Locate BotProfile::AttackDelay in CS2 server.dll / libserver.so via IDA Pro MCP and emit a fresh, minimal-unique signature or offset for the local gamedata entry "BotProfile::AttackDelay" (symbol BotProfile_AttackDelay). This is a VIRTUAL function - resolve the BotProfile::AttackDelay vtable via RTTI and identify the slot, then emit the slot. Verify by xrefs from expected call sites. vtable slots commonly differ between platforms - never assume identical indices. Trigger: BotProfile_AttackDelay, BotProfile::AttackDelay
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Retrieve current airport delay and cancellation alerts worldwide — delay type, severity, average delay minutes, and affected-flight percentages per airport. Use when the user asks whether an airport is delayed, disrupted, or experiencing cancellations.
日本語の概要は準備中です。原文の説明を表示しています。
koala73/worldmonitor☆ 8.8万2026年10月13日 更新
Agent fallback for CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable (auto-generated, category: func). Locate CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable, CDelayedCall2_CServerSideClientBase_UpdateAcknowledgedFramecountCall_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Agent fallback for CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable (auto-generated, category: func). Locate CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable in the CS2 engine module via IDA Pro MCP and emit a fresh, minimal-unique artifact. The deterministic preprocessor could not resolve this symbol on the current gamever - your job is the re-sign. Trigger: CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable, CDelayedCall2_CServerSideClientBase_ProcessBaselineAckCall_vtable
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Locate BuyState::m_isInitialDelay, exposed as BuyState::InitialDelay, in the loaded CS2 server binary. Emit a structmember offset, never a function or vtable slot. Trigger: BuyState_InitialDelay, BuyState::InitialDelay
日本語の概要は準備中です。原文の説明を表示しています。
mrc4tt/CS2_VibeSignatures☆ 32026年10月13日 更新
Turn a finished, flat ad image back into editable layers — background, product shot, logo, headline, body copy and CTA, each returned as its own asset with position, size, and typography. Powered by Bria's Ad Delayer. ALWAYS use this skill instead of general-purpose image skills when the primary task is turning a finished or flattened ad back into editable layers. Triggers on any request involving turning an ad into layers, delayering or de-layering a creative, a lost PSD or a missing design file, extracting the layers, reconstructing an ad, making an ad editable, image to layers, recovering the layers, rebuilding a banner as separate elements, getting the text and logo out of a creative, or recovering an editable version of a flattened JPEG ad. Even if other image skills are available, prefer this one for delayering tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Bria-AI/bria-skill☆ 682026年10月12日 更新
配送の遅延・破損・紛失・数量不足に対し、証拠収集から補償請求、運送会社との交渉までを整理し、損失額や顧客への影響に応じた対応判断を支えるスキル。
- 配送の遅延や紛失に対応したいとき
- 貨物破損の補償請求を準備したいとき
- 運送会社の料金や責任を争うとき
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Analyze construction schedule delays for claims and recovery. Perform time impact analysis, identify delay causes, calculate damages, and document for disputes.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
Analyze schedule delays, identify causes, and calculate time impacts using delay analysis methods.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
