PythonアプリをWindows向けに配布するため、Nuitkaでのコンパイル、不要ファイルやDLLの分析、Inno Setupでの軽量なインストーラー作成を支援します。
- PythonアプリのWindows配布
- 配布容量の大きな依存関係を調べたいとき
- 新しいWindows環境での起動不良調査
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概要と使いどころ
PythonアプリをWindows向けに配布するため、Nuitkaでのコンパイル、不要ファイルやDLLの分析、Inno Setupでの軽量なインストーラー作成を支援します。
Personalized audit that teaches the advanced Superset features the user isn't using yet (automations, parallel agents, tasks, multi-host, terminal remote control, custom commands, MCP, pages) and sets them up live. Use when the user wants to get more out of Superset, asks "what else can Superset do", "how do I 10x my workflow", "what am I missing", or wants to learn a specific Superset feature.
日本語の概要は準備中です。原文の説明を表示しています。
Interactive setup wizard that configures a new project for the social-science-research plugin. Asks the user questions about their field, institution, journals, datasets, key researchers, and R color palette, then writes the answers into references/domain-profile.md and CLAUDE.md. Make sure to use this skill first whenever a user is starting fresh or wants to configure the plugin. Triggers include: "set up my project", "configure the plugin", "run setup", "initialize this project", "I just installed the plugin", "set my field", "set my institution", "configure my domain profile", or any request to personalize the plugin for a specific research context.
日本語の概要は準備中です。原文の説明を表示しています。
Set up AI Runway on AKS — from bare cluster to running model. Covers cluster verification, controller install, GPU assessment, provider setup, and first deployment. WHEN: "setup AI Runway", "onboard AKS cluster", "install AI Runway", "airunway setup", "deploy model to AKS", "GPU inference on AKS", "KAITO setup on AKS", "run LLM on AKS", "vLLM on AKS", "set up model serving on AKS", "AI Runway controller".
日本語の概要は準備中です。原文の説明を表示しています。
Set up AI Runway on AKS — from bare cluster to running model. Covers cluster verification, controller install, GPU assessment, provider setup, and first deployment. WHEN: "setup AI Runway", "onboard AKS cluster", "install AI Runway", "airunway setup", "deploy model to AKS", "GPU inference on AKS", "KAITO setup on AKS", "run LLM on AKS", "vLLM on AKS", "set up model serving on AKS", "AI Runway controller".
日本語の概要は準備中です。原文の説明を表示しています。
Dung khi campaign da chot huong va can biet phai thiet ke NHUNG GI — danh sach asset theo kenh kem kich thuoc, so luong, uu tien, nguoi lam, deadline dat nguoc tu ngay launch theo timeline T-14 den D+1 va quy uoc dat ten file. Kich hoat khi user nhac 'asset list', 'danh sach asset campaign', 'designer can lam gi', 'liet ke file thiet ke', 'campaign nay can bao nhieu anh', 'checklist design', 'khong biet con thieu asset nao'. Khong dung cho — brief chi tiet cho tung asset thi dung skill 42-brief-hinh-anh, 43-brief-carousel hoac 44-brief-video-editor; brief tong the chien dich cho ca team thi dung skill 02-brief-chien-dich; nhan mot master ra du kich thuoc thi dung skill 50-asset-resize.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user wants to set up shinkoku for the first time, initialize their configuration, or update their existing settings. Trigger phrases include: "セットアップ", "初期設定", "設定ファイルを作る", "shinkokuの設定", "config", "setup", "始め方", "使い方", "設定を更新", "configを作り直す".
Onboard a new GTM project — run an agency-style interview, then generate CLAUDE.md, PROGRESS.md, about/me.md, strategy/brand.md, and scaffold content + assets folders. Use this skill whenever the user wants to set up a new project, onboard a brand, start from scratch, configure their marketing context, or initialize their workspace. Trigger on: bootstrap, onboard, set up my project, get started, configure my brand, initialize, new project setup, brand onboarding, set up my brand, create project structure, onboard my company, set up content folders, prepare my workspace, start a new GTM project. Also use when the user seems to be starting fresh and hasn't set up strategy/brand.md or about/me.md yet.
日本語の概要は準備中です。原文の説明を表示しています。
Use when an assignment must expire on a date, not stand forever. Trigger keywords: permission set expiration date, permission set group expiry, temporary access, time-boxed elevation, contractor access, ExpirationDate. NOT for PSG composition - use admin/permission-set-group-composition. NOT for muting mechanics - use security/permission-set-groups-and-muting. NOT for criteria-based auto-assignment - use admin/user-access-policies.
日本語の概要は準備中です。原文の説明を表示しています。
Use when setting up or auditing how compliance documentation is structured, collected, and preserved for regulatory audit in Salesforce FSC — covering KYC data collection workflows, AML screening integration setup, audit trail configuration, and regulatory reporting readiness. Triggers: KYC form setup, AML integration configuration, compliance data collection, audit trail setup, regulatory documentation workflow, Field Audit Trail configuration, Setup Audit Trail, Event Monitoring, Discovery Framework, FSC KYC objects, Identity Document setup, Party Identity Verification. NOT for security implementation, NOT for designing AML/KYC architecture (use architect/aml-kyc-process-architecture), NOT for configuring who can access deal or client data (use admin/compliant-data-sharing-setup).
