Extract structured fields from closing disclosure documents.
日本語の概要は準備中です。原文の説明を表示しています。
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Extract structured fields from closing disclosure documents.
日本語の概要は準備中です。原文の説明を表示しています。
Extract structured fields from air cargo manifest documents.
日本語の概要は準備中です。原文の説明を表示しています。
Extract structured fields from aging report documents.
日本語の概要は準備中です。原文の説明を表示しています。
Cooks and packages a shippable CARLA server from a UE 5.8 ue58-dev checkout via the CMake `package` targets (shipping/development/debug/test), scoping the cook with CARLA_MAPS_TO_COOK, and inspects an existing package for the failures a green build hides — stale pak/ucas mismatch, missing staged OpenDrive/TM road data, missing post-process profiles, and Town15's uncookable content. Use when the user asks to "package CARLA UE5", "cook a map", "build a shipping server", "make a distributable CARLA", or a package builds but renders black / has no maps.
日本語の概要は準備中です。原文の説明を表示しています。
Adds a new topic to CARLA's native ROS 2 interface — a publisher (BasePublisher + PublisherImpl, topic suffix, QoS, registration in ROS2::GetOrCreateSensor, a ProcessDataFrom* entry point and its call site in the UE4 plugin) or a subscriber that lets ROS drive an actor. Also covers adding a middleware (RMW) behind IPublisherMiddleware. Use when the user asks to "publish X to ROS from CARLA", "add a ROS topic/publisher/subscriber", "make the obstacle/lane-invasion sensor publish", "add odometry to ROS", or "add another RMW".
日本語の概要は準備中です。原文の説明を表示しています。
Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data skill.
日本語の概要は準備中です。原文の説明を表示しています。
Queries the live CARLA world and resolves an entity description into a concrete actor id — find actors by type, role, or colour, or the single one nearest a point/actor; read the world snapshot; get static level bounding boxes by label; cast rays for semantic points; project a point to the ground; or (ros-topics) list the native ROS 2 topics each actor should be publishing and why any is silent. Identifies by stable attributes, not by any rank/order. Use when the user asks "what actors are here", "find the red prius", "the vehicle nearest the ego", "list the pedestrians", or needs a specific actor id for another skill.
日本語の概要は準備中です。原文の説明を表示しています。
Spawns and attaches sensors on a running CARLA server — cameras (rgb/depth/semantic/instance/optical-flow/normals), lidar, radar, IMU, GNSS, collision/lane-invasion/obstacle — to the ego or any actor, with a mount transform and blueprint attributes (resolution, fov, sensor_tick, lidar range/points, …). Also sets up native ROS 2 publishing (--ros to enable_for_ros, --ros-name/--ros-frame-id topic and TF naming) and prints the topics the sensor will publish. Use when the user asks to "add a camera/lidar/sensor", "put a dashcam on the ego", "attach a depth camera", "mount a sensor", or "publish a sensor to ROS". Prints the sensor id; read its data with the read-sensor skill.
日本語の概要は準備中です。原文の説明を表示しています。
Create or update a pull request for the current branch. Trigger when the user asks to create/open/make a PR, or to edit/update/rewrite/fix the PR description, body, or summary — for both new PRs (`gh pr create`) and existing ones (`gh pr edit --body-file`). Use for any verb that lands on a PR's text content: "open a PR", "make a PR", "update the PR description", "rewrite the PR body", "fix the description".
