blender
無料Use when inspecting or editing Blender scenes through the official Blender Lab MCP server. Check the add-on connection, read the scene first, and verify edits.
日本語の概要は準備中です。原文の説明を表示しています。
Write, edit, extend and split songs with ElevenLabs Music.
日本語の概要は準備中です。原文の説明を表示しています。
実行スコア 未検証
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Make songs, instrumentals, jingles, loops and video scores with the elevenlabs_music_* tools, edit or
extend songs they made, and split any song into stems. Every generation is billed to the user's
ElevenLabs account by length; drafting a plan and listing finetunes are free. Sound effects (one-shot
foley, UI blips) belong to the ElevenLabs Sound Effects plugin, not here.
ELEVENLABS_API_KEY is set). The Music API needs
a paid ElevenLabs plan; a 401/403 names the fix.| Tool | Billed | Use for |
|---|---|---|
elevenlabs_music_compose | yes | A song or instrumental from one prompt (3 s to 10 min) |
elevenlabs_music_draft_plan | free | ElevenLabs writes a composition plan (sections, lyrics, styles, durations) from a prompt |
elevenlabs_music_compose_plan | yes | Generate from a plan: exact lyrics/structure, and every edit, extension, loop or "sounds like" |
elevenlabs_music_upload | yes | Store the user's own song at ElevenLabs so plans can edit or sample it |
elevenlabs_music_stems | yes | Split a track into 2 stems (vocals, accompaniment) or 6 (vocals, drums, bass, guitar, piano, other) |
elevenlabs_music_from_video | yes | Music timed to 1-10 videos, optionally with sound effects |
elevenlabs_music_finetunes | free | Finetune ids (own, workspace, ElevenLabs-curated styles such as reggaeton or 80s nu-disco) |
elevenlabs_music_job | free | Check or wait for a generation that is still running |
media_tag (or media_tags), track_id, title, lyrics, sections (label + ms
range of each part), composition_plan and elevenlabs_song_id.elevenlabs_song_id + a range is how a plan keeps part of an earlier song. It works only while the
result says stored_for_editing: true.conditioning_ref covers at most 30 s.music_v2_5 (default, newest), music_v2, music_v1. Plans need v2 or v2.5.A prompt answers five questions: genre, mood, instrumentation, tempo (BPM), production era. Any left
open gets the most average answer. Add a key ("in A minor") for layering. Studio words move real
levers: sidechained, close-mic'd, bone-dry, tape saturation, plate reverb. Narrate arrangement in order
("start with just a shuffled drum loop, add a sub bass after four bars, then chopped vocal stabs");
just and then matter. Vocal delivery: whispered, belted, breathy, deadpan, stacked harmonies, "two
singers harmonizing". Lyrics can go straight into the prompt. Loops are about exclusion: bars, BPM, key,
and what is banned ("four bars, no melody, just drums").
length_seconds, not only in the prompt.instrumental: true (it guarantees no vocals).elevenlabs_music_compose.elevenlabs_music_draft_plan (free) → show the sections and lyrics →
apply the user's edits to chunks → elevenlabs_music_compose_plan with those chunks and the same
model. Put the user's lyric lines in each chunk's text after a [Section] name; overall vocal style
goes in positive_styles, short cues in braces ({guitar solo}), sung sounds in parentheses
((ooh)). The first chunk's styles set the song: give it 6+.elevenlabs_music_finetunes with
created_by: elevenlabs, then pass its finetune_id and its model_id as model.Read the earlier result's sections, length_seconds and elevenlabs_song_id, then build chunks:
| Goal | Chunks |
|---|---|
| Redo one section | slice 0..start + new chunk for that section (its old text/styles, changed as asked) + slice end..length |
| Extend / add an outro | slice 0..length + new chunk ([Outro], styles from the first chunk) |
| New intro | new [Intro] chunk + slice 0..length |
| Seamless loop | slice of the phrase + short glue chunk (context_adherence: high) + the same slice again |
| "Another song like this" | new chunks, first one with conditioning_ref = a ≤30 s slice + condition_strength |
A slice is {"song_id": "<elevenlabs_song_id>", "range": {"start_ms": a, "end_ms": b}}. Billing counts the
whole result's length, kept slices included. For the user's own file: elevenlabs_music_upload first
(billed like a generation of that length), then use its elevenlabs_song_id and sections.
media_tag line from the result on its own line in the reply, copied
verbatim. Add the title and a one-line description; offer next steps (variations, extend, stems).status: running with a job_id and a next_step. Follow it exactly, in the same
turn: first arm
terminal(command="sleep <N> && echo elevenlabs music job <job_id>", background=true, notify=true)
with no message before it, then reply in one line that it started (with the estimate) and end the turn. A foreground sleep holds the chat just like waiting. When the wake arrives, call
elevenlabs_music_job with wait_seconds: 60 and send the media_tag lines. If the user asks "is it
done?" meanwhile, check with wait_seconds: 0, deliver if finished, and answer the later wake with
"already sent above". If the terminal tool or its notifications are unavailable (cron, hermes chat -q),
call elevenlabs_music_job with wait_seconds: 240 instead. Cards can't be clicked there: end with
next steps as a short numbered list.file_path is the file; say where it is.elevenlabs_music_compose_plan refuses music_v1; drafts and edits use v2 or v2.5.stored_for_editing: true on the source result; otherwise upload the file first.[Outro]) make an instrumental part; lyric lines make it sung.<HERMES_HOME>/cache/generated/audio/; copy one into the user's project when asked.media_tag line exactly as returned (one per file for stems and video scores).sections show the kept slices where the user expected them.まだレビューはありません。使ってみた感想をお寄せください。
ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。
まだコメントはありません。最初のコメントを書いてみませんか。
Use when inspecting or editing Blender scenes through the official Blender Lab MCP server. Check the add-on connection, read the scene first, and verify edits.
日本語の概要は準備中です。原文の説明を表示しています。
Find out why a native Linux program crashed, from its core dump and the binary, with REA, and turn that into a root cause and a bug report. Use when the user has a core file (./core, coredumpctl, a crash artifact from CI or production) or a segfault, abort, SIGFPE, SIGBUS or SIGILL in a C, C++, Rust, Go or other native program, and asks why it died. Works on stripped binaries with no source (functions named from unwind tables, then a walk back from the crashing function to its caller). Read-only - never runs the program.
日本語の概要は準備中です。原文の説明を表示しています。
Write ElevenLabs sound effect prompts, loops and packs.
日本語の概要は準備中です。原文の説明を表示しています。
Create 3D models with Meshy AI from text or images, then texture, remesh, rig, animate, convert, resize, or prepare them for 3D printing (printability repair, multicolor 3MF, split into parts, slicer handoff). Use when the user asks for a 3D model, game asset, rigged character, animation, AR/USDZ file or 3D print, or wants to view, convert, download another format of, or optimize (Blender) a Meshy model they already have.
日本語の概要は準備中です。原文の説明を表示しています。
Import an OpenClaw setup (memories, skills) into Hermes.
日本語の概要は準備中です。原文の説明を表示しています。
Reverse engineer native, managed, Electron/JavaScript, packaged, firmware, and browser targets with REA. Use shipped-artifact or requested runtime evidence to explain features, compare versions, decompile code, or guide a reconstruction. Skip REA for ordinary source-repository architecture analysis.
日本語の概要は準備中です。原文の説明を表示しています。