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概要と使いどころ

Improve an existing agent SKILL.md through one gated cycle: select the target (default this skill), snapshot the committed baseline, diagnose against skill-design-principles plus four rubric dimensions, apply exactly one focused change, and ship only if a different agent than the author PASSes with quoted evidence. Use when the user says "improve this skill", "improve-skill", "iterate on SKILL.md", or "apply skill-design-principles to a skill". Do not use for code slop over a duration (anneal), generic timeboxed work (timeboxed-iterating), graph orchestration (workgraph), metric hill-climb on a codebase (autoresearch), or stripping slop from existing prose (catalog-deslop).

日本語の概要は準備中です。原文の説明を表示しています。

av/skills202026年10月12日 更新

Safely simulates and applies Google Cloud IAM v1 (Allow) policy changes. Uses the Policy Simulator to replay historical access logs against proposed policies to prevent breaking active workloads before applying the changes. Use when simulating or applying IAM v1 allow policies across Projects, Folders, or Organizations. Don't use for analyzing IAM v2 deny policies, VPC Service Controls, or performing general policy troubleshooting.

日本語の概要は準備中です。原文の説明を表示しています。

vaila-multimodaltoolbox/vaila192026年10月8日 更新

Create and own the master game design document (GAME.md — the authored one-pager plus the generated [gen] system/flow maps) and the GD-IDS.yaml facts registry — the top-level, big-picture layer of the GDD and the machine interface the code side reads. Use it to write the master spec from a concept or dialogue, import an existing GDD (a file path or URL), edit GAME.md content ("change a pillar", "rework the monetization stance", "tweak the loop stack"), pitch the game ("pitch" → PITCH.md), re-decompose the systems ("remap"), and — importantly — to add a new system to the design map ("let's add a new system", "add a crafting system to the game design", "add this to the GDD"). This is the structural, map-level layer plus GAME.md content edits. To write or fill in the detailed parameters of one existing system, use /unikit-gd-system; to apply one edit spanning several zones at once use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own ONE content type's typed schema (the CONTENT-TYPE.md) at .unikit/gamedesign/content-types/CT-<slug>.md — the content / catalog layer of the GDD (cards, items, weapons, enemies, levels, quests, loot). Use whenever the user wants to ADD a new kind of content or UPDATE its schema, e.g. "add a new content type", "design the loot content", "define the card schema", "add an enemies content type", "add a rarity field to items", "switch this catalog to curated". Create the skeleton, fill its typed field schema (CT.fields), scale, relationships, and validation, AND revise the schema under the delta discipline (a schema change bumps the version + changelog). Selects the scale (bulk | curated) and self-registers content_types/content. This owns the content SCHEMA, not the catalog of values — adding individual entries/units is data handled in the editor, not a schema edit. To add or detail a system use /unikit-gd-system; to add a flow use /unikit-gd-flow; to apply a multi-zone edit use /unikit-gd-apply.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Research and ideation partner for GAME DESIGN — think through design ideas before writing them into the GDD; produces a brief, never edits the GDD itself. Use to assess a genre or market for viability, dissect a reference game (mechanics → dynamics → aesthetics), explore how to improve or extend an existing system, flow, or content type, research new mechanics the design lacks, investigate a part of the GDD in code, or develop the research bucket of a /unikit-gd-review report into decided edits. Trigger on "explore how to improve the flow", "ways to improve the combat system", "is this genre saturated", "break down the combat of Hades", "work out the review's open questions". GAME-DESIGN research only — for CODE or technical research use /unikit-explore; to reconstruct a design from code use /unikit-gd-recon; to write a change into the GDD use /unikit-gd-system or /unikit-gd-spec; to apply edits you know use /unikit-gd-apply; to invent a new game use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Professional typography rules for UI design, web applications, software interfaces, and all screen-based text. Enforces timeless typographic correctness that LLMs consistently get wrong: proper quote marks, dashes, spacing, hierarchy, and layout. ENFORCEMENT MODE: When generating ANY HTML, CSS, React, JSX, or UI code containing visible text, auto-apply every rule in this skill silently — do not ask, do not explain, just produce correct typography. AUDIT MODE: When reviewing or improving existing interfaces or legacy code, flag violations and provide fixes. Trigger on: any HTML/CSS/React artifact creation, "build a landing page", "create a component", "design a UI", "fix the typography", "make this look professional", "review this layout", web design, presentation design, dashboard creation, document generation, or any task producing visible text for humans. Even if the user doesn't mention typography, apply these rules whenever generating UI output.