日本語の概要は準備中です。原文の説明を表示しています。
Theatre.js アニメーションツールキットリファレンス。 @theatre/core / @theatre/studio / @theatre/r3f / @theatre/dataverse。 getProject, Sheet, Sequence, Object, val, onChange, prop-types(number / rgba / compound / image)。 studio initialize / extend / transaction / scrub / createPane。 SheetProvider, editable, useCurrentSheet, useVal, usePrism, useAtom。 keyframe アニメーション、audio sync、state JSON、React Three Fiber 統合。
日本語の概要は準備中です。原文の説明を表示しています。
Windows アプリ開発 (Windows App SDK / WinRT) の OS 統合 API リファレンス。 DeviceInformation, DeviceWatcher, センサー (Accelerometer, Gyrometer, Pedometer, Compass, OrientationSensor, ActivitySensor), Bluetooth LE, USB, Serial, HID, Battery, HttpClient, StreamSocket, WebSocket, BackgroundDownloader/Uploader, NetworkInformation, PointerInput, KeyboardInput, IME/TextInput, FocusManager, DragAndDrop, ResourceLoader (多言語化・地域化), Calendar, DateTimeFormatter, CurrencyFormatter, PasswordVault, OAuth2Manager, Web Account Manager (WAM) / MSAL, WebAuthenticationBroker, WindowsHello/Passkeys, Age signals, CryptographicBuffer, Clipboard, DataTransferManager, Launcher, ProtocolActivation, JumpList, TaskbarManager, SecondaryTile, StartupTask, Smart App Control, Phone Link。
日本語の概要は準備中です。原文の説明を表示しています。
TanStack Router (型安全 React ルーター、@tanstack/react-router) の API リファレンス。 React Router (react-router) とは別ライブラリ。 createRouter, createFileRoute, createRootRoute, createLazyFileRoute, createLazyRoute, Link, Outlet, useNavigate, useParams, useSearch, useLoaderData, useBlocker, loader, beforeLoad, validateSearch, redirect, notFound, Await, file-based routing, routeTree.gen.ts, router-plugin, tsr CLI, code splitting, SSR, TanStack Query 統合, eslint-plugin-router。
日本語の概要は準備中です。原文の説明を表示しています。
Inngest イベント駆動 Durable Execution リファレンス。バックグラウンドジョブ、長時間ワークフロー。 createFunction, step.run, step.sleep, step.waitForEvent, step.waitForSignal, step.invoke, step.sendEvent, step.sleepUntil, step.fetch, step.ai.infer, step.ai.wrap, step.metadata, inngest.send, serve, connect, checkpointing, Inngest CLI。 concurrency, throttle, debounce, rate-limit, batching, priority, idempotency, singleton, multi-tenancy フロー制御。 Realtime(channels, topics, publish, subscribe, subscription tokens, useRealtime)、 Agent Evals(scoring, group.experiment)、MCP(Dev Server / Cloud)。 デプロイ先 Next.js, Express, Hono, Cloudflare Workers, Vercel, Netlify, DigitalOcean, Render。
日本語の概要は準備中です。原文の説明を表示しています。
Rust 製フロントエンドフレームワーク fandhe-frontend のリファレンス。 SSR / SPA / SSG / View Transitions、hydration、Document builder(SSR 組み込み)、CSP meta、単一実行ファイル配布、Vercel、既定エスケープ。 クレート core / app / interactive / server(generate_pages) / headless-ui(Primitives, AutocompleteToken, passkey) / pre-styled-ui(Themes, motion) / wireframe-ui(Wireframes) / animation(data-* 属性) / wasm-full。 Blocks(Hero / Pricing / Cart 等セクション例 335 件)。CLI fw。
日本語の概要は準備中です。原文の説明を表示しています。
Proxmox VE (PVE) 9.2。KVM/QEMU VM (virtiofs)、LXC (OCI イメージ)、クラスター、HA (CRS 負荷分散)、 SDN、Ceph、ZFS、pmxcfs、ACME 証明書、proxmox-boot-tool、Secure Boot 証明書更新 (enroll-efi-keys)、NIC 名固定。 qm, pct, pvecm, pvesm, pveceph, pvesh, pveum, vzdump, pveam, pvesr, ha-manager CLI、REST API、 qm.conf, pct.conf, datacenter.cfg。
日本語の概要は準備中です。原文の説明を表示しています。
Rive アニメーションランタイム (Web / React)。 useRive, useRiveFile, useStateMachineInput, RiveComponent, State Machine, Data Binding, ViewModel / ViewModelInstance, Events, Layout / Fit / Alignment, .riv。 @rive-app/canvas / webgl2 / react-canvas / react-webgl2、enableGPUCanvas、 Semantics, Rive CLI。Scripting (Luau), Artboard, Property, Path / Paint / Renderer, WGSL Shaders, GPU pipeline, Node / Layout / Converter スクリプト。
日本語の概要は準備中です。原文の説明を表示しています。
OpenAI API (developers.openai.com) の Evals / Fine-tuning リファレンス。 Evals API, Datasets, graders(string check / text similarity / model / python / multi), agent evals, trace grading, external models, Promptfoo(移行先), red teaming, SFT, DPO, RFT, vision fine-tuning, distillation, prompt optimizer, fine-tuning best practices。 Evals は 2026-11-30 停止予定、セルフサービス fine-tuning は段階的廃止中。
