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cccskills

「2d」の検索結果

244 件 ・ 関連度順

概要と使いどころ

Create game-ready fixed-cell pixel-art character spritesheets from text concepts, reference images, or existing character art. Use when Codex needs to design, generate, clean up, validate, and package 2D game characters with native 32x32, 64x64, or 128x128 cells; 4-way or 8-way directions; idle, walk/run, jump, attack, archer, caster, or other animation strips; transparent GIF/WebP previews; and per-direction targeted regeneration.

日本語の概要は準備中です。原文の説明を表示しています。

tachikomared/character-animation-creator-skill3492026年5月9日 更新

Use when the complete Spring Boot 4 request path is reactive: WebFlux controllers, Reactor pipelines, R2DBC persistence, streaming, backpressure, or cancellation. For defining and registering declarative outbound API interfaces, use http-interface-clients.

日本語の概要は準備中です。原文の説明を表示しています。

rrezartprebreza/spring-boot-skills3052026年9月21日 更新

Use when the complete Spring Boot 3 request path is reactive: WebFlux controllers, Reactor pipelines, R2DBC persistence, streaming, backpressure, or cancellation. For defining and registering declarative outbound API interfaces, use http-interface-clients.

日本語の概要は準備中です。原文の説明を表示しています。

rrezartprebreza/spring-boot-skills3052026年9月21日 更新

This skill should be used when the user asks to "self-publish", "publish my book", "ISBN", "copyright page", "book metadata", "BISAC", "keywords", "KDP", "IngramSpark", "Draft2Digital", "go wide", "Kindle Unlimited", "print interior", "trim size", "paperback", "ebook", "EPUB", "cover wrap", "spine width", "pricing", "launch plan", "ARC team", "advance readers", "newsletter", "reader magnet", "Amazon ads", "BookBub", "rights", "foreign rights", "audio rights", "film rights", "publishing contract", or wants to take a finished manuscript through production, distribution, launch, and rights management. It owns contracts and rights sales; NOT for permission to quote lyrics, epigraphs, or other material in the book (use editorial-review), or for drafting the blurb or retailer description (use submission).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

riso-film

無料

Design, build or improve procedural risograph animations and videos in this repo, including narrative films, abstract shorts, motion effects and visual inspection. Delivers self-contained Canvas 2D HTML and a verified MP4. For standalone still art use riso-still; for sound use riso-score. Not for editing tools/.

日本語の概要は準備中です。原文の説明を表示しています。

sevenevesai/riso-windowseat2912026年9月25日 更新

Create or improve procedural risograph still art, illustrations, posters, print series and images in this repo. Develops reference-led composition, perspective, pose and ink plates; delivers a native-resolution PNG and self-contained Canvas 2D source. Use for standalone still requests; use riso-film for moving work.

日本語の概要は準備中です。原文の説明を表示しています。

sevenevesai/riso-windowseat2912026年9月25日 更新

Build and validate Blender 5.2 Cycles 3D-to-2D materials using four camera-plane-offset Shader Raycast tests to derive an editable silhouette mask, combined with Cycles-compatible toon or flat shading. Use when a Cycles render needs an in-material outline without Shader to RGB.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Build and validate Eevee 3D-to-2D rendering with discrete Shader to RGB lighting bands and a deformation-following inverted-hull Geometry Nodes outline. Use for anime, cel-shaded, toon, hand-drawn, or stylized real-time assets that need editable object-space outlines in Blender Eevee.

日本語の概要は準備中です。原文の説明を表示しています。

XliuXjianX/blender-production-skills2522026年8月15日 更新

Создаёт несколько вариантов дизайна 2D-поверхности (лендинг, герой, обложка, слайды): свой визуальный референс и автор на вариант, полный design.md с UTC/SHA-256 до кода, проверка в браузере, галерея, картинки в чат, выбор человека и второй раунд смешения победителей. Применять по /make-landing, «варианты дизайна», «несколько вариантов лендинга на выбор», «редизайн».