日本語の概要は準備中です。原文の説明を表示しています。

tensology/decisionsai172026年10月15日 更新

End-to-end smoke against the local rembric dev server (`pnpm run dev`, host Next.js dev on :3000). Apply when the user says "smoke", "probar contra docker", "dev:up", or after applying an OpenSpec change that touches HTTP (`apps/web/src/app/api/`), MCP tools (`packages/mcp/src/`), or DB migrations (`packages/db/src/migrations/`). Encodes bring-up, readiness verification, probe pattern and teardown — not the probes themselves.

日本語の概要は準備中です。原文の説明を表示しています。

susomejias/rembric142026年10月13日 更新

Apply semantic HTML/JSX and WAI-ARIA correctly and minimally. Apply when implementing any UI, especially forms, interactive components, or when accessibility is mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

mae616/design-skills112026年1月30日 更新

variant-safe-edit

無料日本語概要

Prefab / Scene / Asset を壊さず編集する。preflight 診断 → dry-run 差分 → confirm + change_reason 監査 → runtime 検証の 4 段ゲートを 1 経路で踏む。 トリガー: パッチ適用、Prefab Variant 編集、`set_property` / `patch_apply` / `revert_overrides` を伴う変更全般。

tyunta/prefab-sentinel112026年9月13日 更新

run-rubric-sync

無料日本語概要

トリアージで影響ありと判定された spec-drift issue の rubric/schema/template を同期したいとき、propose(read-only)で最小 Edit 差分と pre-image hash を提案し apply で監査 PASS と明示承認後に allowlist 対象だけを適用したいときに使う。

daishiman/harness-dev102026年10月13日 更新

strategic-planner

無料日本語概要

戦略企画の専門スキル。中期経営計画、新規事業企画、事業ポートフォリオ分析を支援。 SWOT/PEST/Porter 5F分析、ビジネスモデルキャンバス、BCG/GE/Ansoffマトリクスなど MBA標準の戦略フレームワークを活用した体系的な戦略立案を行う。 Use when creating strategic plans, business proposals, portfolio analysis, or when applying strategic frameworks like SWOT, PEST, Porter's Five Forces, BCG Matrix. Triggers include「中期経営計画」「戦略企画」「事業ポートフォリオ」「SWOT分析」 「新規事業企画」「ビジネスモデル」「競争戦略」「成長戦略」

takusaotome/claude-skills-library92026年10月5日 更新

sox-expert

無料日本語概要

SoX(Sound eXchange)を使用した音声処理の専門スキル。音声ファイルの変換、編集、エフェクト適用を効率的に支援。フォーマット変換(WAV/MP3/FLAC/OGG/AIFF等)、音声編集(トリム、結合、分割、フェード)、エフェクト(ノイズ除去、ノーマライズ、EQ、リバーブ、コンプレッサー)、分析(soxi、stat、spectrogram)など幅広い操作をカバー。Use when converting audio formats, applying audio effects, trimming/splitting audio files, normalizing volume, removing noise, generating spectrograms, or processing audio for podcasts/music production.

takusaotome/claude-skills-library92026年10月5日 更新

iterative-design-assistant

無料日本語概要

Track design iteration history and apply consistent styling decisions across revision cycles. Use when handling follow-up change requests that reference previous design decisions (e.g., '前回も色で良いんだけど', 'same style as before', 'like we discussed').

takusaotome/claude-skills-library92026年10月5日 更新

imagemagick-expert

無料日本語概要

ImageMagick CLIを使用した画像処理の専門家スキル。フォーマット変換、リサイズ、トリミング、回転、フィルタ適用、アニメーションGIF作成、PDF処理、バッチ処理を支援。Use when processing images via CLI, converting formats, resizing, cropping, applying filters, creating animations, or batch processing images.

