Recommend architecture patterns (monolith, microservices, serverless, modular monolith) based on scale, team size, and constraints. Use when cto-architect needs to select the right architectural approach for a new system or migration.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-cto-team☆ 1172025年12月18日 更新
Recommend technology stacks based on project requirements, team expertise, and constraints. Use when selecting frameworks, languages, databases, and infrastructure for new projects.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-cto-team☆ 1172025年12月18日 更新
Build and configure a GraphQL API backed by Neo4j using @neo4j/graphql v7 (current) or v5 (LTS). Covers Neo4jGraphQL constructor, getSchema(), assertIndexesAndConstraints(), type definitions with @node, @relationship (IN/OUT/UNDIRECTED), @cypher for custom resolvers, @authorization/@authentication for JWT/JWKS security, auto-generated queries/mutations, OGM programmatic access, subscriptions via CDC, and Apollo Federation. Use when writing typeDefs, securing fields, or wiring Neo4j to Apollo Server. Does NOT handle raw Cypher outside resolvers — use neo4j-cypher-skill. Does NOT cover Spring Data Neo4j entity mapping — use neo4j-spring-data-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月14日 更新
Import structured data into Neo4j — LOAD CSV, CALL IN TRANSACTIONS, neo4j-admin database import full (offline bulk), apoc.load.csv/json, apoc.periodic.iterate, driver batch writes. Covers method selection, header file format, type coercion, null handling, ON ERROR modes, CONCURRENT TRANSACTIONS, pre-import constraint setup, and post-import validation. Use when importing CSV/JSON/Parquet files, migrating relational data to graph, or bulk-loading large datasets. Does NOT handle unstructured document/PDF/vector chunking pipelines — use neo4j-document-import-skill. Does NOT handle live app write patterns (MERGE/CREATE) — use neo4j-cypher-skill. Does NOT handle neo4j-admin backup/restore/config — use neo4j-cli-tools-skill.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月14日 更新
Diagnoses and fixes slow Neo4j Cypher queries by reading execution plans, identifying bad operators (AllNodesScan, CartesianProduct, Eager, NodeByLabelScan), and prescribing fixes (indexes, hints, query rewrites, runtime selection). Use when a query is slow, when EXPLAIN or PROFILE output needs interpretation, when dbHits or pageCacheHitRatio are poor, when cardinality estimation diverges from actuals, or when deciding between slotted/pipelined/parallel runtimes. Covers USING INDEX / USING SCAN / USING JOIN hints, db.stats.retrieve, SHOW QUERIES, SHOW TRANSACTIONS, TERMINATE TRANSACTION. Does NOT write new Cypher from scratch — use neo4j-cypher-skill. Does NOT cover GDS algorithm tuning — use neo4j-gds-skill. Does NOT cover index/constraint creation syntax details — use neo4j-cypher-skill references/indexes.md.
日本語の概要は準備中です。原文の説明を表示しています。
neo4j-contrib/neo4j-skills☆ 1152026年10月14日 更新
Use when writing or changing PyTorch code — model, Dataset/DataLoader, training and evaluation loops, determinism, mixed precision, torch.compile, checkpoints with safetensors, Hugging Face models, ONNX export, and tests that run on CPU
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Use when a change trains a model, reports a metric, or touches seeds, data or model versions, the lockfile, MLflow or DVC — what every run must log, seeding, environment pinning, data versioning and keeping tests off the shared tracking server
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月15日 更新
Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.
日本語の概要は準備中です。原文の説明を表示しています。
jiahuiqu17/paper-signal☆ 1092026年8月12日 更新
Tmux skill for running background tasks. Use this skill when: 1. Before any tasks that can potentially run for more than 2 minutes (e.g.: package install, many tests, model training) 2. Before any tasks that are expected to run indefinitely in background (e.g.: web servers, port forwarding) 3. Bash tool reports `timeout after 120000ms` 4. User request to run tasks in background
日本語の概要は準備中です。原文の説明を表示しています。
archibate/dotfiles-opencode☆ 1082026年4月29日 更新
Structured pre-design questioning to surface hidden constraints before any architecture decision is locked in. Forces the architect/auditor/reviewer to enumerate what they DON'T know before proposing.
