MSBuild property definition patterns: conditional defaults, composition/concatenation, path normalization, trailing slash handling, TFM detection helpers, and property evaluation order. Only activate in MSBuild/.NET build context. USE FOR: diagnosing and fixing MSBuild property definition issues in .props or .csproj files, reviewing and fixing shared property configuration anti-patterns, fixing DefineConstants or NoWarn being overwritten instead of appended, fixing unconditional property assignments that prevent project-level overrides, fixing unquoted conditions that fail when properties are empty, fixing hardcoded paths that break cross-platform builds, setting property defaults that can be overridden, understanding property evaluation order and last-write-wins semantics. DO NOT USE FOR: props vs targets placement (use directory-build-organization), item operations (use item-management), target structure (use target-authoring), general anti-patterns (use msbuild-antipatterns), non-MSBuild build systems.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath. Only activate in MSBuild/.NET build context. USE FOR: builds failing with 'Cannot create a file when that file already exists', 'The process cannot access the file because it is being used by another process', intermittent build failures that succeed on retry, missing outputs in multi-project builds, multi-targeting builds where project.assets.json conflicts. Diagnoses when multiple projects or TFMs write to the same bin/obj directories due to shared OutputPath, missing AppendTargetFrameworkToOutputPath, or extra global properties like PublishReadyToRun creating redundant evaluations. DO NOT USE FOR: file access errors unrelated to MSBuild (OS-level locking), single-project single-TFM builds, non-MSBuild build systems. INVOKES: binlog MCP server tools (overview, projects, evaluations, properties, double_writes); falls back to dotnet msbuild binlog replay + grep when the MCP is unavailable.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Guide for modernizing and migrating MSBuild project files to SDK-style format. Only activate in MSBuild/.NET build context. USE FOR: converting legacy .csproj/.vbproj with verbose XML to SDK-style, migrating packages.config to PackageReference, removing Properties/AssemblyInfo.cs in favor of auto-generation, eliminating explicit <Compile Include> lists via implicit globbing, consolidating shared settings into Directory.Build.props. Indicators of legacy projects: ToolsVersion attribute, <Import Project="$(MSBuildToolsPath)">, .csproj files > 50 lines for simple projects. DO NOT USE FOR: projects already in SDK-style format, non-.NET build systems (npm, Maven, CMake), .NET Framework projects that cannot move to SDK-style. INVOKES: dotnet try-convert, upgrade-assistant tools.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Run taste-informed design reviews using Observation > Principle > Question. Use when facilitating design critiques, improving feedback quality on a team, or building a shared vocabulary for quality.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Structured taste breakdowns of real products. The format for making taste observations legible and shareable. Use when analyzing products, writing case studies, documenting design observations, or teaching through example.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Build a reference system that returns the right reference in under 60 seconds. Use when setting up a design reference library, reorganizing existing collections, or helping teams build shared reference systems.
日本語の概要は準備中です。原文の説明を表示しています。
Dragoon0x/taste-skills☆ 62026年2月27日 更新
Implement ONE tdmcp tool from a spec — the canonical file pattern (Zod schema + …Impl + register… ToolRegistrar), a bridge Python payload via buildPayloadScript, and an offline msw unit test — touching only new files, never shared registries. Use when coding/implementing/writing a tdmcp tool, generator, effect, control, CHOP/TOP/SOP builder, or Python bridge work, especially when several features are built in parallel.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Wire builders' isolated tdmcp tool files into the shared registries, CLI, and docs as a single writer, conflict-safe, and confirm a green typecheck + build. Use when integrating/wiring/registering new tdmcp tools, adding their CLI commands, resolving build breaks after parallel feature work, or merging several builders' files into the registry without conflicts.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Turn the current project website into a short, polished, shareable launch video using Hyperframes. Post-shipping release hook. Use when someone says "/brag", "make a launch video", or wants to showcase what they shipped.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Use when facing 2+ independent tasks — "in parallel", "independent tasks", "multiple unrelated failures", "different test files or subsystems" — that can be worked on without shared state or sequential dependencies. Dispatch one agent per independent slice, each with only the context it needs, even when the user did not ask for subagents explicitly.
日本語の概要は準備中です。原文の説明を表示しています。
hybridlabor-api/aos☆ 62026年10月14日 更新
Multi-agent SWE team built on the Workshop model. Full-stack vertical workers, meeting room with @mention notification, private pipes, shared task board. Git worktree isolation, Leader-driven coordination. Mixed Codex/Claude Code engine. Use when a task needs engineering depth beyond a single agent. NOT for simple task parallelism (use agent-task-orchestration) or design discussions (use agent-brainstorm).
日本語の概要は準備中です。原文の説明を表示しています。
northseadl/norix-skills☆ 62026年4月10日 更新
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Browse, inspect, re-export, embed, or iterate on videos that already exist in the user's Ozor.ai account. Use this skill whenever the user wants to work with past or in-progress Ozor videos rather than create a new one — e.g. 'list my Ozor videos', 'show my recent videos', 'what's the status of my last video', 'get the embed code for that video', 'download my last Ozor video', 'share link for the explainer I made', 'check on the export', 'send a follow-up edit to that video', 'show the plan for video X', 'render that video again at 9:16', 'is the job done yet'. This skill orchestrates list_videos, get_video, get_job, get_plan, update_plan, send_message, wait_for_job, export_video, wait_for_export, and get_embed_code. Do NOT use this skill to create a new video from scratch — use ozor-generate, ozor-document-video, or ozor-url-to-video.