takusaotome/claude-skills-library92026年10月5日 更新

iac-scan

無料

Terraform / OpenTofu / Nix / k8s manifest misconfiguration detection — open security groups, missing encryption, public S3/GCS, IAM wildcards, plaintext secrets, missing tags. Use when reviewing an IaC PR, gating `terraform apply` / `tofu apply`, auditing existing state for drift, or building a compliance report for cloud configuration.

日本語の概要は準備中です。原文の説明を表示しています。

Vulnetix/pix-ai-coding-assistant92026年9月28日 更新

When the user wants to apply psychological principles, mental models, or behavioral science to marketing. Also use when the user mentions 'psychology,' 'mental models,' 'cognitive bias,' 'persuasion,' 'behavioral science,' 'why people buy,' 'decision-making,' 'consumer behavior,' 'anchoring,' 'social proof,' 'scarcity,' 'loss aversion,' 'framing,' or 'nudge.' Use this whenever someone wants to understand or leverage how people think and make decisions in a marketing context. For applying psychology to specific pages, see cro; for pricing tactics, see pricing; for copy framing, see copywriting.

日本語の概要は準備中です。原文の説明を表示しています。

unempyd/revenueos72026年9月14日 更新

Present and apply contradiction fixes one-by-one, flag assumptions, run consistency checks, and write propagation record

日本語の概要は準備中です。原文の説明を表示しています。

RepairYourTech/cfsa-antigravity62026年8月16日 更新

Use when working with Atlantis — atlantis pull request automation for Terraform. Covers plan/apply via PR comments, workspace management, project configuration, server status, lock management, and repository configuration. Use when managing Atlantis deployments, debugging PR plan/apply issues, or configuring project workflows.

日本語の概要は準備中です。原文の説明を表示しています。

cloudthinker-ai/CloudSkills62026年4月5日 更新

Apply modern web development best practices for security, compatibility, and code quality. Use when asked to "apply best practices", "security audit", "modernize code", "code quality review", or "check for vulnerabilities".

日本語の概要は準備中です。原文の説明を表示しています。

bg-szy/TOP-SKILLS62026年9月8日 更新

Establish build performance baselines and apply systematic optimization techniques. Only activate in MSBuild/.NET build context. USE FOR: diagnosing slow builds, establishing before/after measurements (cold, warm, no-op scenarios), applying optimization strategies like MSBuild Server, static graph builds, artifacts output, and dependency graph trimming. Start here before diving into build-perf-diagnostics, incremental-build, or build-parallelism. DO NOT USE FOR: non-MSBuild build systems, detailed bottleneck analysis (use build-perf-diagnostics after baselining).

日本語の概要は準備中です。原文の説明を表示しています。

bouclem/skills62026年5月31日 更新

claude-design

無料日本語概要

ClaudeDesign(claude.ai/design)とClaude Codeの連携。DesignSyncツールで デザインプロジェクトからプロトタイプHTML等を取得(インポート)、または ローカルのコンポーネントをデザインシステムプロジェクトへ同期(プッシュ)する。 「ClaudeDesignからデザインを取得して」「claude.ai/design のURLを取り込んで」 「デザインプロジェクトに同期して」「デザインシステムをプッシュして」 などのリクエスト、または claude.ai/design のURLが渡されたときに使用する。 取得したデザインのコード実装への適用は apply-design を使う。

i-standard1/yamasaki62026年8月26日 更新

Apply approved Xcode build optimization changes following best practices, then re-benchmark to verify improvement. Use when a developer has an approved optimization plan from xcode-build-orchestrator, wants to apply specific build fixes, needs help implementing build setting changes, script phase guards, source-level compilation fixes, or SPM restructuring that was recommended by an analysis skill.

日本語の概要は準備中です。原文の説明を表示しています。

JordanCoin/ios-skills-collection62026年9月10日 更新