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「mov」の検索結果

2,578 件 ・ 関連度順

概要と使いどころ

After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0572025年11月20日 更新

Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0572025年11月20日 更新

Organize a Power BI or Analysis Services semantic model end to end so it is ready for report authors, Excel users and Copilot - table groups, display folders, Title Case business names and naming conventions, hierarchies, sort-by columns, hiding, Analyze in Excel (IsAvailableInMDX), descriptions, format strings, data categories, context annotations, DAX formatting and UDFs, calculated-object justification, duplicate removal, perspectives, translations and security roles. Use whenever the user asks to "organize", "tidy", "clean up", "polish", "prepare", "standardize" or "make report-ready" a model or one table in it (for example "organize the date table"), to "fix naming conventions", "rename fields", "make names human readable" or "fix abbreviations", even when they name only one of these aspects, and whenever a model is driven through the Tabular Editor 3 MCP or the te CLI for that purpose. Not for DAX performance tuning (dax skill) or model design and star-schema changes (semantic-model skill).

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0482026年10月15日 更新

auteur

無料

Design and build complete web experiences from scratch — award-level product and marketing pages, cinematic scroll-directed sites where the page is directed like a film, and multi-screen products (app, dashboard, admin, settings, onboarding, docs site) built as one design system with every component, state and route in one style. Use whenever the user wants to create or redesign a landing page, website, hero section, portfolio, promo or product page; wants scroll animations, storytelling pages, or a site that feels like a movie; or says "make it beautiful", "make it wow", "cinematic", or "design system" — even if they name no technique. Generates its own assets via local CLIs (images, video frames, depth maps, 3D), and gates every ship with an executable anti-slop linter and a screenshot verification loop. Not for polishing a UI someone else built, and not for backend-only work.

日本語の概要は準備中です。原文の説明を表示しています。

agiwhitelist/auteur1,0412026年8月7日 更新

Use when lighting or rendering in Unreal Engine 5.8: physical light units and exposure (EV100, lux, lumens), Lumen GI and reflections, MegaLights, virtual shadow maps, sky, fog and clouds, post process and color grading, the path tracer, or Movie Render Graph stills. Triggers: "Lumen is noisy", "MegaLights noise", "the interior is too dark", "light leaks", neon signs, a night or dusk scene, "fireflies", "path tracer vs Lumen", "render a still", EXR settings.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when administering a Scenario team from an agent through MCP: restricting which models a team or project can run (model access control, allowlist, blocklist), inviting or removing team and project members, changing roles, capping a member's Creative Unit spend, auditing API keys and their roles or scopes, or attributing consumption per user or model. Keywords: governance, model control, consumption cap, spend limit, API key hygiene, team admin, enterprise.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when turning a script or story into previs, layout, storyboards or an animatic in Blender: beats to shot list, camera and lens per shot, staging, camera height, 180-degree rule, screen direction, shot sizes, when to cut, camera moves, timing stills in the Video Sequencer, markers bound to cameras, Story Tools, Grease Pencil or 2D/3D hybrid boards. Also when an animatic shows the wrong frame, blocking keys are not stepped, Rigify operators are missing, or viewport render fails headless.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when sculpting in Blender through Python: sculpt a head, face or bust, a stylized or cartoon character, a creature or a realistic portrait; block out from primitives; cut planes, a jaw or gonial angle, cheekbones; fix a jaw or face that looks like a ball or balloon; stylized hair clumps; eyelids; an expression or smirk; plan remesh or multires resolution; reproduce Clay Strips, Crease, Draw Sharp, Scrape, Grab or mask moves without a tablet; final clay renders; or when a sculpt operator crashes headless.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders, hair that must move (Linear Wire, nHair, Alembic caches), or a groom for Unreal (groom Alembic, cards). Also when XGen hair looks CG, clumps look uniform, the scalp shows through, or an XGen script fails.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a maya.cmds script that fails after the 2025 to 2027 changes (PySide6, OpenPBR, renamed math nodes, removed flags). Also when a Maya model, rig, shot or render must be judged like a professional before it is called done, or a brief must be routed to the right Maya specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when editing footage that already exists on Scenario through MCP with a tool model instead of a new generation: 3D LUT grading, color correction, film grain, vignette, blur, sharpen, glow, tint, desaturate, posterize, solarize, cubism, crystallize, oilify, chromatic aberration or dodge and burn on a clip; trimming to a time range, splitting at cut points, reversing, resizing, re-encoding, frame extraction, image sequences, background removal, segmentation masks, subjects as layers.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when generating or editing video on Scenario via MCP: text-to-video, a music video from a song, image-to-video (still animation, frame anchors), motion prompting, lipsync and talking avatars, dubbing a clip, video upscale to 4K, prompt-based editing, trim, split, concat, extend, reframe, resize, background removal, frame or audio extraction, long video jobs, or a clip over a duration limit. Keywords: txt2video, img2video, video2video, audio2video, I2V, T2V, V2V, localization.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when generating or editing images with Ideogram models on Scenario via MCP: posters, logos, menus, packaging, or signage with exact in-image text, editing an image in place while keeping its exact size, transparent PNG generation, background removal that keeps hair and glass edges, editable text layers for localization, or one consistent character from a reference. Keywords: Ideogram 4.5, Precise Edit, V4, V3, typography, aspect ratio, layerize, character reference, inpainting.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions, camera choreography), or video-to-video editing of real footage with Aleph 2 (remove objects, swap products, restyle or relight shots, keyframe-pinned reference images, motion and audio preserved). Keywords: Runway ML, Gen4.5, Gen-4.5, Aleph, T2V, I2V, V2V, first frame.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Use when editing an existing image on Scenario through MCP with a tool model, not a new generation: upscale or enhance to 2x, 4K, 8K, super resolution, 3D LUT color grade, color correction, posterize, solarize, vignette, film grain, blur, sharpen, glow, chromatic aberration, oilify, cubism, crystallize, dodge and burn, tint, desaturate, expand or uncrop, reframe an aspect ratio, resize to exact pixels, slice tiles, contact sheet, split into layers, remove a background or watermark, vectorize.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills1,0172026年10月15日 更新

