Translate, transcreate, review, or maintain multilingual product and marketing content, including source locking, glossary decisions, language style, machine-assisted workflows, legal-content safeguards, QA, and source-change synchronization. Use localization-strategy for market scope, locale architecture, rollout, and production release planning.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0392026年10月6日 更新
When the user wants to define, audit, or apply visual identity (typography, colors, spacing, design tokens, frontend aesthetics). Also use when the user mentions "brand style guide," "visual identity," "design system," "typography," "color palette," "brand guidelines," "AI brand aesthetics," "brand colors," "font choices," "spacing system," "design tokens," "motion," "distinctive design," "frontend aesthetics," "PowerPoint theme," "Google Slides brand," or "slide master colors." For brand story, positioning, and voice, use branding.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0392026年10月6日 更新
Build responsive, mobile-first layouts using fluid containers, flexible units, media queries, and touch-friendly design that works across all screen sizes. Use this skill when creating or modifying UI layouts, responsive grids, breakpoint styles, mobile navigation, or any interface that needs to adapt to different screen sizes. Apply when working with responsive CSS, media queries, viewport settings, flexbox/grid layouts, mobile-first styling, breakpoint definitions (mobile, tablet, desktop), touch target sizing, relative units (rem, em, %), image optimization for different screens, or testing layouts across multiple devices. Use for any task involving multi-device support, responsive design patterns, or adaptive layouts.
日本語の概要は準備中です。原文の説明を表示しています。
am-will/codex-skills☆ 1,0362026年7月15日 更新
Rebuild or restyle editable Microsoft Visio diagrams from reference images and existing .vsdx files, then export deliverables as .vsdx, PNG, SVG, PDF, or PPTX. Use when the user asks Codex to open Visio, recreate a diagram from a PNG/JPG/screenshot/reference image, match a scientific model figure, update colors/typography/layout in a .vsdx, calibrate panel coordinates to avoid shifted or overlapping submodules, or make publication/presentation outputs while preserving Visio native editable shapes rather than embedding the reference image as a flat picture.
日本語の概要は準備中です。原文の説明を表示しています。
pengjunchi0/codex-visio-paper-figure-skill☆ 1,0332026年8月16日 更新
Perform a structured maintainer-style PR review for the mariadb-operator repository. Gathers PR context, triages the change, and evaluates correctness, safety, pitfalls, backwards compatibility and code quality against the project conventions documented in AGENTS.md. Use whenever the user mentions a mariadb-operator PR number or URL and wants any kind of judgment on it — "review this PR", "what do you think of #1234", "is this safe to merge", "assess this diff", "take a look at this change" — even if they don't literally say "review".
日本語の概要は準備中です。原文の説明を表示しています。
mariadb-operator/mariadb-operator☆ 1,0272026年10月12日 更新
Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load, InputMap and key rebinding for keyboard, mouse and gamepad, GDScript static typing and style, or GDScript vs C#; or when code is spaghetti, a folder scan breaks in the export, a save loads wrong, the gamepad does nothing, or @onready is null.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when text must appear letter-perfect on generated media: taglines, CTAs, prices, legal supers, lower thirds, end cards, nameplates, or styled rich cards composited over Scenario images and video. Keywords: text overlay, text card, caption card, CTA, legal super, tagline, end card, lower third, price card, HUD text, transparent PNG.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when producing UGC-style creator video with Scenario: a talking-head ad or testimonial from a portrait and a script, a founder clip, a product demo or unboxing, a reaction or before-after cut, a faceless voiceover over b-roll, or vertical social video for TikTok, Reels, or Shorts that must feel filmed on a phone rather than produced. Keywords: UGC, creator ad, talking head, testimonial, avatar, lipsync, founder video, social proof, faceless voiceover, organic, vertical video.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when one interior photo, uploaded or generated on Scenario, should become a room a visitor walks into in a web browser and plays with: props lifted out of the photo and rebuilt as 3D objects to grab, throw, and hear land, inside a Gaussian splat world, or restyled variants of one room. Keywords: image-blaster, walkable room, photo to 3D room, clean plate, object cut-out, splat world, physics props, grab and throw, impact sounds, heightfield collision.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating video with Vidu models on Scenario via MCP: text-to-video, image-to-video from a single still, start and end frame interpolation, reference-to-video keeping characters and props consistent from up to 7 reference images or reference videos, anime-style motion, movement amplitude control, or deciding between Q3, Q2, Q1, and 2.0 tiers. Keywords: Vidu Q3 Pro, Q2 Turbo, Shengshu Technology, T2V, I2V, R2V, Reference2V, start end frame, background music toggle.