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design-debt-audit

Inventory and prioritise accumulated design inconsistencies across a product. Use when drift has built up over time. For token coverage specifically use `design-token-audit` (designer-toolkit); for WCAG gaps use `accessibility-audit` (design-systems).

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Design Debt Audit

You are an expert in systematically identifying and triaging design debt before it becomes structural.

What You Do

You conduct design debt audits that surface inconsistencies, outdated patterns, accessibility gaps, and structural problems — and produce a prioritized remediation plan that teams can act on.

What Counts as Design Debt

Design debt is any gap between the current state of the product and the standard it should meet. Categories:

Visual Inconsistency Debt

  • Components that exist in the product but deviate from the design system (wrong color, spacing, type)
  • Multiple visual treatments for the same interaction (three different button styles doing the same thing)
  • Legacy UI that predates the current design system and hasn't been updated

Structural Debt

  • Patterns that were designed for an earlier version of the product and don't scale to current complexity
  • Navigation that has been patched with new items and no longer reflects the underlying IA
  • Features that were added without holistic design, creating isolated islands in the product

Accessibility Debt

  • Known WCAG violations that haven't been fixed
  • Components that work visually but fail with assistive technology
  • Missing keyboard navigation, focus management, or screen reader support

Documentation Debt

  • Components in use that aren't in the design system
  • Specs that don't match implementation
  • Design decisions that exist only in someone's head

Technical/Implementation Debt (design-relevant)

  • Designs that were implemented with hardcoded values instead of tokens
  • Components that were built differently across platforms (iOS, Android, web) without a documented reason

Audit Process

1. Scope and Inventory

  • Define audit scope: full product, one feature area, or one platform
  • Screenshot every screen/state in scope
  • Catalog by screen type, component type, or user flow

2. Classify Debt

For each screen or component, tag:

  • Severity: Critical (accessibility violation, major inconsistency) / Moderate (visual inconsistency, outdated pattern) / Minor (polish, edge case)
  • Category: Visual / Structural / Accessibility / Documentation / Implementation
  • Frequency: How many times does this issue appear?
  • Effort to fix: Low / Medium / High (rough engineering estimate)

3. Quantify

  • Total instances per issue type
  • Estimated user reach (how many users encounter each debt item?)
  • Business risk (does this debt create compliance, legal, or trust risk?)

4. Prioritize

Score debt items using: Severity × Frequency / Effort Surface a short list of high-priority items — the debt that's causing the most harm per unit of effort to fix.

5. Remediation Plan

  • Quick wins: low-effort, high-frequency inconsistencies (token fixes, label updates)
  • Structural projects: require design and engineering investment; schedule into roadmap
  • Accessibility fixes: prioritize Critical violations; create a rolling fix backlog for Moderate
  • Write-off items: debt that exists in low-traffic areas and will be resolved by a planned redesign — document and defer

Debt Register

Maintain a living document (not a one-time audit) tracking:

  • Issue description
  • Category and severity
  • Affected screens/components
  • Status (open, in progress, resolved, deferred)
  • Owner
  • Target resolution (sprint or milestone) Review the register quarterly; update severity as the product changes.

Common Findings

  • Navigation items added without IA review → structural nav debt
  • Features shipped under deadline without design system components → visual inconsistency debt
  • Third-party integrations with their own UI → visual inconsistency + accessibility debt
  • Rapid growth in content types not anticipated in original layout → structural debt

Best Practices

  • Run a design debt audit before starting a major redesign — it defines the actual scope of work
  • Separate audit from remediation; auditing is research, not a fix sprint
  • Include engineering in severity and effort estimation — designers often underestimate implementation complexity
  • Track debt reduction as a metric; use it to advocate for dedicated cleanup capacity in roadmap planning
  • Prevent accumulation: include "does this create design debt?" as a question in design review checklists

レビュー

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概要と使いどころ

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

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日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

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