rigging
無料Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
1,435 件 ・ 関連度順
概要と使いどころ
Production rigging in Blender with armatures, IK/FK, constraints, weight painting, mechanical rigs, facial rigs, and drivers. Use before animation on deforming assets via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Production export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
AAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
日本語の概要は準備中です。原文の説明を表示しています。
Godot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
日本語の概要は準備中です。原文の説明を表示しています。
Design, build or improve procedural risograph animations and videos in this repo, including narrative films, abstract shorts, motion effects and visual inspection. Delivers self-contained Canvas 2D HTML and a verified MP4. For standalone still art use riso-still; for sound use riso-score. Not for editing tools/.
日本語の概要は準備中です。原文の説明を表示しています。
Create original relaxed black-pen graphics from concepts or visual references, including sparse illustrations, narrative scenes, animals, objects, abstract relationships, icons, and logo marks. Use when the user wants quick hand-drawn line energy, causal story staging, non-equilibrium proportion, shorthand forms, open contours, structural line drift, misregistered junctions, selective retracing, physical pen texture, or a transferable illustration system that must not collapse into clean vector minimalism or polished period-sketch drawing.
日本語の概要は準備中です。原文の説明を表示しています。
Use when planning, building, designing, code review, refactor, fixing, improving, optimizing, enhancing, or checking UI/UX work. Covers product patterns, landing pages, chart choices, visual styles, palettes, typography, UX rules, and 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient.
日本語の概要は準備中です。原文の説明を表示しています。
Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 固定机位|从线稿生成成品 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 画中物成真|小光点变奇观 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive guide for Slidev - a web-based presentation framework for developers. Covers Markdown syntax, layouts, components, animations, theming, and exporting. Use this skill when creating or working with developer presentations using Slidev.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the bioengineering, translational systems biology, and tissue modeling frameworks of Linda Griffith, Professor of Biological Engineering at MIT and tissue engineering pioneer. Use this skill whenever facing decisions, designs, or evaluations in bioengineering, tissue modeling, microphysiological systems (organs-on-chips), synthetic matrix design, disease subtyping, or drug target validation. Reach for this skill when evaluating preclinical models (human vs. animal), reframing overlooked or neglected pathologies into rigorous engineering challenges, selecting biomaterials, designing cell signal processing assays, or diagnosing operational flaws in experimental platforms (e.g., PDMS compound absorption or Matrigel lot variability).
日本語の概要は準備中です。原文の説明を表示しています。
Orchestrate production-grade Blender work by probing the installed Blender version, retrieving relevant official Blender documentation, assigning visual design intent, classifying shape grammar and geometry/deformation/procedural/physics/shading needs, comparing direct Blender components with node systems, creating staged artifacts, and routing to specialist skills. Use for every non-trivial Blender creation, reconstruction, simulation, animation, environment, or scene-modification request, especially when the user does not know whether to use topology, Boolean, Array, curves, snapping, Displace, simulation, Geometry Nodes, or shading.
日本語の概要は準備中です。原文の説明を表示しています。
Improve interface performance across loading speed, rendering, animations, images, and bundle size. Makes experiences faster and smoother.
日本語の概要は準備中です。原文の説明を表示しています。
Authoritative SwiftUI best practices from Apple: @Observable data flow, identity in ForEach/List, animations, environment values, and performance.
日本語の概要は準備中です。原文の説明を表示しています。
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
日本語の概要は準備中です。原文の説明を表示しています。
Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
日本語の概要は準備中です。原文の説明を表示しています。
Maz-UI v4 - Modern Vue & Nuxt component library with 50+ standalone components, composables, directives, theming, i18n, and SSR support. Use when building Vue/Nuxt applications with forms, dialogs, tables, animations, or need responsive design system with dark mode.
日本語の概要は準備中です。原文の説明を表示しています。
React Native and Expo best practices for building performant mobile apps. Use when building React Native components, optimizing list performance, implementing animations, or working with native modules. Triggers on tasks involving React Native, Expo, mobile performance, or native platform APIs.
日本語の概要は準備中です。原文の説明を表示しています。
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration errors.
日本語の概要は準備中です。原文の説明を表示しています。