本文へ移動
cccskills

「you」の検索結果

7,988 件 ・ 関連度順

概要と使いどころ

community-ambassador-playbook

無料日本語概要

You launched an ambassador program. 3 applications. One ghosted after week 2. Should you lower the bar? Offer more perks? Spam influencers? This gives you the community & ambassador operations SOP with volunteer, paid tutorial creator and code-contributor tracks — from pre-launch checklist to recruitment to tiered management to retention to governance. Built from Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp programs. By @WeiYipei. 🇨🇳 你搞了个大使计划。来了3个申请。一个第二周就消失了。该降门槛?加福利?群发KOL?这份SOP给你从启动前置条件到招募到留存到治理的完整社区/大使运营方法论。基于 Notion(2000万用户,大使真实访谈)、AFFiNE(60K stars)、Asana、ClickUp 实战案例。 🇯🇵 アンバサダープログラムを立ち上げた。応募3件。1人は2週間で消えた。基準を下げる?特典を増やす?このSOPは、事前チェックリストから採用、段階管理、リテンション、ガバナンスまでの完全なコミュニティ&アンバサダー運営フレームワークを提供します。Notion(2000万ユーザー)、AFFiNE(60K stars)の実例から構築。 🇰🇷 앰배서더 프로그램을 시작했습니다. 지원 3건. 하나는 2주 만에 사라졌습니다. 기준을 낮출까요? 이 SOP는 사전 체크리스트부터 모집, 단계별 관리, 리텐션, 거버넌스까지 완전한 커뮤니티 & 앰배서더 운영 프레임워크를 제공합니다. Notion(2000만 사용자), AFFiNE(60K stars) 실전 사례에서 구축. Triggers: "ambassador program" | "community building" | "community management" | "DevRel" | "developer relations" | "community growth" | "大使计划" | "社区运营" | "社区搭建" | "コミュニティ運営" | "アンバサダー" | "커뮤니티 운영" | "앰배서더" | "open source community" | "user retention"

Gingiris-1031/gingiris-skills842026年10月8日 更新

gr-community-ambassador

無料日本語概要

You launched an ambassador program. 3 applications. One ghosted after week 2. Should you lower the bar? Offer more perks? Spam influencers? This gives you the complete community & ambassador operations SOP — from pre-launch checklist to recruitment to tiered management to retention to governance. Built from Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp programs. By @WeiYipei. What's inside: • Pre-launch readiness checklist (6 conditions that must be true before starting) • 6-step community setup SOP (platform selection → rules → admin standards → monitoring → wiki → metrics) • Ambassador recruitment system (A+B qualification, application form design, scoring rubric) • 4-tier progression system (Bronze → Silver → Gold → Platinum with point thresholds) • 5-pillar incentive framework (Product quality → Beta access → Founder access → KOL path → Full engagement) • Churn early-warning system + retention playbook • Event operations SOP (6 event types × full lifecycle) • Health metrics dashboard (6 core KPIs + 5 ambassador-specific indicators) • Governance & risk control (behavior code, escalation matrix) • Real templates: recruitment post, welcome email, annual calendar 🇨🇳 你搞了个大使计划。来了3个申请。一个第二周就消失了。该降门槛?加福利?群发KOL?这份SOP给你从启动前置条件到招募到留存到治理的完整社区/大使运营方法论。基于 Notion(2000万用户,大使真实访谈)、AFFiNE(60K stars)、Asana、ClickUp 实战案例。 🇯🇵 アンバサダープログラムを立ち上げた。応募3件。1人は2週間で消えた。基準を下げる?特典を増やす?このSOPは、事前チェックリストから採用、段階管理、リテンション、ガバナンスまでの完全なコミュニティ&アンバサダー運営フレームワークを提供します。Notion(2000万ユーザー)、AFFiNE(60K stars)の実例から構築。 🇰🇷 앰배서더 프로그램을 시작했습니다. 지원 3건. 하나는 2주 만에 사라졌습니다. 기준을 낮출까요? 이 SOP는 사전 체크리스트부터 모집, 단계별 관리, 리텐션, 거버넌스까지 완전한 커뮤니티 & 앰배서더 운영 프레임워크를 제공합니다. Notion(2000만 사용자), AFFiNE(60K stars) 실전 사례에서 구축. Triggers: "ambassador program" | "community building" | "community management" | "DevRel" | "developer relations" | "community growth" | "大使计划" | "社区运营" | "社区搭建" | "コミュニティ運営" | "アンバサダー" | "커뮤니티 운영" | "앰배서더" | "open source community" | "user retention"

Gingiris-1031/gingiris-skills842026年10月8日 更新

Automatic graph layout using dagre with React Flow (@xyflow/react). Use when implementing auto-layout, hierarchical layouts, tree structures, or arranging nodes programmatically. Triggers on dagre, auto-layout, automatic layout, getLayoutedElements, rankdir, hierarchical graph.