Creates, edits, and manages Power Pages Server Logic files — server-side JavaScript that runs securely on the Power Pages runtime. Orchestrates the full lifecycle: gathering requirements, fetching documentation, implementing code, configuring site settings, and deploying. Use when the user wants to add server-side code, create API endpoints, or move logic from the browser to the server in their Power Pages site.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0102026年10月15日 更新

Inspects and configures the web application firewall (WAF) in front of a Power Pages production site. Lists the current state, recommends enabling protection when it is off, and walks the user through adding, updating, or removing custom rules — IP blocks, country blocks, path blocks, and rate limits. Use when the user wants to turn on WAF, block traffic by IP or country, rate-limit login or signup pages, protect pages from brute-force attempts, restrict access to specific paths, review the current firewall configuration, or asks "is my site protected against bots / common web attacks?" — even if they say "add rate limit" or "protect login page" without mentioning "firewall" or "WAF".

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/power-platform-skills1,0102026年10月15日 更新

Create premium hand-drawn architecture and process diagrams in the Lanshu animated GIF style, with editable .excalidraw files, static PNG previews, and genuinely animated GIFs with moving flow highlights. Use this skill whenever the user asks for 岚叔动态架构图, Excalidraw-like diagrams, DailyDoseOfDS-style black-background sketches, animated architecture/process GIFs, polished flowcharts, visual explanations of articles or system designs, or asks to replicate or improve a reference diagram with hand-drawn animated effects.

日本語の概要は準備中です。原文の説明を表示しています。

cclank/lanshu-animated-architecture-diagram9982026年9月3日 更新

Convert comic book panels, manga pages, webtoons, and illustrated storyboards into animated video using Seedance 2.0 on Higgsfield. Use whenever the user wants to animate comics, bring illustrations to life, convert manga to video, animate storyboards, or create motion from static sequential art. Triggers on: comic to video, manga animation, panel animation, storyboard to video, webtoon animation, comic book motion, sequential art, graphic novel animation, or any illustrate-to-animate request. Use even when user says "make this drawing move" or "animate this page.

日本語の概要は準備中です。原文の説明を表示しています。

beshuaxian/higgsfield-seedance2-jineng9712026年4月10日 更新

The operational playbook for launching a feature well. Positioning, internal alignment, customer comms, sales enablement, support readiness, rollout strategy, monitoring with pre-defined rollback triggers, post-launch measurement against spec hypotheses, and the discipline that distinguishes shipping from releasing from actually launching. Triggers on launch plan, feature launch, launch checklist, ship vs release, rollout strategy, gradual rollout, sales enablement, support readiness, launch announcement, post-launch measurement, launch failure, declared victory too early. Also triggers when planning a launch (any size, any segment), auditing an existing launch process, fixing the we shipped it but the metric did not move problem, or building a launch checklist for the team.

日本語の概要は準備中です。原文の説明を表示しています。

rampstackco/claude-skills9662026年10月7日 更新