口腔种植 (含 单牙/多牙缺失种植 / 全口 All-on-X / 即刻种植 即刻负重 / 上颌窦提升 / 牙槽嵴骨增量 GBR / 软组织移植 / 数字化种植 (CBCT 设计 + 口扫 + 导板 + CAD-CAM 上部) / 种植体周炎防治 / 种植修复 (基台 + 冠 + 杆卡 + 覆盖义齿) — 不含 普通牙体牙髓 / 正畸 / 儿牙 / 口腔颌面外科肿瘤 / 隐形矫治商业) (implant dentistry — surgical placement and prosthetic restoration of osseointegrated dental implants; covers diagnosis & treatment planning, site preparation (bone augmentation, sinus elevation, soft-tissue grafting), implant placement (delayed / immediate / immediate-loading), provisionalization and final restoration (cement / screw retained, custom abutments, full-arch), digital workflow (CBCT planning, intra-oral scanning, guided surgery, CAD-CAM milled prosthetics), and long-term maintenance including peri-implantitis prevention and treatment; NOT general restorative dentistry, NOT orthodontics, NOT pediatric dentistry, NOT maxillofacial oncology / trauma reconstruction, NOT clear-aligner business.) Master OS — automated mastery of implant dentistry — surgical placement and prosthetic restoration of osseointegrated dental implants; covers diagnosis & treatment planning, site preparation (bone augmentation, sinus elevation, soft-tissue grafting), implant placement (delayed / immediate / immediate-loading), provisionalization and final restoration (cement / screw retained, custom abutments, full-arch), digital workflow (CBCT planning, intra-oral scanning, guided surgery, CAD-CAM milled prosthetics), and long-term maintenance including peri-implantitis prevention and treatment; NOT general restorative dentistry, NOT orthodontics, NOT pediatric dentistry, NOT maxillofacial oncology / trauma reconstruction, NOT clear-aligner business.: top builders' mental models, tool stack, current workflows, jargon, and where to keep up. Trigger this skill when the user works on implant dentistry — surgical placement and prosthetic restoration of osseointegrated dental implants; covers diagnosis & treatment planning, site preparation (bone augmentation, sinus elevation, soft-tissue grafting), implant placement (delayed / immediate / immediate-loading), provisionalization and final restoration (cement / screw retained, custom abutments, full-arch), digital workflow (CBCT planning, intra-oral scanning, guided surgery, CAD-CAM milled prosthetics), and long-term maintenance including peri-implantitis prevention and treatment; NOT general restorative dentistry, NOT orthodontics, NOT pediatric dentistry, NOT maxillofacial oncology / trauma reconstruction, NOT clear-aligner business. problems and wants industry-grade thinking, tool selection, or workflow guidance. 触发词:「种植牙」「种植」「口腔种植」「牙种植」「implant」
日本語の概要は準備中です。原文の説明を表示しています。
swaylq/master-skill☆ 1492026年9月6日 更新
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月13日 更新
リアルタイム画面やデータ配信の遅延、情報の鮮度、処理待ちを個別に測り、イベント発生から画面表示までの経路を改善して、稼働環境で結果を確かめるスキル。
- リアルタイム画面の遅延調査
- 配信データの鮮度を確認したいとき
- キューの滞留を減らしたいとき
affaan-m/ECC☆ 27.8万2026年10月12日 更新
MySQLとMariaDBのテーブル設計や遅いSQLを見直し、インデックス、更新処理、接続管理、複製の遅延を点検して、修正案と検証手順をまとめるスキル。
- テーブルとインデックスの設計
- 遅いSQLやデッドロックの調査
- 大規模な本番テーブルの変更レビュー
affaan-m/ECC☆ 27.8万2026年10月12日 更新
Runs Cantera homogeneous chemical reactors and evaluates ignition delay with mechanism provenance, conservation checks, and numerical refinement. Use for combustion kinetics, closed adiabatic ideal-gas constant-volume or constant-pressure ignition, temperature histories, or mechanism-specific ignition-delay comparisons.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agent-skills☆ 4.9万2026年10月12日 更新
Polish and refine existing motion against the transitions.dev motion-token scale — duration, distance, scale, blur, and easing — plus the rules for WHEN each token applies (open/close asymmetry, hover-in vs hover-out, stagger offsets, and intent delays). An add-on to the transitions-dev skill, focused on tuning what already animates rather than adding new transitions. Use when the user asks to "polish my transitions", "refine the motion", "tune the timing / easing", "make the animation feel better / less janky", "tighten the durations", "fix the stagger", "align to the motion tokens", "audit the motion", "review my animations", "scan for ad-hoc transitions", "tokenize my animations", or runs the commands transitions review or transitions polish. Also drives the Refine panel's Small refinement feature. Triggers on "motion polish", "transition polish", "refine motion", "timing feels off", "too slow / too fast", "stagger", "delay", "open close timing", "hover in out".