日本語の概要は準備中です。原文の説明を表示しています。

existential-birds/beagle822026年9月16日 更新

Design a layout system — spacing scale, grid columns, and layout primitives. Use when asked to "design a spacing system", "set up a layout grid", or "build layout primitives".

日本語の概要は準備中です。原文の説明を表示しています。

tonone-ai/tonone762026年10月5日 更新

scout

無料

Scout a topic on YouTube. Searches YouTube Data API v3 for the most relevant videos, ranks them by views (or engagement, likes, recency, momentum, breakout), and writes a research workbook in the OWT-Social-Ads layout with Videos, Channels, and Summary sheets, plus optional Comments and Transcripts (hooks, replay hotspots) sheets. Can also append into an existing sheet. Use when the user says "scout <topic>", wants a spreadsheet of top YouTube videos on a topic, wants creator or hook research, or wants YouTube rows added to their social ads sheet.

日本語の概要は準備中です。原文の説明を表示しています。

AgriciDaniel/youtube-scout602026年9月12日 更新

youtube

無料

YouTube Marketing MCP — 21-command suite for YouTube creators. Covers SEO, scripts, hooks, thumbnails, analytics, content calendar, Shorts, batch updates, WordPress publishing, and plugin demo workflows. Triggers on any /youtube command or YouTube-related marketing request. Always pull live data before generating recommendations.

日本語の概要は準備中です。原文の説明を表示しています。

adityaarsharma/youtube-marketing-skills582026年10月10日 更新

Decide what to PERSIST in your data structures (graph nodes, DB tables, cache layouts) based on the QUERIES you must answer, not the DEFINITIONS that justify the data. Definitions tell you logical identity; storage strategy is independent. Materializing every definitional component leads to O(N×M) blow-ups that masquerade as memory leaks. Use when: (1) designing a new graph-node type, edge type, DB table, or cache layout; (2) about to name a `subgraph` / `comprises` / `members` / `contains` collection on a parent entity; (3) memory growth proportional to (entities × per-entity-elements); (4) "memory leak" debugging that survives multiple targeted patches — the leak may be storage shape, not retention; (5) pre-implementation sketch includes "for each X, store all reached nodes"; (6) research/spec doc says "X = ⟨A, B, C⟩" and you're tempted to make it three storage edges per X.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

A 15-minute guided setup that teaches Cowork who you are, how you work, and what tools you use — so every result feels tailored instead of generic. Use when setting up Cowork for the first time, for personalizing your workspace preferences, during onboarding after your first session, when configuring your tools and context, or when the user says "set up cowork", "configure cowork", "why is cowork giving me generic results", "cowork setup", "personalize cowork", "make cowork know me", "cowork feels like chatgpt", or "how do I get better results from cowork".

日本語の概要は準備中です。原文の説明を表示しています。

EAIconsulting/cowork-skills-library272026年4月9日 更新

Use this skill when configuring object-specific quick actions or global actions in Salesforce: choosing between action types, editing action layouts, pre-filling fields with predefined values, and adding actions to Lightning page layouts or mobile navigation. Trigger keywords: quick action, global action, action layout, pre-fill fields, predefined values, Salesforce mobile actions. NOT for building an LWC that runs as a quick action — use lwc/lwc-quick-actions. NOT for converting Classic JavaScript or URL buttons — use admin/custom-button-to-action-migration. NOT for Dynamic Actions visibility rules on a Lightning record page — use admin/dynamic-forms-and-actions. Also covers the QuickAction metadata type: quickAction-meta.xml, quickActionLayout, fieldOverrides, targetObject, targetParentField, targetRecordType, flowDefinition, and the Layout platformActionList and quickActionList entries that place an action.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

