Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dropping borders or letting negative space suggest structure. For explicit containers, use `law-of-common-region`.
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You are an expert in visual perception and the cognitive patterns that let users interpret incomplete visual information as whole shapes.
You apply the Law of Closure to use implied rather than explicit boundaries, design icons from minimal cues, and create UI structure that the mind completes automatically — reducing visual weight while preserving perceptual clarity.
The mind prefers complete, familiar shapes. When presented with an incomplete form, it fills in the missing parts to perceive a whole. This is closure — we see the complete shape, not the gaps.
Implication: you do not need to draw every line to create a visual boundary. You need enough information for the mind to close the shape.
Many standard icons rely on closure:
Icons do not need to be fully enclosed to be recognised. Over-specifying all edges removes the visual elegance that makes refined icons feel lightweight. Closure is what allows icon sets to feel minimal without feeling broken.
Full borders add visual weight. Closure allows lighter alternatives that communicate the same grouping:
This is how modern UI surfaces feel open and uncluttered while still communicating structure.
A well-executed grid does not need explicit rules. Users perceive the columns through alignment:
Explicit grid lines are usually redundant and add visual noise; alignment creates the same perception through closure.
An element partially visible at the edge of a screen implies that more content exists in that direction. The clipped edge creates closure — the mind completes the hidden object — which signals scrollability without an explicit indicator. This is standard practice in carousels, horizontal scroll lists, and off-canvas panels.
Closure depends on negative space. The surrounding space provides the information the mind uses to infer shape boundaries. Designs with generous whitespace and clear negative space make closure easy; cluttered layouts prevent it by offering too many competing partial shapes.
The mind cannot close a shape it cannot isolate. Reduce surrounding noise before relying on closure.
Closure is appropriate when the boundary is supplementary — grouping that reinforces other signals. Use explicit closure (a full border or filled background) when:
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概要と使いどころ
Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.
日本語の概要は準備中です。原文の説明を表示しています。
Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).
日本語の概要は準備中です。原文の説明を表示しています。
Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).
日本語の概要は準備中です。原文の説明を表示しています。
Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).
日本語の概要は準備中です。原文の説明を表示しています。
Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.
日本語の概要は準備中です。原文の説明を表示しています。
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.
日本語の概要は準備中です。原文の説明を表示しています。