OctoClaw is the TypeScript-first policy, delegation, status, and operator layer for OpenClaw. Use it when a turn should be routed through reply/delegate policy, WorkContract-backed delegation, runtime status, IM delivery, or feedback-loop tooling.
日本語の概要は準備中です。原文の説明を表示しています。
guanbear/OctoClaw☆ 482026年7月12日 更新
Use when the user says 'plan a campaign', 'promote this product', 'write the copy for our sale', 'what should we push this month', or 'draft the launch for this collection'. Reads what the store actually sells, drafts the campaign around it, and stages every page and product change for approval.
日本語の概要は準備中です。原文の説明を表示しています。
respira-press/agent-skills-wordpress☆ 472026年9月13日 更新
Use when the user says 'find old content', 'what is stale', 'what needs refreshing', or 'what should i archive'. Categorizes pages and posts as fresh, aging, stale, or archive-candidate by age, traffic signal, and internal link count, with a refresh, redirect, or archive call per item.
日本語の概要は準備中です。原文の説明を表示しています。
respira-press/agent-skills-wordpress☆ 472026年9月13日 更新
This skill should be used when the user asks to "buy token", "sell token", "swap token", "trade crypto", "check trade status", "query transaction", "scan tokens", "feed", "monitor chain", "query token", "token details", "check token safety", "list wallets", "show wallets", "my wallets", "AI scan", "AI扫链", "auto scan", "smart scan", "tweet scan", "推文扫链", "twitter scan", "onboarding", "get started", "check IP", "get IP", "IP whitelist", "查IP", "IP白名单", "launch token", "create token", "发币", "创建代币", "auto sell", "stop loss", "take profit", "trailing stop", "止盈止损", "移动止损", "holders", "top holders", "kol holders", "insider", "持仓", "持仓列表", or mentions trading on Solana/ETH/BSC/Base chains via XXYY. Enables on-chain token trading and data queries through the XXYY Open API.
日本語の概要は準備中です。原文の説明を表示しています。
Jimmy-Holiday/xxyy-trade-skill☆ 462026年6月10日 更新
Apply MCAF human-review-planning guidance for a large AI-generated code drop by reading the target area, tracing the natural user and system flows, identifying the riskiest boundaries, and prioritizing the files a human should inspect first. Use when the codebase is too large to review line-by-line and you need a practical review sequence plus a prioritized file list.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/PrompterOne☆ 452026年5月9日 更新
Use when auditing the imp codebase for structural debt, dead code, god-objects/files, duplication, flag sprawl, or deciding whether a cleanup is worth shipping - "structure audit", "tech debt", "is this still used", "dead code", "refactor for clarity", "should we split this file", "remove this flag", "file size gate red", "alloc sites gate red". Do NOT use for build/test mechanics (building-and-testing), perf/kernel work (benchmark-cuda / sm120-cuda-expert), or output quality (check-degeneration).
日本語の概要は準備中です。原文の説明を表示しています。
kekzl/imp☆ 442026年10月14日 更新
Use when working on imp's quantization formats, loaders, or dequant paths - GGUF Q4_0...Q8_0/Q*_K/IQ4/MXFP4, NVFP4 two-level scaling (Modelopt vs compressed-tensors layouts), FP8 E4M3, StorageTier, decode cache, KV-cache dtypes (auto/fp16/fp8/int8/int4/nvfp4/mxfp4), "which quant should I use", "which KV dtype", scale-factor layout, dequant kernel wiring, imp-quantize / AWQ, judging quant quality (PPL). Do NOT use for writing/optimizing GEMM/GEMV kernels (sm120-cuda-expert) or measuring quant perf (benchmark-cuda).
日本語の概要は準備中です。原文の説明を表示しています。
kekzl/imp☆ 442026年10月14日 更新
Use when imp outputs differ between two paths that should agree - chunk sizes, prefill vs decode, prefix-cache resend, two engines (imp vs llama.cpp vs HF), two builds or kernels - "output changes with chunk size", "first token differs", "logprobs moved", "which layer diverges", "who is right, imp or llama.cpp", "near-tie". Do NOT use for repetition loops or garbage output (check-degeneration), a new arch that loads wrong (add-model-arch), or perf (benchmark-cuda).
日本語の概要は準備中です。原文の説明を表示しています。
kekzl/imp☆ 442026年10月14日 更新
This skill should be used when working with Rust code, reviewing Rust code, managing Rust dependencies, creating Rust projects, or fixing Rust compilation errors. It provides strict coding standards (especially FAIL FAST error handling), workspace architecture guidance, dependency management automation, and common Rust patterns.
日本語の概要は準備中です。原文の説明を表示しています。
onsails/skills☆ 442026年8月26日 更新
Use when the user wants Agnes AI text, image, or video generation and should execute it through the agnes-ai-cli command line instead of hand-writing raw HTTP requests.
