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cccskills

「seam」の検索結果

188 件 ・ 関連度順

概要と使いどころ

Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when generating or editing video with Luma Ray models on Scenario via MCP: cinematic text-to-video, image-to-video from a start frame, start plus end frame anchors, seamless looping clips, HDR output, restyling footage while preserving motion with edit strengths and face, pose, depth, or trajectory controls, reframing to another aspect ratio by outpainting, or budget prompt edits on real footage. Keywords: Luma, Dream Machine, Ray 3.2, Ray 3, Modify Video, Reframe, T2V, I2V, V2V, loop, HDR.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Bridge between Claude Code and OpenAI Codex CLI - generates AGENTS.md from CLAUDE.md, provides Codex CLI execution helpers, and enables seamless interoperability between both tools

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-code-skill-factory8842025年11月13日 更新

Adversarially stress-tests a legal text — a contract, statute, regulation, or judicial opinion — for interpretive ambiguity: it finds the seams where the people governed by it will later disagree about what it means and turns each into a concrete dispute scenario with both sides' arguments, the likely outcome, and a fix. Use it whenever someone wants to pressure-test, red-team, audit, or find weak spots, loopholes, gaps, ambiguities, or drafting problems in a legal document; whenever a drafter wants to tighten a contract, statute, regulation, or opinion before it issues; whenever a litigator wants to mine an opinion or contract for arguments; or whenever someone hands over a legal text and asks where it will be fought over or for issue-spotting. Trigger it for contract review, statutory-ambiguity analysis, judicial-opinion scope analysis, and drafting QA — even if the user never says "stress-test" or "ambiguity."

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8632026年10月3日 更新

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Seamlessly interfaces the Basic Local Alignment Search Tool (BLAST) to search genetic sequence data bases. This work was partially supported by grant no. R21HG005912 from the National Human Genome Research Institute.

日本語の概要は準備中です。原文の説明を表示しています。

bioMate-AI/biomate-bioconductor-kb8042026年6月21日 更新

Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Design or improve module interfaces using deep-module heuristics. Use when deciding where a seam belongs, reducing caller-facing complexity, improving testability or navigability, or comparing module designs.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5892026年10月13日 更新

Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Implement Python database access with parameterized SQL, transaction scope, connection helpers, and repository seams. Use when editing Postgres queries, repositories, transactions, pooling, or persistence boundaries in Python.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Implement Go database access with context, pool tuning, transaction boundaries, and repository seams. Use when building repositories, tuning `sql.DB` or `pgx`, or reviewing DB transaction flow in Go.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5742026年10月12日 更新

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

日本語の概要は準備中です。原文の説明を表示しています。

mxyhi/ok-skills4952026年10月9日 更新

ALWAYS USE for test work that requires changes: write, add, generate, repair, or strengthen tests for existing code in xUnit, MSTest, NUnit, pytest, Vitest/Jest, Go, or another framework. Includes regression cases, failing or flaky tests, coverage-driven additions, and audit-then-fix requests. Focused work stays direct; broad or multi-stage work invokes test-engineer. DO NOT USE for only running tests, analysis-only audits, framework/platform migrations, a test blocked on a missing production seam (testability-obstacle), or MSTest API/configuration corrections that do not design new cases (writing-mstest-tests). Within an active test-engineer pipeline, reuse supplied guidance and do not re-enter this skill.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

ALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

设计深度模块的共享词汇。当用户想要设计或改进模块的接口、寻找深化机会、决定 seam 的位置、让代码更可测试或更易被 AI 导航,或者其他 skill 需要深度模块词汇时使用。

日本語の概要は準備中です。原文の説明を表示しています。

devcxl/mattpocock-skills-zh4672026年10月13日 更新

Expert payment integration specialist mastering payment gateway integration, PCI compliance, and financial transaction processing. Specializes in secure payment flows, multi-currency support, and fraud prevention with focus on reliability, compliance, and seamless user experience.

日本語の概要は準備中です。原文の説明を表示しています。

Microck/ordinary-claude-skills4052026年9月7日 更新

Gate new or changed Enterprise tests and audit existing tests for observable behavior, credible regressions, duplicate coverage, and test-only production seams.

日本語の概要は準備中です。原文の説明を表示しています。

openclaw/openclaw-enterprise4042026年10月13日 更新

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

日本語の概要は準備中です。原文の説明を表示しています。

Asymmetric-al/core3812026年10月12日 更新

Write a developer value proposition that is specific, provable, and free of puffery. Use when the messaging leans on "powerful," "better," "seamless," or "best-in-class," when claims have no proof, or when the same line is supposed to reach both the developer and the buyer.

日本語の概要は準備中です。原文の説明を表示しています。

AIDevGTM/gtm-cofounder3162026年10月13日 更新

A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.

日本語の概要は準備中です。原文の説明を表示しています。

lingxling/awesome-skills-cn3062026年10月7日 更新

Production UV unwrapping for seam placement, UV packing, texel density, UDIM, lightmap UVs, and modular UV layouts. Use when preparing meshes for texturing and engine export in Blender via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Creates structured context summaries for continuing work across AI sessions. Use when ending a session to enable seamless continuation in a new session without losing context.

日本語の概要は準備中です。原文の説明を表示しています。

ArabelaTso/Skills-4-SE2532026年8月21日 更新