This skill should be used when the user asks to create a new skill, repair an existing skill, improve trigger descriptions, reorganize skill structure, or make a Claude skill more reusable and internally consistent.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
This skill should be used when the user asks to create a new skill, repair an existing skill, improve trigger descriptions, reorganize skill structure, or make a Claude skill more reusable and internally consistent.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create a slash command", "add a command", "write a custom command", "define command arguments", "use command frontmatter", "organize commands", "create command with file references", "interactive command", "use AskUserQuestion in command", or needs guidance on slash command structure, YAML frontmatter fields, dynamic arguments, bash execution in commands, user interaction patterns, or command development best practices for Claude Code.
日本語の概要は準備中です。原文の説明を表示しています。
APSA style checker for Quarto (.qmd) files. Checks numbers, capitalization, abbreviations, italics, in-text citations, titles of works, neutral and unbiased language, and APSA-specific terminology against the APSA Style Manual for Political Science (2018, updated 2023). Produces a structured markdown report organized by document section — never modifies the source file. Use when asked to check APSA style, fix citations, review capitalization, check number formatting, or flag biased language in a .qmd document. For grammar, spelling, and punctuation, use the proofread skill instead. Supports an optional output-file argument and an optional @sec-label argument to restrict checking to one section.
日本語の概要は準備中です。原文の説明を表示しています。
Expert copy editor for Quarto (.qmd) files. Checks grammar, spelling, punctuation, and academic writing quality. Produces a structured markdown report organized by document section — never modifies the source file. Use when asked to proofread, check grammar, fix typos, or review prose in a .qmd document. For APSA style rules (numbers, citations, capitalization, abbreviations, neutral language), use the apsa-style skill instead. Supports an optional output-file argument and an optional @sec-label argument to restrict checking to one section.
日本語の概要は準備中です。原文の説明を表示しています。
Prose quality checker for Quarto (.qmd) files, grounded in William Zinsser's *On Writing Well* (30th Anniversary Edition). Checks for clutter, weak verbs, hollow qualifiers, clichés, inflated academic voice, poor leads and endings, pronoun and tense inconsistency, and unclear explanation. Produces a structured markdown report organized by document section — never modifies the source file. Use when asked to improve prose quality, tighten writing, reduce clutter, or apply Zinsser's writing principles to a draft. For grammar and punctuation, use the proofread skill. For APSA style rules, use the apsa-style skill. Supports an optional output-file argument and an optional @sec-label argument to restrict checking to one section.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a new research project with standard directory structure, CLAUDE.md template, and documented README. Use this at the start of every new project to ensure consistent organization.
日本語の概要は準備中です。原文の説明を表示しています。
专业Marp演示文稿制作助手。支持完整工作流程:工作空间初始化、内容分析、slides制作、多维度审阅、中文语言规范审阅(中文演示文稿)、PNG转换检查、终稿确定。所有产出物集中管理在项目工作文件夹中。当用户提到"制作slides"、"做PPT"、"演示文稿"、"Marp"、"幻灯片"、"presentation"等关键词时自动启用。Professional Marp presentation assistant with complete workflow: workspace initialization, content analysis, slide creation, multi-dimensional review, Chinese language review (for Chinese presentations), PNG conversion check, and finalization. All outputs organized in project workspace.
日本語の概要は準備中です。原文の説明を表示しています。
This skill covers game-theoretic methods in structural econometrics and industrial organization. Use when the user is working with strategic interactions, equilibrium analysis, or game-theoretic structural models — including entry games, conduct testing, auction models with strategic bidding, bargaining, or matching markets. Triggers on "Nash equilibrium", "subgame perfect", "best response", "strategic interaction", "entry game", "conduct testing", "auction", "mechanism design", "matching market", "bargaining", "BNE", "Bayesian Nash", "static game", "dynamic game", "repeated game", "multiple equilibria", "equilibrium selection", "discrete game", "oligopoly", "game-theoretic", "player", "payoff", "strategy", "dominant strategy", "Bresnahan-Reiss", "Ciliberto-Tamer", "partial identification", "set identification", or markup test.
日本語の概要は準備中です。原文の説明を表示しています。
Project directory organization and script naming conventions for research
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user asks to "create a slash command", "add a command", "write a custom command", "define command arguments", "use command frontmatter", "organize commands", "create command with file references", "interactive command", "use AskUserQuestion in command", or needs guidance on slash command structure, YAML frontmatter fields, dynamic arguments, bash execution in commands, user interaction patterns, or command development best practices for Claude Code.
日本語の概要は準備中です。原文の説明を表示しています。
How to work in a Knowledge Base project (the `knowledge-base` starter pack). Read when the project has the three-layer source-grounded layout — `external-sources/` → `research/` → `articles/` — or when asked how this project is organized. Carries the layer model, per-folder rules, status flows, and log discipline so this guidance does NOT live inside template bodies or log.md. The three procedures live elsewhere: ingest in the platform `open-knowledge` skill, research and consolidate as their own sibling skills in this pack. Complements the platform `open-knowledge` skill; does not replace it.