日本語の概要は準備中です。原文の説明を表示しています。

serejaris/personal-corp-os2292026年10月8日 更新

Think and work like an expert Marine Geologist. Use when a task calls for Marine Geologist judgment. Reasons from stratigraphy, sedimentary processes, geophysical facies, and age control through multibeam bathymetry, 2D/3D seismic, piston/IODP cores tied via synthetic seismograms, and CSF-A age models while treating bad-SVP false scarps, BSRs mimicking free gas, gas-charged push-down faking structural offset, and reworked-carbon radiocarbon dates as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Cancer Biologist. Use when a task calls for Cancer Biologist judgment. Reasons from hallmark capabilities, clonal evolution, and TME context; separates driver from passenger, cell-autonomous from stromal mechanisms, and 2D artifacts from PDO/PDX-validated dependencies using TCGA, DepMap, OncoKB, and REMARK-grade biomarker logic.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

Think and work like an expert Cardiologist. Use when a task calls for Cardiologist judgment. Reasons from oxygen supply-demand mismatch, forward flow, filling pressures, and pre-test probability through 12-lead ECG, TTE/TEE with ASE grading, cath hemodynamics, CMR, and ACC/AHA/ESC guidelines with risk scores like HEART, GRACE, and CHA2DS2-VASc, while treating context-free troponin elevation, low-flow low-gradient AS discordance, undiagnosed wide-complex tachycardia, and premature diagnostic closure as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2052026年10月3日 更新

game-dev

無料

Build, extend, and verify playable browser games, optionally using SandBase for generated concept art and game assets. Use for substantial 2D or 3D web-game work; use a general frontend workflow for non-game interactive sites.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2042026年9月26日 更新

Produce anime-style and stylized 2D animation with generative image and video tools as a craft discipline, not a filter. Use when a request asks for anime, manga-style, cel-shaded, sakuga, shonen/shojo/seinen/slice-of-life, mecha, or retro-90s-OVA animation; when planning shots, motion, and cutting rhythm to anime convention; when holding a character on-model and preventing style drift across shots or episodes; when choosing prompting vocabulary that actually controls anime look; when pairing voice, music, and impact SFX to stylized action; and when navigating the cultural, IP, and platform-policy sensitivities of AI anime (studio/artist style imitation, fan-art and IP boundaries, disclosure and monetization). This is provider-neutral; models are named only as illustrative options.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Reference for architectural dimensions, proportions, and building codes for AI-generated 3D/2D models. Use when: generating floor plans, creating 3D buildings, validating architectural designs, ensuring correct human-scale proportions in models.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1662026年10月14日 更新

Make kinetic-typography motion reels (MP4) in code: showreels, portfolio or work reels, product promos, intro films, "motion design"-style videos with bold condensed type, HUD micro-type, black/cream/lime palette, three.js generative layers (particle terrain, liquid marble, chrome knot, particle clouds), shape-continuity transitions and a synthesized, beat-locked score. Canvas 2D + WebGL rendered frame by frame in headless Chrome, encoded with ffmpeg. Use when the user asks for a reel, showreel, motion-graphics / kinetic-type video, a "Work Reel" in this style, or to extend/re-cut the Work Reel ’26.

日本語の概要は準備中です。原文の説明を表示しています。

tuzhechen2005/opus-video-skills1662026年9月27日 更新

Expert Godot 4 game developer specializing in GDScript, the node/scene system, signals, resources, and engine-native patterns. Provides deep knowledge of Godot's unique architecture, performance optimization, and best practices for building games from simple prototypes to production-ready releases. Use when "godot, gdscript, godot 4, godot engine, build a game with godot, godot scene, godot node, godot signal, godot resource, godot tilemap, godot physics, godot animation, godot ui, godot multiplayer, godot, gdscript, game-engine, game-development, 2d-games, 3d-games, open-source" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

This skill should be used when the user asks to "compose a frame", "set up a grid", "plan shot composition", "place the focal point", "decide where elements enter and exit", "add a parallax/camera move", "adapt a layout for 16:9 / 9:16 / 1:1", or "keep content inside safe areas". Covers grids, safe areas, focal hierarchy, and 2D/3D camera framing.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1172026年6月22日 更新

Use when a game task could run on more than one engine or the repository has no engine yet - read the repo's engine and pinned version, and only for a brand-new game pick one from platforms, 2D/3D, team language, scale and licensing.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1122026年10月12日 更新

Creates Godot games from empty project to exported build. Use when starting, building, validating, or shipping a Godot 2D/3D game or app.

日本語の概要は準備中です。原文の説明を表示しています。

vasilyu1983/AI-Agents-public952026年10月12日 更新

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires a configured Blender MCP backend (official or ahujasid) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Convert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the Blender MCP addon to be running (port 9876) and Python with opencv-python, numpy, scipy installed.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新