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cccskills

「asset」の検索結果

1,406 件 ・ 関連度順

概要と使いどころ

Use when an agency or freelancer takes on a NEW client and needs everything up front — an 11-section intake covering business overview, audience, current marketing, goals, budget, timeline, brand assets, approval process, and success criteria, written for the client to fill in and return. Trigger on 'client intake', 'agency brief', 'onboard a new client', 'discovery call template', 'what should I ask a new client', 'kickoff questionnaire'. Also use when the user just signed someone and does not know where to begin. Not for — the internal context file the skills read, see `product-marketing-context-global`; the plan built from the answers, see `00-marketing-plan-global`; briefing an outside vendor, see `67-agency-vendor-brief-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Use when a specific campaign needs a brief the whole team can execute from — context, objective, audience, core message, creative direction, channels, deliverables, week-by-week timeline, approval gates, and risks. Trigger on 'campaign brief', 'creative brief', 'launch brief', 'brief the team on this campaign', 'we are running a promo next month', 'what is the plan for this campaign'. Also use when the user describes a promotion out loud and asks for something the team can actually run. Not for — the whole period plan, see `00-marketing-plan-global`; the list of design files needed, see `41-campaign-asset-list-global`; assigning work to one person, see `64-team-brief-global`; a new product launch sequence, see `59-go-to-market-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

media-use

無料

Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS / music / image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut / reframe / transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro/camcorder/print/ASCII, needs privacy, or needs a media reveal.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

figma

無料

Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Use when the user supplies a music track, a video to pull audio from, or a mood brief, and wants a beat-synced video: lyric video, slideshow, or kinetic promo. The music drives pacing; zero assets are required.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Build ChatGPT apps with MCP servers on Cloudflare Workers. Extend ChatGPT with custom tools and interactive widgets (HTML/JS UI). Use when: developing ChatGPT extensions, implementing MCP servers, or troubleshooting CORS, widget 404s, MIME types, ASSETS binding errors, Next.js integration issues, or edge platform limitations.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Clone any website into a pixel-perfect single-file HTML prototype. Extracts design tokens, assets, CSS computed styles, interaction patterns, and content via Playwright. Outputs a self-contained HTML file with real data injection. Use when the user wants to clone, replicate, reverse-engineer, or create a pixel-perfect copy of any website or web app. Provide one or more target URLs as arguments.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Configure Laravel ecosystem with custom Artisan commands, Vite asset bundling, Pint code styling, and Horizon queue monitoring. Use when creating Artisan commands, migrating from Mix to Vite, or configuring Pint code standards.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Implement String Catalogs, L10n workflows, and asset management for iOS. Use when adding multi-language support using iOS String Catalogs or L10n workflows.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Add Flutter translation assets, locale initialization, localized strings, locale switching, and plurals with easy_localization and CSV or JSON files. Use for Flutter i18n work; not RTL-only layout or locale-specific date formatting.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

PiFlow 技能生成器。当用户完成了一次完整并成功的数据处理任务时调用,根据当前 skills/generated 的本地约定和 references/piflow_skill_template.md 通用模板创建、更新或校验 PiFlow-compatible skill,包括 UTF-8 编码的 SKILL.md、DAG 可读的 input_params/output_params、version/tag 元数据、skill.json、scripts/references/assets 资源目录,以及本地校验脚本。仅在用户明确要求生成或保存 skill,或某次数据处理任务已经完成并需要把已验证成功的操作流程沉淀为 skill 时使用;默认不要因为“可能需要 skill”或“当前能力不足”而优先触发此 skill。

日本語の概要は準備中です。原文の説明を表示しています。

cas-bigdatalab/piflow5412026年9月22日 更新

PiFlow 技能生成器。当用户完成了一次完整并成功的数据处理任务时调用,根据当前 skills/generated 的本地约定和 references/piflow_skill_template.md 通用模板创建、更新或校验 PiFlow-compatible skill,包括 UTF-8 编码的 SKILL.md、DAG 可读的 input_params/output_params、version/tag 元数据、skill.json、scripts/references/assets 资源目录,以及本地校验脚本。仅在用户明确要求生成或保存 skill,或某次数据处理任务已经完成并需要把已验证成功的操作流程沉淀为 skill 时使用;默认不要因为“可能需要 skill”或“当前能力不足”而优先触发此 skill。

日本語の概要は準備中です。原文の説明を表示しています。

cas-bigdatalab/piflow5412026年9月22日 更新

Create a repository-grounded AppSec threat model covering assets, trust boundaries, attackers, abuse paths, and mitigations. Use only for explicit threat-modeling requests, not general architecture or code review.

