Use when working with Singlestore — singleStore (MemSQL) workspace management, pipeline status, query tuning, memory analysis, and cluster health.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Use when working with Singlestore — singleStore (MemSQL) workspace management, pipeline status, query tuning, memory analysis, and cluster health.
日本語の概要は準備中です。原文の説明を表示しています。
Use when working with Cassandra — apache Cassandra keyspace analysis, compaction strategies, repair status, nodetool operations, and cluster health monitoring.
日本語の概要は準備中です。原文の説明を表示しています。
Gmail, Calendar, Drive, Docs, Sheets via gws CLI or Python.
日本語の概要は準備中です。原文の説明を表示しています。
Drive the user's desktop in the background — clicking, typing, scrolling, dragging — without stealing the cursor, keyboard focus, or switching virtual desktops / Spaces. Cross-platform: macOS, Windows, Linux. Works with any tool-capable model. Load this skill whenever the `computer_use` tool is available.
日本語の概要は準備中です。原文の説明を表示しています。
Design and optimize AI agent action spaces, tool definitions, and observation formatting for higher completion rates.
日本語の概要は準備中です。原文の説明を表示しています。
Manages MongoDB Atlas Stream Processing (ASP) workflows. Handles workspace provisioning, data source/sink connections, processor lifecycle operations, debugging diagnostics, and tier sizing. Supports Kafka, Atlas clusters, S3, HTTPS, and Lambda integrations for streaming data workloads and event processing. NOT for general MongoDB queries or Atlas cluster management. Requires MongoDB MCP Server with Atlas API credentials.
日本語の概要は準備中です。原文の説明を表示しています。
Notion workspace management via MCP - create databases, pages, comments, and knowledge bases. Use when building Notion documentation, organizing project wikis, or managing Notion content.
日本語の概要は準備中です。原文の説明を表示しています。
Design and implement context-fit frontend interfaces with deliberate art direction, accessible interaction, responsive behavior, complete states, and rendered verification. Use when creating or substantially reworking pages, components, product workspaces, dashboards, marketing sites, editorial surfaces, commerce flows, or justified immersive experiences.
日本語の概要は準備中です。原文の説明を表示しています。
Track and visualize ML training experiments with Trackio. Use when logging metrics during training (Python API), firing alerts for training diagnostics, or retrieving/analyzing logged metrics (CLI). Supports real-time dashboard visualization, alerts with webhooks, HF Space syncing, and JSON output for automation.
日本語の概要は準備中です。原文の説明を表示しています。
Look up and read Hugging Face paper pages in markdown, and use the papers API for structured metadata such as authors, linked models/datasets/spaces, Github repo and project page. Use when the user shares a Hugging Face paper page URL, an arXiv URL or ID, or asks to summarize, explain, or analyze an AI research paper.
日本語の概要は準備中です。原文の説明を表示しています。
Refresh a safe, concise map of this GCI World 2026 workspace before deeper course, assignment, or dataset work.
日本語の概要は準備中です。原文の説明を表示しています。
Creates devcontainers with Claude Code, language-specific tooling (Python/Node/Rust/Go), and persistent volumes. Use when adding devcontainer support to a project, setting up isolated development environments, or configuring sandboxed Claude Code workspaces.
日本語の概要は準備中です。原文の説明を表示しています。
Azure Machine Learning SDK v2 for Python. Use for ML workspaces, jobs, models, datasets, compute, and pipelines.
日本語の概要は準備中です。原文の説明を表示しています。
Systematic design quality evaluation. Hierarchy, type, color, space, craft, system. Use when evaluating whether a design is ready to ship, running quality audits, or setting quality standards.
日本語の概要は準備中です。原文の説明を表示しています。
Pull design principles from architecture, fashion, film, industrial design, and physical spaces into screen-based design. Use when seeking inspiration beyond digital, expanding creative range, or building cross-disciplinary design vocabulary.
日本語の概要は準備中です。原文の説明を表示しています。
Reads Copilot conversation history and extracts executive-ready success stories. Use when the user asks to study prior Copilot sessions, summarize what was done before, mine evidence, or quantify time, cost, risk, and priority alignment from GitHub Copilot history in any workspace or repository.
日本語の概要は準備中です。原文の説明を表示しています。
Survey one surface of tdmcp (artist controls, library/packaging, CLI/DX, AI/LLM, or TouchDesigner depth) for candidate NEW features — inventory what exists, cross-check the roadmap, apply the gap-finding lenses, vet each idea, and emit a structured, novelty- and confidence-labelled candidate list to _workspace/discovery/. Use when a td-surveyor agent is scouting a surface during the feature-discovery harness.
日本語の概要は準備中です。原文の説明を表示しています。
Drive a whole tdmcp feature BACKLOG to completion as resumable, wave-by-wave releases — the campaign layer ABOVE tdmcp-pipeline/tdmcp-feature-lead. Use whenever the user wants to implement an ENTIRE backlog or discovery file (e.g. _workspace/discovery*/FEATURE_BACKLOG*.md), 'all the features', many features across multiple releases, or a long autonomous build campaign, AND for every follow-up: continue/resume the campaign, run the next wave, re-run a failed wave, fold in QA results, or check campaign status. Backed by a ledger.json so re-running is idempotent (skips shipped work, resumes interrupted work) and resilient (retry-once then quarantine-and-continue). For a SINGLE feature or one small batch, use tdmcp-pipeline instead; this skill is for the whole ledger.
日本語の概要は準備中です。原文の説明を表示しています。
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar, glass tab bar, morphing transitions, translucent material, vibrancy, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectContainer, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
日本語の概要は準備中です。原文の説明を表示しています。
Use when acting as the orchestrator agent that drives Syntropic137 - running the dogfood loop, deciding what to dispatch next, landing agent PRs, deploying a beta, triaging failed executions, or keeping the scratchpad, paper cuts and retrospectives current. Trigger phrases include "orchestrator tick", "keep the loop running", "what should we dispatch next", "land these PRs", "why are PRs stacking up", "deploy the next beta", "pit stop", "the run failed, what now", "write the retro", "is the system helping", "scale quality", "learning loop for the orchestrator". Do NOT use for deciding whether one task belongs in a workspace or locally (see `dogfooding`), for turning one incident into an eval case (see `learning-loop`), for designing a workflow A/B experiment (see `workflow-experimentation`), or for release-branch and version-bump mechanics (see `devops`).
日本語の概要は準備中です。原文の説明を表示しています。
Control Herdr, a terminal multiplexer for coding agents. Use only when the user explicitly mentions Herdr or asks to use Herdr to inspect or control panes, tabs, workspaces, commands, or another agent. Do not use merely because a task could benefit from a background terminal, delegation, or parallel work. Requires HERDR_ENV=1.
日本語の概要は準備中です。原文の説明を表示しています。
Use when starting feature work that needs isolation from current workspace or before executing implementation plans - creates isolated git worktrees with smart directory selection and safety verification
日本語の概要は準備中です。原文の説明を表示しています。