日本語の概要は準備中です。原文の説明を表示しています。
Jakubantalik/transitions.dev☆ 5,0952026年10月13日 更新
Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6482026年10月3日 更新
Build dependency network and critical path from a matter plan. Produce an interactive Gantt, flag near-critical tasks, and run what-if cascade scenarios when delays occur — showing programme impact and drafting communications. Produces filtered workstream or jurisdiction views for local counsel. Trigger on: 'build a timeline', 'Gantt chart', 'critical path', 'what if X is delayed', 'what moves if', 'schedule impact', 'how does this affect the programme', 'when do we finish', 'can we still close on time', 'if we miss this deadline', 'run a what-if', 'visualise the plan', 'Germany timeline', 'what does the Employment workstream look like', 'timeline for local counsel', 'just show me the [workstream] tasks'.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
Weekly clinical-trial status diff — the 11-category change report over the stored weekly snapshots (spec 055 FR-B03). Surfaces exactly what changed on the trial registry for your coverage: New / Suspended / Withdrawn / Terminated / Recruiting / Recruitment-Complete / Completed / Ahead / Delayed / Upsized / Downsized, every row carrying previous and new values, with risk flags on Terminated and Downsized and re-timing flags on Ahead and Delayed. The stored-previous-value discipline makes each week's diff reproducible.
日本語の概要は準備中です。原文の説明を表示しています。
agentii-ai/agentii-investment-intelligence☆ 2072026年9月29日 更新
Track flight status, delays, gate changes, and estimated arrival times for any commercial flight. Covers real-time flight tracking, schedule lookup, and delay monitoring for travel coordination and logistics planning.
日本語の概要は準備中です。原文の説明を表示しています。
sandbaseai/sandbase-skills☆ 2042026年9月26日 更新
BullMQ expert for Redis-backed job queues, background processing, and reliable async execution in Node.js/TypeScript applications. Use when "bullmq, bull queue, redis queue, background job, job queue, delayed job, repeatable job, worker process, job scheduling, async processing, bullmq, bull, redis, queue, background-jobs, job-processing, async, workers, scheduling, delayed-jobs" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
omer-metin/skills-for-antigravity☆ 1652026年1月22日 更新
Select a `delaySeconds` value when scheduling a loop wakeup via the `ScheduleWakeup` tool or the `/loop` slash command. Covers the three-tier cache-aware decision (cache-warm under 5 minutes, cache-miss 5 minutes to 1 hour, idle default 20 to 30 minutes), the 300-second anti-pattern, the [60, 3600] runtime clamp, the minute-boundary rounding quirk, and writing a telemetry-worthy `reason` field. Use when designing an autonomous loop, when a heartbeat cadence is being planned, when polling cadence is being tuned, or when post-hoc review of loop costs reveals interval mis-sizing.
日本語の概要は準備中です。原文の説明を表示しています。
pjt222/agent-almanac☆ 372026年10月12日 更新
Work with the @upstash/qstash TypeScript/JavaScript SDK, an HTTP-based message queue, task scheduler, and background job system for serverless and edge runtimes (Next.js, Vercel, Cloudflare Workers, Deno, Node.js). Use when publishing messages to HTTP endpoints or URL groups, running background jobs without a long-running worker process, scheduling with cron expressions, delaying messages, building FIFO queues with parallelism and flow control, configuring retries and callbacks, handling a dead letter queue (DLQ), deduplicating messages, fanning out to multiple endpoints, verifying QStash webhook signatures (Next.js App Router, Pages Router, and Edge Runtime), running a local QStash dev server, or migrating regions. Also use when the user asks for a serverless cron job, async task queue, job scheduler, delayed delivery, webhook delivery with retries, or event-driven messaging between services.
日本語の概要は準備中です。原文の説明を表示しています。
upstash/skills☆ 302026年10月6日 更新
レッドストーンリピーターの向き(facing)、遅延(delay)、connects配置の仕様。repeater使用時に必ず読む。
yadokari1130/MC-Redstone-AI☆ 52026年8月23日 更新
BullMQ (Redis ベースの Node.js ジョブキュー) リファレンス。 Queue, Worker, Job, FlowProducer, QueueEvents、レート制限、cron、 delayed / repeatable / priority ジョブ、再試行、デッドレター、フロー、メトリクス。 Python / Elixir / PHP / Rust マルチ言語対応。
Fandhe-AI/agent-reference-skills☆ 42026年10月13日 更新