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cccskills

「interact」の検索結果

2,928 件 ・ 関連度順

概要と使いどころ

Apply classic design patterns judiciously: when each pattern fits, modern alternatives, and anti-patterns. Use when designing object interactions or reviewing pattern usage.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Design data visualizations with D3 for the web: dashboards, interactive explorers, maps, and storytelling pieces. Use for data-viz products and features.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Design chatbot user interfaces — message layouts, suggestion chips, rich cards, feedback controls, and accessibility. Use when designing the visual and interaction layer of conversational UIs.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Proven prompts behind viral AI-made videos across 4 models — Claude, Muse AI, ChatGPT, Gemini. Browse by model, category, or tech tag, copy a creator's prompt, adapt it to your own model and renderer. Use when you need a motion-graphic, explainer visual, 3D scene, interactive animation, or AI video-gen prompt that already worked in the wild.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills222026年10月10日 更新

Diagnose and fix slow pyfixest regression GRIDS (many feols/fepois calls run sequentially) that stay slow despite demeaner_backend="cupy64" and an idle GPU. Use when: (1) a script looping dozens of pf.feols models on a 100k+ row panel takes ~1 min/model, (2) process inspection shows ~1-1.5 cores busy and nvidia-smi shows ~0% GPU utilization with a resident cupy context, (3) planning any worker prompt that will run a model grid (robustness variants x FE structures x domains). Root cause: per-model CPU-side single-threaded fixed costs (formulaic model-matrix build, interaction construction, singleton detection, cluster vcov) dominate wall time; GPU demeaning is a small slice. Fix: shard the model grid across OS processes and/or use pyfixest multiple-estimation syntax; mandate this IN THE WORKER PROMPT.

日本語の概要は準備中です。原文の説明を表示しています。

kennethkhoocy/applied-micro-skills222026年9月5日 更新

Toolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.

日本語の概要は準備中です。原文の説明を表示しています。

datit309/supergraph222026年10月14日 更新

ux-review

無料

Validates a UX spec, HUD design, or interaction pattern library for completeness, accessibility compliance, GDD alignment, and implementation readiness. Produces APPROVED / NEEDS REVISION / MAJOR REVISION NEEDED verdict with specific gaps.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

unity-xr

無料

Unity 6 XR development guide. Use when building VR, AR, or MR experiences. Covers XR Interaction Toolkit, XR Plug-in Management, OpenXR, hand tracking, controllers, haptics, AR Foundation (plane detection, anchors, image tracking), and platform-specific setup (Meta Quest, Apple Vision Pro). Based on Unity 6.3 LTS documentation.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Unity physics query correctness patterns. Catches common mistakes with Raycast, SphereCast, OverlapSphere, NonAlloc allocation, LayerMask construction, trigger interaction, hit ordering, and query type selection. PATTERN format: WHEN/WRONG/RIGHT/GOTCHA. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

用于设计、实现或审查前端交互动效、页面转场、滚动动画、Framer Motion、GSAP、Lottie、CSS 动画、动效强度、动画性能、减少动效行为或兼具表现力与可访问性的 UI 动效。不要用于仅 SVG 路径绘制、Canvas/WebGL 渲染或普通 hover 状态;中文触发词包括 动效设计、交互动效、页面转场、滚动动画、Framer Motion、GSAP。

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when authoring or reviewing frontend unit, component, or light integration tests close to UI code, including React Testing Library, Vue Test Utils, hooks/composables, props/emits, callbacks, accessible queries, user-event interactions, mocks, loading/error/empty states, and regression coverage. For layer planning, real-browser journeys, or existing validation failures, choose the matching testing or validation workflow first; Chinese triggers include component testing, Component unit testing, unit testing, lightweight integration testing.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when creating editable technical diagrams with draw.io / diagrams.net sources, including architecture diagrams, ERD, UML, sequence diagrams, flowcharts, ML model diagrams, official shape lookup, brand symbols, Graphviz auto-layout, codebase structure maps, .drawio validation, or draw.io CLI export fallback. Do not use for ordinary raster image generation, freehand sketches, interactive canvas/Three.js scenes, or decorative SVG animation. Chinese triggers include draw.io, diagrams.net, editable architecture diagrams, .drawio, ER diagrams, UML, sequence diagrams, auto layout, shape retrieval, code structure diagrams.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when setting up or reviewing Storybook component documentation, design-system presentation, isolated component state previews, stories, addons, decorators, MDX docs, component-state interaction checks, visual baselines, or Chromatic. For real-browser cross-page journeys or broader coverage planning, choose the matching testing workflow first; Chinese triggers include Storybook, component documentation, Design System, visual regression.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Use when implementing or reviewing SVG animation, path drawing, icon motion, logo animation, illustration motion, micro-interactions, CSS/SMIL/Framer Motion/GSAP choices, motion accessibility, or fallback behavior; Chinese triggers include SVG animation, path stroke, animation.

