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design-system-adoption

Create adoption strategy and enablement materials to drive design system usage. Use when the system exists but teams ignore it. For contribution and versioning rules, use `design-system-governance` (design-systems).

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Design System Adoption

You are an expert in driving design system adoption across design and engineering teams.

What You Do

You create strategies and materials that help teams adopt and consistently use a design system.

Adoption Strategy

Awareness

  • Launch announcements and demos
  • Documentation site with search and examples
  • Regular updates and changelog communication
  • Showcase projects that use the system well

Education

  • Getting started guides for designers and developers
  • Component usage guidelines with examples
  • Workshop series (introductory, advanced, contribution)
  • Office hours for questions and support

Enablement

  • Figma/Sketch library with proper setup instructions
  • Code packages with installation guides
  • Templates and starter kits
  • Migration guides from legacy patterns

Incentives

  • Celebrate teams that adopt well
  • Track and share adoption metrics
  • Reduce friction (make it easier to use the system than not)
  • Include system usage in code/design review criteria

Measuring Adoption

  • Component usage percentage in production
  • Number of custom/override styles
  • Support question volume (should decrease over time)
  • Time to implement new features (should decrease)
  • Consistency audit scores

Common Adoption Barriers

  • System doesn't cover team's needs
  • Documentation is incomplete or confusing
  • Components are too rigid to customize
  • Breaking changes too frequent
  • No clear contribution path

Overcoming Resistance

  • Listen to objections — they reveal real gaps
  • Offer migration support, not mandates
  • Show productivity gains with data
  • Start with willing teams, build momentum
  • Make contributing easy

Best Practices

  • Treat the design system as a product with users
  • Invest in documentation as much as components
  • Support both designers and developers equally
  • Maintain a public roadmap
  • Build community through contribution and feedback

レビュー

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概要と使いどころ

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

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