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design-critique

Run taste-informed design reviews using Observation > Principle > Question. Use when facilitating design critiques, improving feedback quality on a team, or building a shared vocabulary for quality.

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Design Critique

Better critique structure. Better design output.

How to use

  • /design-critique Apply design critique constraints to feedback in this conversation.

Constraints

Critique Format

  • MUST use: Observation > Principle > Question for every piece of feedback
  • MUST start with intent: "What were you optimizing for?" before evaluating
  • MUST name tradeoffs, not flaws: "You chose density, which gives power users fast access but makes first-time experience overwhelming"
  • MUST separate craft feedback (alignment, consistency) from taste feedback (should this exist at all?)
  • NEVER give feedback as commands ("make the button blue"). Give direction ("the CTA needs more visual separation").

Running a Critique Session

  • 5 minutes: everyone silently writes 3 specific observations. No vague words.
  • 10 minutes: go around the room. Each person shares one observation. No repeats.
  • 10 minutes: discuss disagreements. Where two people see different things, learning happens.
  • 5 minutes: name the principle. One-sentence lesson from this review.

For Receiving Feedback

  • SHOULD ask "why" before reacting (genuinely, not defensively)
  • MUST distinguish between preference feedback and principle feedback
  • SHOULD write down feedback you disagree with. Review it a day later.

Anti-Patterns

  • Vague positives ("looks great!") that teach nothing
  • Prescriptive commands instead of directional questions
  • Mixing critique of concept with critique of execution in the same breath
  • The most senior person speaking first (anchors the room)

レビュー

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Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

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