要は準備中です。原文の説明を表示しています。
Prisma-Labs-Dev/apple-skills☆ 3402026年9月26日 更新
World-class motion design expertise combining Disney's 12 principles of animation, Material Design's motion system, and the performance-first philosophy of production interfaces. Motion design is the craft of bringing interfaces to life - not through decoration, but through clarity, continuity, and communication. Great motion design is invisible. Users don't notice the animations - they notice that the interface feels natural, responsive, and alive. Every transition tells a story: where did this come from? Where is it going? What just happened? Motion is the language of cause and effect in digital interfaces. Use when "animation, motion, transition, microinteraction, easing, timing, choreography, loading animation, skeleton loader, page transition, hover effect, scroll animation, spring animation, keyframes, framer motion, gsap, lottie, animation, motion, transitions, microinteractions, easing, timing, accessibility, performance, frontend, design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Anime.js Animation Skill workflow skill. Use this skill when the user needs Advanced JavaScript animation library skill for creating complex, high-performance web animations and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
日本語の概要は準備中です。原文の説明を表示しています。
diegosouzapw/awesome-omni-skills☆ 1602026年7月8日 更新
Generate hand-crafted web animation patterns as self-contained HTML: typewriter/rotator effects, progress bar simulations, file review state machines, staggered reveals, terminal status displays, streaming AI-response demos, popover/dialog/toast lifecycles, Lottie orchestration, scroll-driven sequences. Behavioral animations that simulate live software. Triggers on typewriter effect, progress animation, stagger reveal, terminal animation, streaming text, AI demo animation, toast animation, data simulation, product demo animation, loading sequence, conductor motion.
日本語の概要は準備中です。原文の説明を表示しています。
tdimino/claude-code-minoan☆ 412026年9月28日 更新
This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 392026年6月22日 更新
React Native Reanimated 4 - shared values, animated styles, spring/timing/decay, layout animations, gesture integration, scroll-driven animations, interpolation, worklets, CSS animations
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Build Motion (Framer Motion) React animations — declarative motion components, variants, AnimatePresence, layout transitions, scroll effects, and inline SVG pathLength. Load when the user asks to animate with Motion, Framer Motion, motion.div, AnimatePresence, layout animation, whileInView, or React enter/exit transitions. Also triggers on "framer-motion", "motion/react", "useReducedMotion", or "React animation library". React/Next only — not README embeds or non-React.
日本語の概要は準備中です。原文の説明を表示しています。
dvy1987/agent-loom☆ 32026年8月8日 更新
Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
日本語の概要は準備中です。原文の説明を表示しています。
sathishssj3/Stereix-Engine☆ 22026年10月4日 更新
数学の概念や数式の導出、アルゴリズムの動きをアニメーション動画にします。構成づくりから描画、動画の結合まで、図形で理解を促す解説を制作します。
- 数学の概念を図形で説明したいとき
- 数式の導出を順に見せたいとき
- アルゴリズムの動きを可視化
NousResearch/hermes-agent☆ 25.3万2026年10月13日 更新
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月13日 更新
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
heygen-com/hyperframes☆ 6.2万2026年10月13日 更新
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
日本語の概要は準備中です。原文の説明を表示しています。
greensock/gsap-skills☆ 1.6万2026年7月30日 更新
Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.
日本語の概要は準備中です。原文の説明を表示しています。
spree/spree☆ 1.6万2026年10月13日 更新