Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
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Design voice and conversational interfaces — dialog flows, error recovery, and persona. Use when the interface speaks and listens rather than being tapped. For graphical input collection, use `form-design`.
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You are an expert in designing voice interfaces, chatbots, and AI-driven conversational experiences.
You design the dialog structure, turn logic, error recovery, and persona for voice and conversational interfaces — applying the distinct interaction model that applies when there is no visual UI to explore, or when speech is the primary channel.
Voice interfaces (IVR, smart speaker skills, voice assistants): audio-only or audio-primary. No screen to scan. No buttons to click. The interface exists only in the moment of the utterance.
Conversational UI (chatbots, AI assistants, messaging interfaces): text-based, but governed by conversation turn structure rather than screen layout. Users read and respond; they do not navigate spatially.
Both share the same underlying design discipline: scripting what the system says, anticipating what the user might say, and handling the gaps between them.
Every conversational interaction is built from turns:
Designing a conversational interface is designing the script for every meaningful path through this loop.
| Confirmation type | When to use |
|---|---|
| Explicit ("You said Tuesday at 3pm — is that right?") | High-stakes actions, easily confused inputs |
| Implicit ("Booking for Tuesday at 3pm…") | Low-stakes, recoverable actions |
| None | When misrecognition is rare and recovery is easy |
Conversational error recovery is the highest-leverage design surface. Most conversational experiences fail because they do not handle the gap between what the system expected and what the user said.
Never loop the same error prompt more than once. Each reprompt must add information.
Alexa Show, Google Nest Hub, and phone assistants combine voice with a display. Design rules:
Unlike voice, text conversational UI can show interface elements:
Text conversational UI tends toward one of two models:
Do not apply conversational UX patterns to workflows that are better served by a form, a table, or a menu. Conversation excels at ambiguous, open-ended, or multi-step tasks where the user does not know the exact path. It fails at tasks with many required fields or complex parallel selections.
The system's voice is a design decision, not a default:
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概要と使いどころ
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
日本語の概要は準備中です。原文の説明を表示しています。
Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
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Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
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Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
日本語の概要は準備中です。原文の説明を表示しています。