Worked full-length scripts of banqiang-system Chinese opera with their creation records (板腔体全本语料库). Primary texts; 翁偶虹《锁麟囊》 (the revised score edition, 65 arias, 15 self-account-vs-score checks), 汪曾祺等《沙家浜》 (the 1965 text, not the 1970 one; 36 arias, a 12-row two-version diff), 田汉《白蛇传》 (the 1955 book, not the web revision; 16 scenes, 王瑶卿说腔五条), 杨兰春《朝阳沟》 (1978 revival, 50 arias, 口语入唱, per-scene sung/spoken ratios), 魏明伦《潘金莲》 (跨时空, missing pages), 罗怀臻's 越剧《李清照》《真假驸马》, 淮剧《金龙与蜉蝣》, 甬剧《典妻》; plus index tables of 翁偶虹's 60 创作记 and 范钧宏's seven 改编札记. Use when you want to see how a 唱工戏 lays out its 板式, need real scene counts, aria counts and 辙口 to imitate, want the road from raw material to 审腔, are writing a 现代戏 or colloquial lyrics, or compare one author across two声腔 systems. Method is in sw-chinese-opera-banqiang; this skill holds the worked scripts and their creation records.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6642026年10月3日 更新
Japanese (and other non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術; Kosawa Ryota (three acts as 起承转合, speed by jumping), Uchida Kenji (beautiful structure, time-axis tricks), Miki Satoshi (small-material notebook, theme emerges later), Sono Sion, Omiya Ellie (dialogue from inner monologue), Kakei Masaya ("if + moreover"), Fukuda Yuichi (character = actor + flaw, audience as tsukkomi), Yokohama Satoko, Takahashi Izumi ("pain"), Yukisada Isao (situation-born originals); plus Arai Haruhiko (IP adaptation, "write what you're ashamed of"). Neighbours; sw-korean-french-screenwriting, ozu-screenplay-style. Use when writing an original Japanese-style script or TV drama, working from small material and fragments, choosing between structure-first and character-first methods, building a Japanese 企画書, designing comedy tsukkomi systems, or when Hollywood models feel wrong for a quiet, daily-life, non-goal-driven story.
jtydhr88/screenwriting-skills☆ 1,6642026年10月3日 更新
Playwriting for banqiang-system Chinese opera (板腔体:京剧、豫剧、越剧、秦腔、评剧、沪剧、淮剧、川剧弹戏), where sung passages are paired seven- or ten-character lines varied by metre (板式) rather than filled into fixed tune patterns. Covers genre (唱工戏/做工戏/武戏), the main line, technical structure and 排场, how 行当 and a named star decide the writing, 程式, lyric craft (唱词:上下句、重点句、垛句、辙口), 宾白 and the sung/spoken seam, duets, what the writer marks on the page (Peking-opera vs Yue-opera style), the interface with actors and musicians, restoring old plays, and three contemporary routes including 现代戏. Sources; 范钧宏、翁偶虹、刘吉典、樊尚林、张庚郭汉城、罗怀臻、陆军, plus full scripts (锁麟囊/沙家浜/白蛇传/朝阳沟/潘金莲). Use when writing or revising 唱词, choosing 板式, writing for a performer or role-type, adapting a traditional play, writing a 现代戏, judging a project's genre, marking 锣鼓, or drawing the boundary before general dramaturgy skills apply. Not for 元杂剧/传奇/昆曲, which are the qupai system; see sw-chinese-opera-qupai.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6642026年10月3日 更新
Chinese opera playwriting for the qupai (曲牌体) system — 元杂剧, 明清传奇, 昆曲, 川剧高腔, where sung text is filled into fixed tune patterns (填词) rather than built from paired lines varied by metre. Covers stage vs study (李渔 vs 吴梅/王季烈), the 清曲/剧曲 switch, the zaju branch (四折一楔子, one 宫调 and one rhyme per act, 一人主唱, 题目正名), the chuanqi branch (出, 副末开场, 南北合套, 集唐下场诗), tune-filling (格律, 前腔/换头/幺, 衬字, 务头, 尾声, 四十禁), the seventeen 宫调 and their affects, 套数, 排场 alternation, the spoken-to-sung cue, 帮腔, adaptation, and modern practice. From 李渔《闲情偶寄》, 吴梅《顾曲麈谈》《曲学通论》, 王季烈《螾庐曲谈》, 孔尚任's 凡例, 关汉卿, 汤显祖, 魏明伦. Use when writing or revising a 曲牌体 script, choosing a 宫调 for an emotion, laying out a 套数, filling one tune pattern, writing a zaju act or a chuanqi scene, cutting an old 传奇 into a playable version, writing a modern qupai opera, or judging whether a famous script's prosody may be copied. Not for 京剧/豫剧/越剧, which are the banqiang system; see sw-chinese-opera-banqiang.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6642026年10月3日 更新
Create or revise Chinese social-media covers through the registered Skill-封面 asset system, reusable styles, presenter identities, ratio-specific layouts, and exact replacement prompts. Use only when the user explicitly says“skill-cover”“Skill-封面”“实战风格”, requests the registered style/gesture assets, asks for simultaneous 3:4 and 4:3 registered-layout output, replaces a reference cover's person with the current digital-human frame, or extends this registered cover system. Do not use for a generic“制作封面/生成封面”request; generic cover requests belong to dog-skill.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6442026年9月21日 更新
Create, track and update team goals via the Deeplake virtual filesystem at memory/goal/. Use whenever the user mentions a goal, objective, target, milestone, or asks to track progress on something measurable. ALSO use when the user says "task", "todo", "work item", "remind me to", "fix X", or any actionable work item — the goal system replaced the legacy `hivemind tasks` CLI and now covers both objectives and tasks.