日本語の概要は準備中です。原文の説明を表示しています。
avelikiy/great_cto☆ 1032026年10月14日 更新
Front-door router for the product-shots ecosystem. Clarifies underspecified visual creation requests through a 4-stage state machine, injects platform visual DNA (Amazon + 7 social platforms) and industry visual DNA (7 industries), enforces a unified Negative Constraints prompt patch, then routes to one of five downstream business skills (product-shots-main-image / product-shots-detail-page / product-shots-multi-angle / product-shots-ad-creative / product-shots-social-post). Use when the user says "I need a product image", "design something for my listing", "I need content for Instagram", "make an ad for me", "make a cover image", "create a post", "做一个商品图", "帮我做个详情页", "帮我做个广告图", "做一个社媒图", "做一张图", "帮我设计", "做个封面" — i.e. any underspecified visual creation request that needs clarification before generation. This is the intent-routing hub of the product-shots ecosystem.
日本語の概要は準備中です。原文の説明を表示しています。
motiful/product-shots☆ 1022026年6月8日 更新
How the Risk Manager writes the desk's risk limits with the user, sizes every proposed trade from live account state and Hyperliquid's real constraints, checks the book, and issues a PASS or REJECT with exact ticket fields. Use for setting up or changing limits, sizing any trade, and answering "how's the book".
日本語の概要は準備中です。原文の説明を表示しています。
galleonlabs/hypergrok-trading-desk☆ 1012026年10月14日 更新
Executes an existing implementation plan task by task, preserving its interfaces and constraints, running focused checks after each slice, and stopping when the repository differs from the plan. Use when a written plan or approved checklist already exists. Not for inventing the plan, debugging an unexplained failure, or broad unscoped cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Explores ambiguous product or engineering intent before implementation, clarifies users, constraints, alternatives, risks, and acceptance criteria, and turns the result into an approved design direction. Use for a new feature, subsystem, creative UI, architecture change, or unclear request. Not for an already-scoped bug fix, an existing implementation plan, or a narrow code review.
日本語の概要は準備中です。原文の説明を表示しています。
thiientv/godmode☆ 972026年8月26日 更新
Sizes models and token budgets using Kaplan/Chinchilla scaling laws. Use when reasoning about compute-optimal N and D, tokens-per-parameter ratios, or over-training tradeoffs.
日本語の概要は準備中です。原文の説明を表示しています。
vasilyu1983/AI-Agents-public☆ 972026年10月12日 更新
Knowledge and utilities for creating animated GIFs optimized for Slack. Provides constraints, validation tools, and animation concepts. Use when users request animated GIFs for Slack like "make me a GIF of X doing Y for Slack."
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Stop and consult this skill whenever your response would include specific facts about Anthropic's products. Covers: Claude Code (how to install, Node.js requirements, platform/OS support, MCP server integration, configuration), Claude API (function calling/tool use, batch processing, SDK usage, rate limits, pricing, models, streaming), and Claude.ai (Pro vs Team vs Enterprise plans, feature limits). Trigger this even for coding tasks that use the Anthropic SDK, content creation mentioning Claude capabilities or pricing, or LLM provider comparisons. Any time you would otherwise rely on memory for Anthropic product details, verify here instead — your training data may be outdated or wrong.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Claude adapter for mapping unfamiliar PlainTab modules, related files, callers, and constraints before editing.
日本語の概要は準備中です。原文の説明を表示しています。
kaininx/PlainTab☆ 942026年5月27日 更新
Use when the user wants to turn a static scene, character images, aerial map, drawn path, or route-control image into an immersive first-person FPV AI video prompt, especially Seedance/Kling/Runway/Veo style one-shot videos with numbered stop markers, red-line path control, world-map flythroughs, camera route planning, variable character counts, non-human POVs such as drones, pets, robot vacuums, character references, timed interactions, dialogue, spatial audio, and negative constraints.
日本語の概要は準備中です。原文の説明を表示しています。
zhouwei713/fpv-immersive-video-prompting☆ 942026年6月10日 更新
Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 932026年10月13日 更新
Create tasteful circular/orbital HUD and aura animations around a Blender subject using source-derived arcs, dots, dashes, opacity, parallax, and restrained motion. Use when decorative circles, halos, orbit markers, scanner rings, or HUD effects must correlate with a logo/mascot rather than looking like random oversized rings.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 932026年10月13日 更新
Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 932026年10月7日 更新
Train one of AgentDB's 9 RL algorithms on a stream of episodes. Use when the user has accumulated successful/failed episodes and wants to derive a policy, or when a task type is repeated enough to benefit from RL routing.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentdb☆ 922026年10月12日 更新
Automated coordination, formatting, and learning from Claude Code operations using intelligent hooks with MCP integration. Includes pre/post task hooks, session management, Git integration, memory coordination, and neural pattern training for enhanced development workflows.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentdb☆ 922026年10月12日 更新