Local ComfyUI / Stable Diffusion SDXL partial-asset generation workflow. Use for ComfyUI, stable diffusion, SDXL, LoRA, badge, cap, plaque, panel fragment, UCUF partial asset exploration, and saving generated PNGs from the local backend.
日本語の概要は準備中です。原文の説明を表示しています。
eaglhuang/3klife☆ 32026年10月14日 更新
Manage Canva designs, assets, and folders via the Connect API. WHAT IT CAN DO: - List/search/organize designs and folders - Export finished designs (PNG/PDF/JPG) - Upload images to asset library - Autofill brand templates with data - Create blank designs (doc/presentation/whiteboard/custom) WHAT IT CANNOT DO: - Add content to designs (text, shapes, elements) - Edit existing design content - Upload documents (images only) - AI design generation Best for: asset pipelines, export automation, organization, template autofill. Triggers: /canva, "upload to canva", "export design", "list my designs", "canva folder".
日本語の概要は準備中です。原文の説明を表示しています。
danstrem2/clawdbot-skill-master-pack☆ 22026年2月1日 更新
OpenClawのmacOS安定版リリースで、署名、Appleの公証、配布ファイルと更新情報の公開を進めます。事前検証や失敗した処理の再開、公開後の確認も扱います。
- OpenClawのmacOS安定版公開
- 署名・公証用の認証情報の検証
- 失敗したmacOSリリースの再開
openclaw/openclaw☆ 39.2万2026年10月13日 更新
参考動画の色調とカットの長さを測定し、再利用できるスタイル素材にまとめるスキル。色変換用のLUT、静止画、重ね合わせ素材、生成モデル向けの仕様を作ります。
- 参考動画の色調を素材化したいとき
- 似たテンポのためにカット間隔を測る
- ジャンル別のスタイル素材集づくり
affaan-m/ECC☆ 27.9万2026年10月12日 更新
公開後のURLを点検し、ページやAPIの応答、配信ファイル、継続通信、表示速度の悪化を確認します。単発チェック、一定期間の監視、本番と検証環境の比較に対応します。
- デプロイ後の本番・検証環境の点検
- マージや依存更新後に修正を確認したいとき
- 公開直後のサイトを継続監視したいとき
affaan-m/ECC☆ 27.9万2026年10月12日 更新
Brand voice, visual identity, messaging frameworks, asset management, brand consistency. Activate for branded content, tone of voice, marketing assets, brand compliance, style guides.
日本語の概要は準備中です。原文の説明を表示しています。
nextlevelbuilder/ui-ux-pro-max-skill☆ 13.6万2026年10月12日 更新
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
openai/codex☆ 12.9万2026年10月13日 更新
Use when reviewing image assets, markup, and CDN or build transforms related to Set explicit width and height on images. Check encoded size, rendered size, loading strategy, and above-the-fold impact together. Separate real CLS risks from tiny decorative SVGs or ornament-only assets that are unlikely to move surrounding content.
日本語の概要は準備中です。原文の説明を表示しています。
thedaviddias/Front-End-Checklist☆ 7.4万2026年10月6日 更新
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
openinterpreter/openinterpreter☆ 6.9万2026年10月11日 更新
Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Upload large Remotion repository assets to the Cloudflare R2 bucket behind remotion.media and replace local public/ assets with hosted URLs. Use when a file is too large for Git or when a PR should avoid committing media binaries by hosting them on remotion.media.
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/remotion☆ 6.4万2026年10月13日 更新
Upload a Remotion Element's preview assets to remotion.media and replace local preview URLs. Use when given an Element slug, or when exactly one Element's preview assets are present in the current worktree.
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/remotion☆ 6.4万2026年10月13日 更新
Use when rendering or replacing Remotion homepage creator strip videos, especially transparent Chrome WebM and Safari MP4 assets copied into both promo-pages and docs.
日本語の概要は準備中です。原文の説明を表示しています。
remotion-dev/remotion☆ 6.4万2026年10月13日 更新
When the user wants to create competitor comparison or alternative pages for SEO and buyer-facing use. Also use when the user mentions 'alternative page,' 'vs page,' 'competitor comparison,' 'comparison page,' '[Product] vs [Product],' '[Product] alternative,' 'competitive landing pages,' 'how do we compare to X,' 'competitor teardown,' 'audit our competitor pages,' 'are our comparison pages out of date,' or 'competitive asset audit.' Use this for any content that positions your product against competitors. Covers four formats: singular alternative, plural alternatives, you vs competitor, and competitor vs competitor. For auditing existing claims (not researching competitors from scratch, which is competitor-profiling; not technical SEO on these pages, which is seo-audit), use the asset audit here. For internal battle cards and sales-specific competitor docs, see sales-enablement.