日本語の概要は準備中です。原文の説明を表示しています。
Initialize the UniKit framework in a project. Scans the current project to detect the engine and real tech stack, then generates the base framework documents that give AI agents context about the project — the resolved project description, the architecture doc, AGENTS.md, and the user-editable .unikit/config.yaml. This is the one-time, whole-project setup run before any other unikit skill. Use whenever the user wants to initialize, set up, or onboard the framework, e.g. "initialize unikit", "init the framework", "set up unikit", "set up the project", "configure AI context", "scan my project and set it up", "bootstrap the project". It also actualizes the config of a project already set up — say "update the config", "add missing settings", "actualize configuration", "fix my config".
日本語の概要は準備中です。原文の説明を表示しています。
Produce a coverage & quality profile of a Narrative dataset (or access rule): row count, per-column null/fill rate, cardinality, ranges, top-values, inferred column shape, and quality flags. Reads bundled stats + sample first, recovers missing/stale stats by configuring and recalculating them, and escalates to a cheap `/write-nql` query only for a measure no stat can provide. Descriptive, not prescriptive. Use when: "profile dataset N", "what does dataset N look like", "coverage and quality of <dataset>", "what id types does N emit", "null rates / cardinality for <dataset>", "is this dataset's stats fresh". (narrative-common)
日本語の概要は準備中です。原文の説明を表示しています。
Generate, evaluate, and improve Rosetta Stone attribute mappings for a Narrative dataset. Use when: "map this dataset to Rosetta Stone", "suggest normalized attributes for dataset N", "evaluate the mappings on dataset N", "why is this mapping low confidence", "fix this expression", "improve this NQL mapping expression". (narrative-common)
日本語の概要は準備中です。原文の説明を表示しています。
Registers a custom settings tab in the JetFormBuilder admin Settings page using the official JFB API — PHP-side Base_Handler subclass for persistence, JS-side wp.hooks filter for the Vue tab component, native cx-vui field components for the UI. Use when a plugin needs its own configuration tab inside JFB Settings (API credentials, defaults, debug flags, third-party integrations) and the developer must NOT roll their own admin page. Triggers on mentions of "JetFormBuilder settings tab", "JFB settings page", "Base_Handler", "register-tabs-handlers", "jet.fb.register.settings-page.tabs", "cx-vui-input", or when a JFB-companion plugin is being scaffolded.
日本語の概要は準備中です。原文の説明を表示しています。
Claude Code 設定の表示・更新・ローカル更新を統合管理する。「Claude 設定管理」「設定を表示」「settings を更新」「local settings を更新」「権限設定を変更」「設定ファイル管理」「claude settings」などで起動。引数があれば優先し、なければ発話内容から view/update/local-update を判定。
Guide for dataset construction — SupervisedDatasetBuilder, RLDatasetBuilder, ChatDatasetBuilder, and custom dataset creation from JSONL, HuggingFace, or conversation data. Use when the user asks about datasets, data loading, data preparation, or custom data formats.
日本語の概要は準備中です。原文の説明を表示しています。
Seed minimal agent harness v0 — manifest, eval checks stub, governance. AUTO-INVOKED after project-setup or retroactive-project-setup when docs/harness/manifest.json is missing. Also triggers on: generate harness, scaffold agents, agent bootstrap, first time agents in this repo, new project agent setup, set up agent harness, agent onboarding files, missing agent configuration, agent instructions setup, make agents read project rules, agent reliability setup, agents not configured. Pairs with project-setup. Evolution is harness-evolution.
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSPlayer_ItemServices::SetWearables in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the WeaponPaints gamedata entry "CCSPlayer_ItemServices::SetWearables" (symbol CCSPlayer_ItemServices_SetWearables). VIRTUAL function, but WeaponPaints consumes it as a byte signature. Resolve the CCSPlayer_ItemServices vtable via RTTI to locate the slot, then generate a function-head byte signature of the resolved function. The body copies wearable item handles into the pawn's wearable array (m_Item wearables netvar array) and marks state changed. Trigger: CCSPlayer_ItemServices_SetWearables, CCSPlayer_ItemServices::SetWearables
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSCustomHudLayout_SetInputCaptureEnabled in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetInputCaptureEnabled" (symbol CCSCustomHudLayout_SetInputCaptureEnabled). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetInputCaptureEnabled, CCSCustomHudLayout_SetInputCaptureEnabled
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString
日本語の概要は準備中です。原文の説明を表示しています。
Locate CCSCustomHudLayout_SetHasClassForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClassForPlayer" (symbol CCSCustomHudLayout_SetHasClassForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClassForPlayer, CCSCustomHudLayout_SetHasClassForPlayer
日本語の概要は準備中です。原文の説明を表示しています。
コミット直前に変更ファイルを整形し、既存の型チェックとテストを実行する仕組みを設定します。Huskyとlint-stagedの導入から設定・動作確認まで扱うスキルです。