日本語の概要は準備中です。原文の説明を表示しています。
How to work in a Software Lifecycle project (the `software-lifecycle` starter pack): proposals → decisions → specs → postmortems, plus guides. Read when the project has these folders, or when asked how this project is organized. Carries the doc lifecycle, status flows, and per-folder agent behaviors so that guidance does not live inside template bodies or folder descriptions. The five workflows — frame a proposal, write a spec, record a decision, write a postmortem, review a design — each ship as their own sibling skill in this pack. Complements the platform `open-knowledge` skill; does not replace it.
日本語の概要は準備中です。原文の説明を表示しています。
Create new Claude Code Skills with proper YAML frontmatter, progressive disclosure structure, and complete directory organization. Use when you need to build custom skills for specific workflows, generate skill templates, or understand the Claude Skills specification.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting any task the organization may already have an approved skill, prompt, MCP server, or Agent for: reviewing code, a commit, a diff, or a pull request; writing tests or documentation; querying a database, API, or service; automating a browser or web page; running untrusted code; connecting to a SaaS tool; drafting, researching, or any other substantive work. The user will not mention Observal: the task type is the trigger. Check what is already installed, then run observal discover search as the first action, before reading the repository or working from scratch. Also use when the user wants to log in, configure Observal, inspect local harness setup, share or open a repository Agent share, manage a teamspace or invitation, process inbox items, check installed registry items, or call an endpoint without a dedicated command.
日本語の概要は準備中です。原文の説明を表示しています。
Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.
日本語の概要は準備中です。原文の説明を表示しています。
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Turn one approved master still into a character's whole animated sprite set - one image-to-video clip per action (idle, walk, run, attack, jump, hurt, cast and so on), all from that still, generated through generate2dmedia route_media.py (the xAI API when a key is configured, else the local Grok CLI) - then gate each take, key it with a soft matte, register it to the master, pick loops or retime actions, finish (HD by default, pixel on request) and package fixed-canvas frames, alpha WebM, packed MP4 for iPhone and a PNG fallback with engine metadata and a JS runtime. Also processes a supplied clip. Use for character and creature animation, fluid motion and any video-to-sprite work. Not for FX, icon or prop sheets (generate2dsprite), maps or plate loops (generate2dmap), code-drawn animation (codeart2d, only on request) or calling a video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Make game-ready 2D characters, creatures, props, icons and FX as master stills, sprite sheets or animation clips. Plan size, motion and finish; generate the art (image generation is the default, through generate2dmedia route_media.py - the API when a key is configured, else the local Codex or Grok CLI); approve one master still per character; then key, slice, register, scale, palette, QA and export frames for a game engine (Aseprite JSON, Godot SpriteFrames or Sprite3D). HD finish by default, pixel finish on request. Character animation is one image-to-video clip per action from the master (video2dsprite); sheets are for FX, icons and props. Use for sprites, masters, sheets, frame-by-frame animation and packaging frames from any source. Not for maps, tiles or backgrounds (generate2dmap), video clips (video2dsprite), code-drawn art (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
Inspect or change the sidebar thread list's layout preferences: organization mode, sort, section order, hidden groups, collapsed groups, and thread row actions.
日本語の概要は準備中です。原文の説明を表示しています。
整理菜单与品鉴笔记,保留真实感受并对照相关用餐经历。
日本語の概要は準備中です。原文の説明を表示しています。
Harvest experiment issue reports and curate docs/reports/index.md only when explicitly requested.
日本語の概要は準備中です。原文の説明を表示しています。
XML sitemap audit — find and fix the sitemap problems that quietly waste crawl budget and slow indexing. Discovers the sitemap (robots.txt, /sitemap.xml, sitemap index), validates structure and size limits, and cross-checks the URLs it lists against reality: non-200 / redirected / noindex / canonicalized-away URLs that shouldn't be in a sitemap, plus indexable pages that are missing from it. Reviews lastmod accuracy, sitemap-index organization, and robots.txt reference. Use this skill whenever the user asks about sitemaps, sitemap errors in Search Console, "sitemap couldn't fetch / has errors", crawl budget, pages not getting indexed, or whether their sitemap is clean. Trigger on: "sitemap", "sitemap.xml", "XML sitemap", "sitemap errors", "sitemap audit", "couldn't fetch sitemap", "crawl budget", "pages not indexed sitemap", "sitemap index", "lastmod", "robots.txt sitemap", or any sitemap/crawl-coverage question. For a full-site SEO audit use /seo-analysis; for broken links use /broken-link-checker.
日本語の概要は準備中です。原文の説明を表示しています。
Modular Code Organization
日本語の概要は準備中です。原文の説明を表示しています。
Recover deleted GitHub content using the Wayback Machine and Archive.org APIs. Use when repositories, files, issues, PRs, or wiki pages have been deleted from GitHub but may persist in web archives. Covers CDX API queries, URL patterns, and systematic recovery workflows.
日本語の概要は準備中です。原文の説明を表示しています。