日本語の概要は準備中です。原文の説明を表示しています。

waybarrios/opencode-power-pack5382026年10月12日 更新

이미지 placeholder를 동적으로 materialize. Codex 채널에서는 내장 image-generation primitive 호출, Claude Code 채널에서는 omd-asset-curator로 fall back, OpenCode에서는 spec dump. HTML/MD의 `<!-- omd:gen-image -->` 블록을 단일 source of truth로 사용. '이미지 생성해줘', '플레이스홀더 채워줘', '코덱스로 이미지 만들어' 류 트리거.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月14日 更新

Scroll-native one-page landing that overwhelms — concept, composition, asset placement, and scroll choreography derived from DESIGN.md and the measured landing-craft codex. Trigger: '랜딩 페이지', '원페이지', 'landing page', 'one-pager', 'hero to footer', '스크롤 랜딩', 'affinity.studio 같은'.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月14日 更新

Scroll-native one-page landing that overwhelms — concept, composition, asset placement, and scroll choreography derived from DESIGN.md and the measured landing-craft codex. Trigger: '랜딩 페이지', '원페이지', 'landing page', 'one-pager', 'hero to footer', '스크롤 랜딩', 'affinity.studio 같은'.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月14日 更新

사용자 product UI 생성 시 placeholder 자리를 generic SVG가 아닌 **실제 free-license CDN 자산**으로 채운다. 로고·일러스트·아이콘·사진·폰트·패턴 카탈로그를 verified URL만으로 운영. '에셋 가져와줘', '플레이스홀더 진짜 이미지로', '로고 자리 채워줘', 'unsplash에서 사진 가져와' 류 요청에 트리거. omd:apply / omd:harness 안에서 자동 호출됨.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月14日 更新

선택된 reference brand의 라이브 사이트에서 디자인 컨텍스트(토큰·구조·visual reference)를 캡쳐. brand homepage 패칭, 컴퓨티드 스타일 inspect, 로고/스크린샷을 assets/_reference/<id>/ 로 가져와 attribution.md + LICENSE-NOTE.md와 함께 저장. '뱅크샐러드 에셋 가져와줘', 'X 사이트 패칭', 'X reference 캡쳐', 'X 라이브 스타일 추출', '브랜드 자료 받아와' 류 요청에 트리거. omd:init 직후 또는 omd:harness 중간에 호출 가능. DESIGN.md는 이 스킬이 만들지 않음 (omd:init 책임).

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月14日 更新

Reverse-engineer and clone a website in one shot — extracts assets, CSS, and content section-by-section and proactively dispatches parallel builder agents in worktrees as it goes. Use this whenever the user wants to clone, replicate, rebuild, reverse-engineer, or copy any website. Also triggers on phrases like "make a copy of this site", "rebuild this page", "pixel-perfect clone". Provide the target URL as an argument.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Transform raw data into analytical assets using ETL/ELT patterns, SQL (dbt), Python (pandas/polars/PySpark), and orchestration (Airflow). Use when building data pipelines, implementing incremental models, migrating from pandas to polars, or orchestrating multi-step transformations with testing and quality checks.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Create character design documentation and character design sheet images for video, storyboard, advertising, animation, or AI video-generation workflows. Use this skill whenever the user asks to design a character, extract a character from a reference image, make a character sheet, create a turnaround sheet, keep a person consistent across scenes, or generate character assets for a video project. This skill first writes a confirmable {character-name}.md design spec, waits for user approval or revision, and only then generates {character-name}.png.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Internal template for creating or refactoring a skill into the repository's reference-first shape. **Trigger**: reference-first template, blueprint skill, create a reusable skill, refactor a script-heavy skill. **Use when**: you need a lean `SKILL.md`, explicit `references/`, machine-readable `assets/`, and a minimal deterministic `run.py`.

日本語の概要は準備中です。原文の説明を表示しています。

WILLOSCAR/research-units-pipeline-skills5142026年10月5日 更新

Code-only motion design pipeline (no After Effects) for Raphaël / Howseen: launch films, showreels, product promos, LinkedIn/X videos, meme clips. Use when asked to make a motion design video, a promo/launch film, a showreel, "remake this video", a video from a prompt (e.g. "make a 15s motion graphics video…"), to change a video's music/SFX, or to prepare memes for posts. Covers the brief → beat map → stills → seek(t) HTML engine → Playwright render → ffmpeg → music/SFX → QA flow, plus asset sourcing (Mixkit, Pexels, Unsplash, svgl, 21st.dev) and every gotcha hit so far.

日本語の概要は準備中です。原文の説明を表示しています。

howseen-ai/claude-motion-design5132026年10月4日 更新

Own MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced. An import guard remains in scope when it is one defect in a broader hook/import flow. DO NOT USE for a focused safety verdict on whether one specific Import needs Exists or is an intentionally unguarded package contract; use msbuild-antipatterns. NEVER INVOKE when imports and hook placement already work and the request is only target Inputs/Outputs, incremental skipping, or FileWrites clean tracking; use incremental-build or target-authoring. Exclude props-versus-targets placement and non-MSBuild systems.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月14日 更新