本文へ移動
cccskills
無料GitHub で公開

decision-tracing

Reverse-engineer why a design decision was made. Move from observation to inference. Use when studying products you admire, learning from competitors, or building analytical design thinking.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md1.3 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Decision Tracing

Look at a decision. Figure out why it was made.

How to use

  • /decision-tracing Apply decision-tracing analysis to any design in this conversation.

Constraints

Trace Structure

  • MUST follow: Observation > Decision > Probable Reason
  • "The primary font is Inter" > "They chose a geometric sans-serif" > "Data-heavy product needing maximum legibility at small sizes with neutral personality"
  • MUST generate at least 5 traces per design screen
  • SHOULD acknowledge uncertainty: "probable reason" not "the reason"
  • NEVER state intent as fact unless you have insider knowledge

What to Trace

  • Typeface selection and type system
  • Color palette and color role assignments
  • Layout structure and grid decisions
  • Spacing and density choices
  • Navigation architecture
  • What's absent (what they chose NOT to include)

Anti-Patterns

  • Assuming the most flattering interpretation of every decision
  • Tracing only visual decisions and ignoring structural ones
  • Stating reasons as facts without marking them as hypotheses

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Dragoon0x のスキルをすべて見る

このスキルの問題を報告する