market-recon

無料日本語概要

The live fieldwork layer for psycho-logic — go look at the actual target market NOW instead of reasoning from your training-data stereotype of it. Use when a psycho-logic move needs grounding in a specific place: the user asks 'what do competitors in [region/country] actually do', 'what's the real price band / norm here', 'how do local leaders position themselves', 'research this market before we localise', 'what signals trust to buyers in X', or is about to launch/adapt in a market you haven't studied. Runs structured web research in the local language — local competitors and their signals, price bands, category conventions, review/trust sources, local terminology, taboos and regulations — and synthesises a compact perception profile the four moves consume. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with cultural-context (the lens that tells you what to look for). 日本語・中文の相談(「現地の実態を調べて」「调研当地市场」)にも使う。

meikocho1/alchemy-marketing-skills42026年9月25日 更新

Locate CCSCustomHudLayout_SetHasClass in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClass" (symbol CCSCustomHudLayout_SetHasClass). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClass, CCSCustomHudLayout_SetHasClass

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSCustomHudLayout_SetInputCaptureEnabled in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetInputCaptureEnabled" (symbol CCSCustomHudLayout_SetInputCaptureEnabled). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetInputCaptureEnabled, CCSCustomHudLayout_SetInputCaptureEnabled

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSCustomHudLayout_SetDialogVariableStringForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableStringForPlayer" (symbol CCSCustomHudLayout_SetDialogVariableStringForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableStringForPlayer, CCSCustomHudLayout_SetDialogVariableStringForPlayer

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSCustomHudLayout_SetHasClassForPlayer in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetHasClassForPlayer" (symbol CCSCustomHudLayout_SetHasClassForPlayer). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetHasClassForPlayer, CCSCustomHudLayout_SetHasClassForPlayer

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Locate CCSCustomHudLayout_SetDialogVariableString in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "CCSCustomHudLayout_SetDialogVariableString" (symbol CCSCustomHudLayout_SetDialogVariableString). The gamedata consumer stores a BYTE SIGNATURE for this entry - ALWAYS emit the func schema (func_sig), never vfunc fields. The function may be virtual; locating it via the owning class vtable (RTTI) is a fine strategy, but once found, read its head bytes and emit func_sig. Locate via cross-references, distinctive constants/strings, callers of related symbols, or vtable slots; verify by decompilation before committing. Trigger: CCSCustomHudLayout_SetDialogVariableString, CCSCustomHudLayout_SetDialogVariableString

日本語の概要は準備中です。原文の説明を表示しています。

mrc4tt/CS2_VibeSignatures32026年10月13日 更新

Executive coaching skill that helps you plan your 2026 using research-backed process goals. Guides you through discovery questions, creates outcome goals, converts them to daily behaviors, and sets up accountability systems. Use when you want to plan your year, set goals, or need a coach to help you stay focused.

日本語の概要は準備中です。原文の説明を表示しています。

MikeCheng1208/BattleTree22026年7月22日 更新

After you give a substantive answer or draft that the user may act on — advice or recommendations, drafted artifacts such as goals, plans, pitches, proposals, or emails, estimates or projections, analysis or interpretation of data, factual claims they may rely on, or a multi-step argument — invoke this skill BEFORE finalizing your reply and then, if it applies, append 2-3 short follow-up questions, each tied to something specific in what you just produced, that help the user check key facts, probe the reasoning or assumptions, and notice missing context. Do this at most once per conversation. Skip it when the user asked a trivial how-to or simple lookup, wants a purely educational explanation, asked you only to format, convert, or assemble a file from content they provided, is writing code they will run, is doing creative writing or casual chat, or already asked you to double-check, cite, or review — the skill file explains these boundaries and the exact output format.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/skills18.1万2026年10月10日 更新

Use for feedback and feature requests to the Muse team. Whenever your response tells the user you can't do a specific thing they wanted, or accepts them giving up on one, offer once to file feedback in that response. This covers missing integrations you can't do yourself, capabilities you lack, and tasks that keep failing at a specific point. File only on their go-ahead. Also use when asked to send, view, check, or withdraw feedback.