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6262026年9月28日 更新
Direct filesystem operations (read, write, edit, list, search files). Use for any file manipulation tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Memento-Teams/Memento-Skills☆ 1,5762026年8月17日 更新
Audit, question, suggest, or fact-preservingly revise a press release, blog post, contributed article, or expert explainer so AI answer systems can more easily retrieve, understand, quote, and cite its useful information. Use when someone asks for AI visibility, AI search, answer-engine, AEO, GEO, AI Overview, or ChatGPT citation optimization of supplied writing; when they want an evidence-aware pre-publication audit; or when another Newsjack workflow needs a prose-level AI-discoverability pass. Do not use as a technical SEO audit, rank tracker, publishing system, or promise of rankings, mentions, citations, traffic, or coverage.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5522026年10月11日 更新
Coordinates parallel investigation threads to simultaneously explore multiple hypotheses or root causes across different system areas. Use when debugging production incidents, slow API performance, multi-system integration failures, or complex bugs where the root cause is unclear and multiple plausible theories exist; when serial troubleshooting is too slow; or when multiple investigators can divide root-cause analysis work. Provides structured phases for problem decomposition, thread assignment, sync points with Continue/Pivot/Converge decisions, and final report synthesis.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5512026年6月2日 更新
Performs systematic root cause analysis to identify the true source of bugs, errors, and unexpected behavior through structured investigation phases — not just treating symptoms. Use when a user reports a bug, crash, error, or broken behavior and needs to debug, troubleshoot, or investigate why something is not working; especially for complex or intermittent issues across multiple components. Applies the Five Whys method, hypothesis-driven testing, stack trace analysis, git blame/log evidence gathering, and causal chain documentation to isolate and confirm root causes before applying any fix.
日本語の概要は準備中です。原文の説明を表示しています。
rohitg00/skillkit☆ 1,5512026年6月2日 更新
Design evaluation datasets and supporting documentation for AI systems and agents, covering the scoping interview, difficulty distribution, dataset contract, sample review, and metric and tooling selection. Use when building or reviewing an evaluation set for a conversational agent, assistant, or retrieval-grounded AI system.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites, decorators) and a Utility AI system (response curves — linear, exponential, sigmoid, quadratic — considerations, and action evaluators), plus hybrid BT-drives-Utility agents. Use when implementing a reusable behavior-tree or utility-based decision system, or tuning enemy/NPC decisions beyond a simple FSM, or when the user mentions behavior tree, blackboard, decorator, selector, sequence, tick status, utility AI, response/scoring curve, or consideration. For choosing between FSM/BT/steering or for pathfinding, use game-ai; for Unreal's BehaviorTree/Blackboard assets, use unreal-behavior-trees.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and choose between authoring tools Ink and Yarn Spinner or a custom data-driven runner. Engine-neutral. Use when the user mentions dialogue system, branching dialogue, conversation tree, choices, Ink (.ink), Yarn Spinner (.yarn), or NPC dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Design save/load for game state — choosing what to serialize, file formats, save slots, atomic crash-safe writes, schema versioning and migration, and autosave. Engine-neutral. Use when the user mentions save system, save/load, game state persistence, save slots, autosave, save file corruption, or migrating old saves to a new version.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,5102026年10月9日 更新
Batch-generate and compare visual design directions so a user can choose the style they actually want. Use when the user says they cannot describe an abstract visual style, asks for many style options, wants to choose from generated UI/design-system images, rejects outputs as too colorful/too dead/too generic, or needs an existing UI/design system evolved without discarding current assets.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4592026年10月14日 更新
