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version-archaeology

Study how products evolve over time using archived versions. The decisions that survive redesigns are the taste decisions. Use when understanding what's essential vs. cosmetic in a design, or learning from product evolution.

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Version Archaeology

The decisions that survive redesigns are the load-bearing walls.

How to use

  • /version-archaeology Apply evolutionary analysis to a product's design history.

Constraints

Analysis Method

  • MUST compare at least 3 versions of the same product over time
  • MUST document for each version: what changed, what stayed, what was tried and reverted
  • MUST identify the persistent decisions (things that survived multiple redesigns)
  • SHOULD note the ratio of cosmetic changes to structural changes

What Persistence Means

  • Elements that survive 3+ redesigns are core taste decisions
  • Elements that change every redesign are cosmetic/trend-following
  • Elements that were added and then removed reveal failed experiments
  • MUST treat persistent decisions as evidence of what the team considers essential

Anti-Patterns

  • Only looking at the visual surface (layout changes) and missing structural persistence (information architecture)
  • Assuming newer versions are always better
  • Ignoring reverted changes (these are some of the most informative data points)

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

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Notice what's deliberately missing from a design. Restraint is a taste signal. Use when studying minimalist products, evaluating design maturity, or understanding the power of removal.

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Dragoon0x/taste-skills62026年2月27日 更新

Explain the same design observation to a designer, a developer, and a non-technical stakeholder. Same insight, three languages. Use when working cross-functionally or presenting design decisions to mixed audiences.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Palette roles, restraint, semantic consistency, and when fewer colors means better design. Use when building color palettes, evaluating color usage, or diagnosing color-related design problems.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Understand the constraints a design was built under and evaluate quality within that context. Use when reviewing work that had limited time, budget, or team size, or when assessing whether constraints were handled well.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Structured exposure habits for building taste through relentless, intentional consumption. Not passive scrolling. Active intake across design, architecture, film, music, food, and culture. Use when building a taste practice, advising on professional development, or diagnosing why someone's design range feels narrow.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

Consistent radii, pixel-perfect alignment, state coverage, and the details that signal design quality. Use when polishing designs, auditing quality, or evaluating whether a design is ready to ship.

日本語の概要は準備中です。原文の説明を表示しています。

Dragoon0x/taste-skills62026年2月27日 更新

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