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks7万2026年10月12日 更新

agents

無料

Run a goal as a project: you coordinate. Use for "agents <task>", "take this to done", "work on this in parallel", "what are my threads doing", "pick up <slug>", "resume <slug>", "keep going until it is merged". Under `/agents` you do the work yourself unless it needs several lanes or a long wait — you judge; the plan line says why. No target you could verify (a file, API, number or measure) → the grill interview first, not threads. Read this skill before proposing anything for `/agents`: without it a proposal is in-session subagents.

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks7万2026年10月12日 更新

dataviz

無料

Use this skill whenever you are about to create ANY chart, graph, plot, dashboard, or data visualization, in ANY output medium — an HTML or React artifact, inline SVG, plotting code in any library (matplotlib, plotly, d3, Recharts, …), an image/PNG you will render and upload, or a chart shared into Slack. Read it BEFORE writing the first line of chart code, choosing chart colors, building a stat tile / meter / KPI row, or laying out a dashboard. When the destination is a first-party document connector (host-designated, never self-described) that renders live charts, hand it the rows (inline, or as an uploaded data file the chart cites) rather than a rendered PNG/SVG — a picture of a chart loses hover, data inspection and per-value comments. Produces visualizations that read as one system — elegant, accessible, consistent in light and dark — using a brand-neutral placeholder palette you swap for your own. Teaches a design-system-agnostic method: a form heuristic, a color formula with a runnable validator, mark specs, and interaction rules. A validated default palette is documented in `references/palette.md` — swap that file's values for your brand's. Triggers on: "chart", "graph", "plot", "data viz", "visualization", "dashboard", "analytics", "visualize data", "categorical colors", "sequential / diverging palette", "stat tile", "sparkline", "heatmap", "legend", "axis", "tooltip", "chart colors", "color by series".

日本語の概要は準備中です。原文の説明を表示しています。

asgeirtj/system_prompts_leaks7万2026年10月12日 更新

slide-dsl

無料

The complete slide DSL manual — the canvas and its background, the ten element types field by field with units, defaults and legal values, where each type keeps its words, which field the renderer actually paints when two disagree, exactly what happens to the HTML you put in `content`, and the structure schema that is now the ONLY thing a write is checked against. Nothing filters your markup and nothing normalises your values, so this manual is the whole of what makes a page render correctly. Load it before patching a field you have not patched before, when a patch comes back rejected, when a patch lands but nothing moves on screen, or when you need to know where a colour, a font, a table cell or a code line really lives. This is a field reference and not a procedure — `page-clone` and `pro-editing` decide which pages to touch, `slide-craft` decides what a good page looks like, and this one says what the JSON means.

日本語の概要は準備中です。原文の説明を表示しています。

THU-MAIC/OpenMAIC4.1万2026年10月13日 更新

Draft a reply to your newest Gmail email that knows what you discussed in your Granola meetings, what you promised the sender, and how you write, using cognee memory. Use when someone asks to answer or reply to their latest email in their own tone. Runs locally; reads Gmail read-only; the draft is printed, never sent.

日本語の概要は準備中です。原文の説明を表示しています。

topoteretes/cognee3.2万2026年10月13日 更新

Use when the user needs YouTube transcripts, video search, channel browsing, playlist extraction, or content monitoring. Trigger phrases: 'get the transcript for', 'search YouTube for', 'what are the latest videos on', 'list this playlist', 'monitor this channel', or any request involving a YouTube URL, video ID, or @handle. Do NOT use for downloading video or audio files, YouTube engagement data (likes, comments), or private/age-restricted videos.

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-skills2.8万2026年8月30日 更新

Discover WHICH new skills you should create, from your own work history plus your satisfaction/frustration signals. Read-only and proposal-only: it surfaces recurring pain that no existing skill, loop, or workflow covers, then hands you a ranked shortlist to build with CreateSkill. It never creates or edits a skill itself. Frustration is a first-class signal (a topic can look 'covered' while you keep hitting the same wall inside it), so it reads low ratings and recurrence markers, not just session topics. USE WHEN should I create a skill, what skills do I need, suggest skills, skill gap, based on my recent work, am I missing a skill, what should I build. NOT FOR creating/validating/testing/optimizing an individual skill (use CreateSkill) — this only decides WHAT to build, not how.

日本語の概要は準備中です。原文の説明を表示しています。

danielmiessler/LifeOS1.9万2026年9月4日 更新