Never get auto-renewed into another year again — the contract inventory with the dates that matter (notice deadlines, not renewal dates), the calendar system with decision-time buffers, and the renewal-decision ritual that renegotiates instead of rubber-stamping. Use when asked track our contracts and renewals, we got auto-renewed again, when do we have to decide on this vendor, or set up renewal management. Produces the inventory with notice-deadline math, the alert system, the renewal-decision checklist, and the negotiation-window playbook.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Organize the people and information involved in caring for someone — family, doctors, helpers — so care doesn't fall through the cracks or all land on one person. Use when asked help me coordinate care for, organize caregiving for my parent, set up a care system, or I'm drowning coordinating everyone. Produces a map of who does what (medical, daily, financial, emotional), a shared-information system so everyone's on the same page, a way to divide tasks fairly among family, a communication rhythm, and how to keep the key information (meds, contacts, wishes) in one accessible place — turning caregiving chaos into a coordinated effort.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Write a specification section that a contractor can price accurately and a site can build from — performance stated, products defined, workmanship and tolerances given, and the coordination with the drawings made explicit. Use when asked to write a specification, spec a material or system, prepare an NBS-style section, or when a specification produced wildly different tender prices. Produces the scope and interface definition, the performance requirements, the product or system definition, execution and tolerance requirements, and the submittals and testing schedule.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Diagram a system or technical architecture — services, data stores, and how they connect. Use when asked to draw an architecture, show how components fit together, map a system/data flow, or visualize services and dependencies. Produces a ready-to-render Mermaid diagram with grouped subgraphs (renders live, exportable as PNG/SVG) plus a component legend and notes.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4532026年10月13日 更新
Systematic strategic planning framework for philosophy and interdisciplinary academic papers targeting preprint platforms (PhilArchive, arXiv, PhilSci-Archive). Use when users want to: (1) plan a paper on a specific topic, (2) identify research gaps and assess originality, (3) develop optimized paper outlines, (4) prepare for preprint submission, or (5) understand platform requirements and writing standards. Triggered by phrases like 'plan a paper on,' 'help me design a paper about,' 'identify research gaps in,' 'is this idea original,' or when users need structured research planning. The skill guides through three phases: Platform Analysis (identifying target venue and studying sample papers), Theoretical Framework (AI-driven literature search and gap identification), and Outline Optimization (structured design with reviewer-perspective self-assessment). Each phase includes quality evaluation standards and validation checkpoints. Output: optimized detailed outline ready for systematic writing (use with academic-paper-composer skill).
日本語の概要は準備中です。原文の説明を表示しています。
lishix520/academic-paper-skills☆ 1,3902026年1月4日 更新
Systematic writing framework for philosophy and interdisciplinary academic papers from optimized outline to submission-ready manuscript. Use when users want to: (1) write a paper from a detailed outline, (2) ensure quality control during writing, (3) maintain consistency across chapters, (4) prepare a submission-ready manuscript, or (5) systematically execute a planned paper. Triggered by phrases like 'write the paper from this outline,' 'compose the full manuscript,' 'execute the outline,' or when users have completed strategic planning (academic-paper-strategist skill) and are ready to write. Takes optimized outline as input; outputs complete manuscript with iterative quality checks.
日本語の概要は準備中です。原文の説明を表示しています。
lishix520/academic-paper-skills☆ 1,3902026年1月4日 更新
INVOKE THIS SKILL when your Deep Agent needs memory, persistence, or filesystem access. Covers StateBackend (ephemeral), StoreBackend (persistent), FilesystemMiddleware, and CompositeBackend for routing.
日本語の概要は準備中です。原文の説明を表示しています。
langchain-ai/langchain-skills☆ 1,2882026年10月9日 更新
Use when targeting Nature Food or deciding whether a food-systems manuscript fits this venue. Encodes the journal's fit, the food-systems-significance and transdisciplinary bar, evidence and reproducibility expectations, house style, official-submission re-check, and desk-reject heuristics.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2552026年9月27日 更新