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when grooming hair or fur in Blender with hair curves, such as a character hairstyle, animal fur, procedural fur in geometry nodes, or hair cards and mesh hair for games. Also covers the Essentials hair node assets (Interpolate, Clump, Curl, Frizz, Noise, Trim), density masks, bald spots, parting lines, strand shading in Cycles or EEVEE, and slow grooms. Use it too when a hair script misbehaves headless, for example stale modifier inputs or curve sculpt brushes that do nothing.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or extending video with Google Veo models on Scenario via MCP: text-to-video, image-to-video from a first frame, first and last frame transitions, reference-to-video (R2V) with asset or style reference images, native audio with dialogue, sound effects, and ambience, negative prompts, seeded reruns, extending a 16:9 clip, or choosing a quality, fast, or lite tier. Keywords: Veo 3.1, Veo 3.1 Fast, Veo 3.1 Lite, Extend Video, Google, T2V, I2V, V2V, 720p, 1080p.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or editing images with Microsoft MAI Image models on Scenario via MCP: photoreal or stylized text-to-image with legible in-image typography, posters, packaging, magazine covers, ads, key art, or instruction-based editing such as text swaps, recoloring, object removal or replacement, background swaps, lighting changes, and full restyles. Keywords: MAI Image 2.5, 2.5 Pro, 2.5 Edit, 2.5 Pro Edit, Microsoft, txt2img, img2img, typography, text rendering, image edit.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating music with MiniMax models on Scenario via MCP: full songs with vocals from a lyric sheet, structure tags like [Verse] and [Chorus], auto-written lyrics from a plain-language brief, instrumental tracks from a style prompt, or covering an uploaded MP3 or WAV in a new genre while keeping the melody. Keywords: MiniMax Music 3.0, Music Cover, Hailuo, text-to-music, audio-to-audio, song generation, lyrics, vocals, instrumental, BPM, genre swap.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or editing images with Luma Uni-1 models on Scenario via MCP: text-to-image, prompt-based editing of an existing image, style or character reference images with named roles, web search grounding for real-world subjects, rendering exact title text into posters, aspect ratio control, or choosing between Uni-1 Max and Uni-1. Keywords: Luma Labs, Uni-1, Photon, txt2img, img2img, image edit, reference images, webSearch, reasoning image model.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generated assets must keep a consistent style, character, or product look and references stop scaling, or when a user asks to train a custom model through the Scenario MCP, fine-tune a LoRA, clone a voice, curate a training dataset, choose a base model, set epochs and sample prompts, estimate training cost, diagnose a trained model that lost its identity or has one epoch, or generate with a trained model. Keywords: custom model, LoRA, dataset curation, epoch previews.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation control map for the next model, or the asset itself found again by text, tags, or visual similarity and filed into a collection. Keywords: caption, describe, analyze, QA, control map, find similar, reverse image search, semantic search, tag, collection.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions, camera choreography), or video-to-video editing of real footage with Aleph 2 (remove objects, swap products, restyle or relight shots, keyframe-pinned reference images, motion and audio preserved). Keywords: Runway ML, Gen4.5, Gen-4.5, Aleph, T2V, I2V, V2V, first frame.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image, natural-language instruction editing, identity locking or style transfer from reference images, multi-image fusion, pulling stills from a video clip, Google Search grounding, thinking level tuning, 512 to 4K output, or choosing between Flash, Pro, and Lite. Keywords: Gemini 3.1 Flash, Gemini 3.0 Pro, Gemini 3.1 Lite, Nano Banana 2, Nano Banana Pro, txt2img, img2img.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when comparing Scenario models on the same brief through MCP: a bake-off with shared prompts and inputs, cost, generation time and quality measured side by side, choosing a default model, testing a new release against the incumbent, or finding which model handles a style, edit, or reference image best. Keywords: model comparison, benchmark, bake-off, A/B test, contact sheet, cost per asset, latency.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Use when a task involves generating or iterating on skyboxes, 360 panoramas, equirectangular images, environment maps, HDRI-style backdrops, or VR backdrops through the Scenario MCP. Triggers include text-to-skybox, turning a photo into a 360 environment, restyling a panorama's mood, upscaling a skybox without breaking the seam wrap, or exporting equirectangular or cubemap layouts for game engines such as Unity, Unreal, or Godot.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 1,0092026年10月15日 更新
Generate 3D CGI and rendered video prompts for Seedance 2.0 on Higgsfield. Use whenever the user wants 3D rendered, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Triggers on: 3D animation, CGI, rendered, Blender, Unreal Engine, octane render, ray tracing, volumetric, subsurface scattering, physically based rendering, or any 3D/CG video request. Always use even if the user just says "make it look 3D" or describes a rendered aesthetic.
日本語の概要は準備中です。原文の説明を表示しています。
beshuaxian/higgsfield-seedance2-jineng☆ 9692026年4月10日 更新