日本語の概要は準備中です。原文の説明を表示しています。

bovinphang/frontend-craft222026年9月26日 更新

Shape, implement, review, copy-edit, or harden Arcade user interfaces. Use for the website, terminal UI, game HUDs, interaction flows, responsive behavior, accessibility, Geist consistency, and any change affecting what a user sees, understands, chooses, or does. Skip backend-only, telemetry-only, generated-file, and test-only work with no shipped UI impact.

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/arcade212026年9月10日 更新

Use when a task needs the judgment of an Embedded/Firmware Engineer — analyzing worst-case execution time for a hard real-time deadline, choosing static over dynamic memory allocation to avoid fragmentation on a long-uptime device, keeping an interrupt service routine minimal and deferring work to the main loop, synchronizing a variable shared between an ISR and main context to prevent a torn read, or verifying a hardware register interaction against the datasheet's exact timing rather than observed bench behavior.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a Blockchain Engineer — applying the checks-effects-interactions pattern to prevent a reentrancy exploit, auditing a privileged/administrative function for missing access control, designing a manipulation-resistant oracle for on-chain price data, minimizing gas cost through storage-write design, or deciding whether a smart contract needs an upgradability pattern before deployment.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Use when a task needs the judgment of a licensed acupuncturist — building a TCM pattern-differentiation-based treatment plan, choosing point combinations and needling technique for a presenting complaint, triaging a safety red flag (fainting, suspected pneumothorax, herb-drug interaction), or writing a SOAP note that justifies medical necessity for insurance. US scope-of-practice default (NCCAOM/state licensure). A reasoning aid, not medical advice.

日本語の概要は準備中です。原文の説明を表示しています。

wonsukchoi/domain-experts212026年10月12日 更新

Browser automation via Playwright CLI for navigating pages, interacting with elements, capturing screenshots, and testing web applications through shell commands. Use when user mentions "playwright", "browser automation", "take a screenshot", "browser testing", "headless browser", "web testing", "fill out a form", "e2e test", or needs to automate browser workflows from the command line. This is a pre-installed CLI tool — do NOT install anything via npx or npm. Invoke this skill first, then use playwright-cli bash commands.

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

Interactive Claude Code environment setup wizard. Detects existing configuration, guides through best-practice setup for Global CLAUDE.md, project scaffolding, MCP servers, hooks, custom agents, keybindings, and settings. Use when user runs /devtools:code-env-setup, mentions "setup claude code", "configure claude", "claude code setup", "environment setup", or "initialize claude code".

日本語の概要は準備中です。原文の説明を表示しています。

joaquimscosta/arkhe-claude-plugins212026年8月14日 更新

Guidance for Tauri v2 system tray interactions and platform behavior differences.

日本語の概要は準備中です。原文の説明を表示しています。

full-stack-skills/tauri-skills202026年10月4日 更新

Use when designing new high-level system architecture, reviewing existing designs, or making architectural decisions. Invoke to create architecture diagrams, write Architecture Decision Records (ADRs), evaluate technology trade-offs, design component interactions, and plan for scalability. Use for system design, architecture review, microservices structuring, ADR authoring, scalability planning, and infrastructure pattern selection — distinct from code-level design patterns or database-only design tasks.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

Use when building CLI tools, implementing argument parsing, or adding interactive prompts. Invoke for parsing flags and subcommands, displaying progress bars and spinners, generating bash/zsh/fish completion scripts, CLI design, shell completions, and cross-platform terminal applications using commander, click, typer, or cobra.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新

Prepares Go applications to work effectively with AI coding agents. Use when setting up a new Go project or retrofitting an existing one to ensure: structured JSON logging (slog/Zap/ZeroLog/Logrus), machine-readable command output, thorough golangci-lint configuration, non-interactive CLI design with --yes flags, structured error handling with meaningful exit codes, proper context.Context propagation, graceful shutdown, health check endpoints, and a standardized Makefile. Triggers when a user asks to make their Go app "agent-ready," "AI-friendly," wants to improve agent tooling/observability in a Go project, or needs to audit an existing Go project against agent-readiness best practices.

日本語の概要は準備中です。原文の説明を表示しています。

dirien/yet-another-agent-harness202026年5月31日 更新