日本語の概要は準備中です。原文の説明を表示しています。
jomeswang/agnes-ai-skill☆ 442026年6月13日 更新
React and Next.js performance optimization guidelines from Vercel Engineering. This skill should be used when writing, reviewing, or refactoring React/Next.js code to ensure optimal performance patterns. Triggers on tasks involving React components, Next.js pages, data fetching, bundle optimization, or performance improvements.
日本語の概要は準備中です。原文の説明を表示しています。
oimiragieo/agent-studio☆ 432026年7月14日 更新
Evaluate HackerOne / Bugcrowd / Intigriti programs before committing time. Decide signal-to-noise, payout history, response time, scope size, and competition level. Use when the user is considering a new bug bounty target or asking "should I hunt this".
日本語の概要は準備中です。原文の説明を表示しています。
0xGhostCAT/claude-ai-cyber-security-skills☆ 432026年6月3日 更新
Scope-specific code gap analysis — extracts referenced codes from project docs, researches what should apply, surfaces the delta. Triggers: 'code research', 'what codes apply', 'code check', 'ADA requirements', 'egress'.
日本語の概要は準備中です。原文の説明を表示しています。
dleerdefi/claude-code-construction☆ 432026年10月14日 更新
Use after EZ_math_model coding has produced src/*.py and before packaging when code quality, reuse, vectorization, naming, or unnecessary complexity should be reviewed without changing behavior.
日本語の概要は準備中です。原文の説明を表示しています。
woodfishhhh/EZ_math_model☆ 422026年7月28日 更新
Use near the end of EZ_math_model intake when external/user-corpus contains user-provided papers, notes, PDFs, datasets, or examples that should become a local AGENTS.md reference index.
日本語の概要は準備中です。原文の説明を表示しています。
woodfishhhh/EZ_math_model☆ 422026年7月28日 更新
This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "fix janky CSS animation", "make animation 60fps", "stop layout thrashing", "animate width/height/top/left smoothly", "convert animation to transform", "animate box-shadow performantly", "animate height auto", "FLIP animation", or "why is my scroll/hover animation choppy".
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "respect prefers-reduced-motion", "honor reduced motion", "make my animations accessible", "fix vestibular / motion-sickness issues", "add a useReducedMotion hook", "gate GSAP / Framer Motion / Lenis for reduced motion", or "meet WCAG 2.3.3 / C39". Provides tiered (not all-or-nothing) reduced-motion patterns in CSS and JS.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "add a hover/press effect", "animate a toggle or switch", "build an animated like button", "make a toast/snackbar slide in", "animate a drawer or modal", "animate list reordering or add/remove", "do a shared-element layout transition", or "polish UI feedback". Covers UI motion with Framer Motion (motion/react) and modern CSS.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "add a Lottie animation", "play a .lottie or .json animation", "integrate a Bodymovin/After Effects animation on web or mobile", "control Lottie playback / segments", "make a scroll-driven Lottie", "recolor a Lottie at runtime", or "export an AE animation to Lottie". Covers dotLottie/lottie-web integration, playback control, interactivity, theming, and the AE export checklist.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "animate page or route transitions", "add a page transition or crossfade between views", "animate route changes in Next.js App Router", "use the View Transitions API", "AnimatePresence exit doesn't fire on navigation", or "Framer Motion exit animation not working / exit animation before unmount in Next.js". Covers enter/exit page-transition animation with the View Transitions API and Framer Motion, for Next.js App Router and general SPA routing.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "build a scroll animation", "add ScrollTrigger", "pin a section while scrolling", "scrub an animation to scroll", "create a hero timeline", "do a horizontal scroll section", "split text and animate words", "animate a layout change with GSAP Flip", "sync ScrollTrigger with Lenis", "Lenis smooth scroll jittery", "ScrollTrigger markers drift", "ScrollTrigger pins break with Lenis/Locomotive", or "set up smooth scroll with GSAP pinning". Covers GSAP timelines, ScrollTrigger, SplitText, Flip, and Lenis/Locomotive smooth-scroll sync for code-driven web motion.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "animate an SVG", "make a line draw itself on", "do a stroke draw-on / signature animation", "morph one shape into another", "move an element along a path", "animate an icon/logo", or "animate an SVG gradient or filter". Covers stroke-dashoffset draw-on, path morphing, motion-along-path, and animated icons/gradients/filters via CSS, SMIL, and GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新
This skill should be used when the user asks to "add a glassmorphism effect", "frosted glass UI", "Apple liquid glass style", "frosted blur card", "translucent glass panel animation", "make a frosted nav bar", "build a glass modal/dialog", "animate a glass card on hover", or "add a refracting liquid-glass hero". Covers frosted translucent panels with backdrop-filter blur, edge/specular highlights, SVG liquid-glass refraction, motion on hover/scroll/enter, and accessible reduced-transparency fallbacks.
日本語の概要は準備中です。原文の説明を表示しています。
iart-ai/web-animation-skills☆ 412026年6月22日 更新