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/marketingskills☆ 5.5万2026年10月14日 更新
Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/CLI-Anything☆ 5.2万2026年9月22日 更新
Asset allocation theory and optimizer usage — MPT / Black-Litterman / risk budgeting / all-weather strategy, including guides for 5 optimizers and rebalancing rules.
日本語の概要は準備中です。原文の説明を表示しています。
HKUDS/Vibe-Trading☆ 3.5万2026年10月12日 更新
Runs the owner's content operation as a standing thing rather than a one-off: keeps a rolling posting calendar, learns the owner's voice, generates on-brand Canva graphics, writes captions that sound like them, repurposes one asset into every channel format, and stages posts for approval instead of publishing on its own. Pulls product photos and prices from Shopify when connected; with no connectors, drafts the calendar and asset briefs for manual posting. Use this whenever the owner talks about posting, content, or social — including "I need to post more," "we've gone quiet on Instagram," "what should we post this month," "make the content," "give me a month of posts," "write this in my voice," "repurpose this," or "set up our content calendar." Reach for it for a single post as readily as for a full quarter. One handoff: a finished, approved campaign brief goes to canva-creator; this skill owns the standing operation.
日本語の概要は準備中です。原文の説明を表示しています。
anthropics/knowledge-work-plugins☆ 3万2026年10月12日 更新
Chief Data Officer advisory for startups: AI training data rights and consent provenance, data product strategy (warehouse vs lakehouse vs mesh, build-vs-buy), B2B customer-data-as-asset valuation and M&A readiness, data team org evolution. Use when deciding whether to train models on customer data, choosing data architecture, valuing data for fundraising or M&A, sequencing data hires, or when user mentions CDO, chief data officer, data strategy, data mesh, lakehouse, training data, data product, data monetization, or customer data asset. NOT a tactical data engineering skill — strategic decisions only.
日本語の概要は準備中です。原文の説明を表示しています。
alirezarezvani/claude-skills☆ 2.8万2026年8月30日 更新
Generate or edit raster images when the task benefits from AI-created bitmap visuals such as photos, illustrations, textures, sprites, mockups, or transparent-background cutouts. Use when Codex should create a brand-new image, transform an existing image, or derive visual variants from references, and the output should be a bitmap asset rather than repo-native code or vector. Do not use when the task is better handled by editing existing SVG/vector/code-native assets, extending an established icon or logo system, or building the visual directly in HTML/CSS/canvas.
日本語の概要は準備中です。原文の説明を表示しています。
openai/skills☆ 2.8万2026年9月9日 更新
Per-asset visual specs plus AI generation prompts from GDDs and character profiles. After the art bible.
日本語の概要は準備中です。原文の説明を表示しています。
Donchitos/Claude-Code-Game-Studios☆ 2.6万2026年10月8日 更新
Recipe: produce a Kortix image (hero, OG card, social card, thumbnail, cover, blog image, illustration, UI asset). Load kortix-brand first. This skill covers sizes, tools, generation, compositing and export. Use when the user asks to create, art-direct or revise an image for Kortix, agents, sandboxes, coding workflows, launch assets, thumbnails or covers.
日本語の概要は準備中です。原文の説明を表示しています。
kortix-ai/suna☆ 2万2026年10月13日 更新
Defensive threat modeling and risk management for your own estate — map where sensitive data lives across your asset graph, run compromise scenarios (what a hacked asset exposes, its blast radius, how you'd respond), and maintain a persistent risk register with likelihood×impact scoring, owners, mitigations, and review cadence via a deterministic CLI. All real data stays in your private USER tree; this skill is code only. USE WHEN threat model, threat modeling, risk register, risk assessment, what if X got hacked, compromise scenario, blast radius, sensitive data map, where is our sensitive data, data classification, risk review, add a risk, accept a risk, security risk posture. NOT FOR active pentesting or exploitation (use an offensive-security skill), world-scale futures stress-testing of ideas (use WorldThreatModel), or executing incident response (use your incident-response runbooks — this skill plans them).
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月14日 更新
Upload local assets (images, mockups, extracted HTML, design markdown) to a Stitch project. ALWAYS use this skill when you need to upload visual assets, HTML pages, or design docs to Stitch, particularly when direct MCP tool calls fail or truncate due to base64 token limits.
日本語の概要は準備中です。原文の説明を表示しています。
google-labs-code/stitch-skills☆ 8,4922026年8月18日 更新