日本語の概要は準備中です。原文の説明を表示しています。
AppKit macOS UI リファレンス。Liquid Glass (NSGlassEffectView)、 NSApplication, NSWindow, NSViewController, NSView, NSMenu, NSToolbar, NSTableView, NSOutlineView, NSCollectionView, NSSplitViewController, NSTabView, NSPopover, NSOpenPanel / NSSavePanel, NSSearchField, NSControl, NSStackView, NSScrollView, Diffable Data Source, target-action, responder chain。
日本語の概要は準備中です。原文の説明を表示しています。
Apple オンデバイス機械学習フレームワークリファレンス。 Core AI (.aimodel) / Core ML / Create ML / Vision / Natural Language / Speech / Media Intelligence / Music Understanding。 AIModel, InferenceFunction, MLModel, MLModelConfiguration, MLMultiArray, MLTensor, MLComputeUnits, MLImageClassifier, MLTextClassifier, MLDataTable, VNCoreMLRequest, VNImageRequestHandler, VNRecognizeTextRequest, RecognizeTextRequest, NLTagger, NLEmbedding, NLLanguageRecognizer, SpeechAnalyzer, SpeechTranscriber, SFSpeechRecognizer, SFSpeechAudioBufferRecognitionRequest, SFTranscription, FaceGroupAnalyzer, MusicUnderstandingSession。
日本語の概要は準備中です。原文の説明を表示しています。
Ark UI headless / unstyled コンポーネントライブラリ。Zag.js ベース、Chakra UI v3 基盤。 React / Solid / Vue / Svelte 対応。asChild, RootProvider, createListCollection, createTreeCollection, Presence hideMode, useHotkey / useHotkeys, data-* セレクタ。 Navigation Menu, TOC, Tour, Signature Pad, Image Cropper, Floating Panel, Angle Slider 等のコンポーネント API。
日本語の概要は準備中です。原文の説明を表示しています。
Blender Python API リファレンス。bpy / bmesh / mathutils / gpu / bpy_extras モジュール、 bpy.data / bpy.context / bpy.ops / bpy.types / bpy.props / bpy.msgbus / bpy.path コア API。 Mesh / Modifier / Geometry Nodes / Armature / Keyframe / Driver / Shape Key / NLA、 Cycles / EEVEE / Shader Nodes / Rigid Body / Cloth / Fluid / Compositor Nodes / AOV、 headless CLI レンダリング、add-on 開発、Extensions システム、MCP Server (Model Context Protocol)。
日本語の概要は準備中です。原文の説明を表示しています。
The perception-by-culture lens for psycho-logic — establish HOW a specific region, country, or subculture reads a signal before you send it, because perception is culturally coded and the same move can mean the opposite elsewhere. Use when adapting a product, price, message, or campaign to a new market; when the user asks 'will this work in [country/region]', 'why does this land in X but flop in Y', 'how do people here perceive Z', 'how do we localise/differentiate by region', or is about to copy a US/global playbook into another market. Covers the cultural dimensions that move Sutherland's levers — uncertainty avoidance, individualism/collectivism, status/power distance, high- vs low-context communication, mental-accounting norms, trust locus, and taboo/sacredness — and how each rewires reframing, costly-signaling, and experience-design. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with market-recon for live local data. 日本語・中文の相談(「この地域で通用する?」「适合本地市场吗?」)にも使う。
日本語の概要は準備中です。原文の説明を表示しています。
The live fieldwork layer for psycho-logic — go look at the actual target market NOW instead of reasoning from your training-data stereotype of it. Use when a psycho-logic move needs grounding in a specific place: the user asks 'what do competitors in [region/country] actually do', 'what's the real price band / norm here', 'how do local leaders position themselves', 'research this market before we localise', 'what signals trust to buyers in X', or is about to launch/adapt in a market you haven't studied. Runs structured web research in the local language — local competitors and their signals, price bands, category conventions, review/trust sources, local terminology, taboos and regulations — and synthesises a compact perception profile the four moves consume. Inspired by Rory Sutherland's *Alchemy*. Routed to from psycho-logic; pair with cultural-context (the lens that tells you what to look for). 日本語・中文の相談(「現地の実態を調べて」「调研当地市场」)にも使う。
日本語の概要は準備中です。原文の説明を表示しています。
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
日本語の概要は準備中です。原文の説明を表示しています。