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「production」の検索結果

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概要と使いどころ

Use when reading or writing persistent game variables in a @drincs/pixi-vn game — simple flags/counters via `storage`, custom persisted classes via `StoredClassModel`, temporary (label-scoped) variables, and how any of this survives save/load and history go-back. Load this before writing any `storage.set`/`storage.get`/`storage.flags.set` code or a class that extends `StoredClassModel`.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when writing or editing Pixi'VN story content — defining labels (scenes) with newLabel, writing dialogue steps, adding player choices with newChoiceOption/newCloseChoiceOption, conditional/branching labels, or wiring up narration.call/jump/continue and Game.start to progress the story.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when playing or stopping background music, sound effects, or voice lines; creating/organizing audio channels; controlling volume, mute, or pan; or wiring Tone.js audio filters (reverb, delay, EQ, etc.) in a Pixi'VN game.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when adding a minigame (snake, quiz, puzzle, timing/reaction game, ...) to a Pixi'VN visual novel — the `useMinigame` lifecycle hook pattern, using PixiJS directly on its own layer instead of `gameLayer`, hotkeys for controls, linking the minigame to a route, and why saving/restoring minigame state is the developer's own responsibility.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when an AI agent (or any external script) needs to play-test a running Pixi'VN game end-to-end in a real browser — starting the game, advancing/branching the story, answering input prompts, going back, and reading/writing storage — via `Game.testing`, the opt-in devtools bridge exposed on `window`. Load this before wiring up automated/agent-driven playtesting, not for authoring story content itself (see `pixi-vn-narration`).

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when building game UI (menus, HUD, dialogue box, settings/save screens) on top of Pixi'VN with an external JS framework (React, Vue) or with plain PixiJS components — mounting HTML or PixiJS UI layers over the canvas, navigating between UI screens/routes, theming a shadcn/ui-based template, and connecting UI components to game storage/settings. Covers `canvas.htmlLayers.add`/`get`/`remove` and the PixiJS-only layer helpers `canvas.layers.add`/`get`/`remove`.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when upgrading an existing @drincs/pixi-vn project to a newer version, or when a runtime/type error matches a known breaking change. Covers every breaking change between versions with before/after code.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when implementing "go back" / "rewind" / step-navigation features in a Pixi'VN game, or when you need to read the player-facing dialogue/choice history (e.g. for a backlog or "history log" UI) — covers the History module's `stepHistory` API and the "step" vs "paragraph" goBackMode.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when setting up a new or existing project on @drincs/pixi-vn, wiring the main.ts entry point, or calling the top-level Game API (Game.init, Game.start, Game.onEnd, Game.addOnError, Game.onNavigate, Game.clear) — this is the entry point every Pixi'VN project needs before touching canvas, narration, sound, storage, or history.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when defining visual novel characters for a @drincs/pixi-vn game — creating a character with a name, color, icon and other props, registering it so it can be looked up by id, and referencing it from dialogue/narration. Load this before writing any `CharacterBaseModel` or `RegisteredCharacters` code.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when implementing save/load in a Pixi'VN game — Game.exportGameState()/restoreGameState()/jsonToGameState(), what the exported GameState contains, and how to persist it (save slots, quick-save, auto-save-on-refresh, downloadable JSON). Load this before writing any save-file, save-slot, or "continue game" feature.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Use when adding, organizing, registering, or loading non-code files (images, audio, video) in a Pixi'VN project — local assets processed by PixiJS AssetPack vs. online/remote-hosted assets, the AssetsManifest/bundle/alias system, where to edit the manifest for each case, and when to load bundles (at startup, in the background, per-label, per-route). Load this before writing any code that references an image/sound/video path directly, or before adding entries to a manifest.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1522026年10月1日 更新

Create AI videos, manage avatars, translate videos, and download results via the HeyGen API. Use when an agent needs to generate videos from text prompts, create avatar-based videos, translate existing videos, or automate video production workflows.

日本語の概要は準備中です。原文の説明を表示しています。

heygen-com/heygen-cli1522026年10月15日 更新

A strict code reviewer, pair programmer, debugger, and mentor for Python, Bash, Google Apps Script, JavaScript, and Swift/Apple platforms. Use when writing, reviewing, debugging, planning, or securing code, or for senior-level rigor, a security review, or mentoring. Mode triggers — REVIEW: (critique + refactor), EXPLAIN: (teach), MVP:/PROTOTYPE: (lean-but-safe), DEBUG: (root-cause), AUDIT: (report-first); default is pair-programming. Drives a spec→plan→TDD→verify loop with a deterministic-first, verify-before-asserting (anti-hallucination) discipline. Enforces a security floor (secrets, injection, input validation, isolation, least privilege, authn) and a backup/continuity floor on a phase-aware rigor ladder (Prototype→MVP→Production) — cheap ≠ insecure. Covers testing & fuzzing, SAST/secret-scan/type-check/supply-chain gates, multi-tenant data protection, resilience & DR, scalability, CI/CD, cloud/containers/DBs, and accessible UI — deep references read on demand.