日本語の概要は準備中です。原文の説明を表示しています。
Mintii-Labs/ozor-skills☆ 62026年5月28日 更新
Generate an AI video end-to-end on Ozor.ai from a short text brief. Use this skill whenever the user wants to actually create a video (not just write a prompt) from a creative description, idea, or short brief — e.g. 'make me a video about X', 'generate a launch video for Y', 'create an explainer for Z', 'render a video', 'produce a 30s ad about ...', 'spin up a quick video for our new feature'. This skill runs the full Ozor MCP pipeline: generate_video → wait_for_job → export_video → wait_for_export → get_embed_code, and returns the shareUrl, editorUrl, downloadUrl, and a ready-to-paste <iframe> embed. Do NOT use this skill when the input is a document/PDF/PPTX/deck/URL — use ozor-document-video or ozor-url-to-video instead.
日本語の概要は準備中です。原文の説明を表示しています。
Mintii-Labs/ozor-skills☆ 62026年5月28日 更新
Build iOS App Clips with invocation URLs, NFC, QR codes, App Clip Codes, Safari banners, Maps, Messages, and shared App Group data handoff to the full app. Covers target setup, experience configuration, size limits, NSUserActivity handling, SKOverlay promotion, location confirmation, and capability limits. Use when creating App Clips or wiring App Clip invocation and full-app migration.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Implement, review, or improve CloudKit and iCloud sync in iOS/macOS apps. Use when working with CKContainer, CKRecord, CKQuery, CKSubscription, CKSyncEngine, CKShare, NSUbiquitousKeyValueStore, or iCloud Drive file coordination; when syncing SwiftData models via ModelConfiguration with cloudKitDatabase; when handling CKError codes for conflict resolution, network failures, or quota limits; or when checking iCloud account status before performing sync operations.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Runs a comprehensive 20-point code quality audit on a "vibe-coded" codebase that was shipped fast and now needs hardening. Use this skill whenever the user mentions vibe coding, vibe audit, code audit, code review, code cleanup, hardening a prototype, productionizing a codebase, technical debt cleanup, or asks Claude to "audit my code", "review my codebase", "clean up my project", or check a freshly-shipped project for common quality issues. Also use when a user shares a repo and asks what's wrong with it or how to make it production-ready.
日本語の概要は準備中です。原文の説明を表示しています。
nateslabach/skills☆ 62026年9月29日 更新
Transform transcripts, conversations, or raw notes into shareable content — either multiple social posts OR a single long-form article. Learns style from user's published content. Handles transcripts of any length (tested up to 5500+ lines / 90+ min). Use when user: (1) provides transcript/conversation/recording and wants social content, (2) asks to "turn recording/notes into posts", (3) mentions generating content from recordings/notes, (4) needs multiple publishable pieces from single source, (5) asks to write an article from a transcript — e.g. "write an article/long-form", "organize into an article", "write up this session", "turn this talk into a blog post", "deep dive". Social mode outputs 2-15 ready-to-publish pieces. Article mode outputs a structured long-form piece (3000-10000+ chars) written section-by-section.
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/skills☆ 62026年6月29日 更新
This skill should be used when the user asks to "优化简历", "resume optimization", "简历诊断", "tailor resume to JD", "改简历", "resume review", "简历优化助手", or when the user mentions "校招", "社招", "ATS", "JD匹配", "Word批注", shares a .docx resume path alongside a job description, or wants to match their resume to a specific job posting. Also triggers on "resume expert", "HR feedback", "interview prep with resume".
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/skills☆ 62026年6月29日 更新
Manual testing + bug filing for Enterprise / SaaS products. Parses a Feishu test doc (scope + repo + bitable URL), observes staging via claude-in-chrome, captures DOM/console/network/screenshot evidence, then dual-tracks each finding — Feishu Bitable record (with attachments) + GitHub issue (<REPO>#<ISSUE_NUMBER> format — English-primary, Chinese collapsed, R2-hosted screenshots, matching type label). Enforces dedup across bitable + GitHub issues + PRs, and mandatory P0/P1/P2 priority prompt when unclear. Trigger whenever the user says "test and report", "test and report side-by-side", "start system testing", "experience staging", "collaborate on bug filing", "collect feedback", a shared Feishu testing doc, a bitable URL + finding, or any UX/bug needing both bitable + GitHub tracking. Do NOT use for writing product code, PR review, CI debugging, or general "how do I use this product" questions — those go to normal dev / PR-review / support flows.
日本語の概要は準備中です。原文の説明を表示しています。
CherryHQ/skills☆ 62026年6月29日 更新
Convex UI component patterns from the live Storybook preview. Use when building React components, forms, modals, navigation, feedback states, or app layouts that should match the current Convex design system. Applies to both shared primitives and dashboard style product UI.
日本語の概要は準備中です。原文の説明を表示しています。
waynesutton/teleprompter☆ 52026年6月28日 更新
Shared foundation for all human-voice writing skills. Load before any profession-specific skill. Contains: burstiness principle, perplexity principle, soul injection techniques, community-discovered AI patterns with sources, additional core patterns, banned AI vocabulary, and scoring rubric.
日本語の概要は準備中です。原文の説明を表示しています。
Agistra/agistra.dev☆ 52026年10月7日 更新
Expert in building shareable generator tools that go viral - name generators, quiz makers, avatar creators, personality tests, and calculator tools. Covers the psychology of sharing, viral mechanics, and building tools people can't resist sharing with friends. Use when: generator tool, quiz maker, name generator, avatar creator, viral tool.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新
This skill should be used when the user asks to "set up a web server", "configure HTTP or HTTPS", "perform SNMP enumeration", "configure SMB shares", "test network services", or needs guidance on configuring and testing network services for penetration testing labs.
日本語の概要は準備中です。原文の説明を表示しています。
AxelMrak/ai☆ 52026年2月20日 更新