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teaching-taste

Help other designers develop judgment without imposing your style. Use when mentoring designers, running design education, or building team-wide quality standards.

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Teaching Taste

Teach judgment, not your personal style.

How to use

  • /teaching-taste Apply teaching constraints to mentoring and education in this conversation.

Constraints

Teaching Methods That Work

  • Guided deconstruction: Look at a design together. Ask questions until they see the principle.
  • Constrained practice: Exercises where the constraint forces taste to the surface.
  • Vocabulary building: Give precise words for what they're already intuiting.
  • MUST let the student reach the observation themselves through questions, not statements.

Teaching Methods That Don't

  • Rules without reasoning ("always use an 8px grid" teaches compliance, not judgment)
  • Exposure without analysis ("look at these great designs" creates appreciation, not skill)
  • Feedback without vocabulary ("this doesn't feel right" teaches nothing actionable)

Avoiding Style Imposition

  • MUST teach principles, not preferences. "Hierarchy should match content priority" is a principle. "I prefer tighter spacing" is a preference.
  • MUST celebrate diverse expressions of the same principle. Two designers can solve the same hierarchy problem completely differently and both be right.
  • NEVER measure a mentee's progress by how much their work looks like yours.

Tracking Growth

  • Specificity of feedback (are reviews getting more precise?)
  • Speed of identification (do they spot issues faster?)
  • Range of reference (are they pulling from wider sources?)
  • Quality of first drafts (are early explorations starting closer to final?)
  • Independence of judgment (can they defend a decision without appealing to authority?)

Anti-Patterns

  • Making every critique about your preferences
  • Gatekeeping ("you just don't have the eye for it")
  • Confusing speed with taste (a slow correct answer is still correct)

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

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