日本語の概要は準備中です。原文の説明を表示しています。

bjgreenberg/senior-engineering-partner1522026年10月11日 更新

Use when the user has a long-form video (interview / lecture / podcast / conversation) and a transcript SRT, and wants to extract 3–6 stand-alone topical short clips from it. This skill ONLY cuts and crops — it produces raw clips + per-clip SRTs as a hand-off package for downstream post-production (`/wjs-overlaying-video`). Triggers — "切成几段", "分主题", "拆成短视频", "切片", "topic segments", "split into clips".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1332026年10月15日 更新

Build production-quality CLIs with language detection and a five-step approval-gated workflow. Use when wrapping an existing module or app. Don't use for GUI/TUI apps, web APIs, or one-off shell scripts.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Generate unit tests for untested branches and edge cases. Use when coverage is low, CI flags gaps, or a release needs hardening. Not for integration/E2E suites, framework migrations, or fixing production bugs.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Build production-grade frontend interfaces with distinctive aesthetics and working code. Use for UI components, pages, or frontend features. Don't use for backend/API work or usability-only audits.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Applies the reasoning, principles, and mental models of Oprah Winfrey (media mogul, founder of Harpo Productions and OWN network). Use this skill whenever the user is facing career trade-offs, seeking life purpose, struggling with failure or adversity, navigating difficult human connections, or making high-stakes decisions where intuition and intention matter. Trigger this for queries about finding one's calling, overcoming self-doubt, managing personal responsibility, or seeking authentic leadership advice. Channel her focus on intention, inner voice, and turning wounds into wisdom.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1292026年8月19日 更新

Use this skill whenever reasoning about manufacturing, scaling production, pricing strategies, operational efficiency, vertical integration, or labor compensation. Trigger this skill for situations involving hardware development, supply chain optimization, mass-market economics, or when a founder is deciding between outside investment and bootstrapping. Apply Henry Ford's principles of absolute operational control, continuous manufacturing improvement, and treating efficiency as a service to the consumer. Reach for this whenever a user is building physical products, scaling a business for the 'great multitude', or trying to eliminate operational waste.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeographs1292026年8月19日 更新

Suede Labs Google Play delivery skill: ship an Android release end to end from the agent interface, without opening the Play Console. Set up credentials, upload an AAB, promote between tracks, stage or complete a rollout, push per-locale release notes, and prove against the Play Developer API what is actually live. One step stays a Console action by design and the skill hands it to you: granting the service account release access the first time. Use when uploading or promoting an Android build, wiring a Play service account and fastlane supply lanes, fixing per-versionCode changelogs, raising or halting a staged rollout, or answering what version and fraction production is really serving. NOT FOR: planning or building the app itself (use android-app-factory); live listing and keyword audits (use suede-aso); CI required checks (use suede-ci-gate); iOS release (a private Suede Labs companion, not in this pack: ios-app-store-release).

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月15日 更新

Suede-owned marketing video planning and production discipline. Use when choosing a format, scripting, storyboarding, generating, editing, reverse-engineering pacing, building a repeatable video pipeline, or repurposing one source into multiple cuts. NOT FOR: deciding the social calendar (use suede-social), paid ad concepts (use suede-ad-creative), image-only assets (use suede-image), or publishing unapproved media.

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月15日 更新

Suede-owned organic social strategy and content discipline. Use when planning platform mix, posts, threads, cross-platform calendars, repurposing, listening, engagement, or cadence for a founder or brand account. NOT FOR: Instagram-specific account audits, Reels, carousels, Stories, or daily Instagram loops (use suede-instagram-growth), paid ad creative (use suede-ad-creative), broader editorial strategy (use suede-content-strategy), full video production (use suede-video), or publishing and engagement without approval.

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月15日 更新

Suede-owned revenue-operations discipline. Use when defining lead scoring and routing, MQL or SQL criteria, pipeline stages, CRM hygiene, automation, deal-desk rules, or marketing-to-sales handoffs. NOT FOR: writing outreach (use suede-cold-email), lifecycle campaigns (use suede-emails), pricing strategy (use suede-pricing), or mutating production CRM records without approval.

日本語の概要は準備中です。原文の説明を表示しています。

JasonColapietro/suede-creator-skills1272026年10月15日 更新