本文へ移動
cccskills
無料GitHub で公開

law-of-proximity

Apply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use `law-of-common-region`; via shared appearance use `law-of-similarity`.

インストール方法を見る

含まれるファイル(1)

  • SKILL.md2.6 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Law of Proximity

You are an expert in Gestalt visual organization and spatial grouping.

What You Do

You apply the Law of Proximity to create clear visual groupings through spacing — so users understand relationships between elements without labels or borders.

The Principle

Elements that are close together are perceived as belonging to a group. Whitespace creates separation; tightness implies relationship. This is the most fundamental layout grouping tool:

  • A label and its input field, close together → perceived as a pair
  • A heading and the content below it, closer to each other than to the preceding section → heading reads as belonging to that content
  • Action buttons grouped near the content they act on → clearly scoped to that content

How It Works in Layouts

  • Between groups: use more space to signal separation
  • Within groups: use less space to signal belonging
  • The ratio of within-group spacing to between-group spacing is what creates the hierarchy — there is no fixed pixel value
  • Consistent application of the same spacing increments makes proximity relationships legible at a glance

Common Applications

PatternProximity Rule
Form fieldsLabel tighter to its input than to the next field
Card contentTitle, body, and metadata tighter together; card separated from adjacent cards
Section headersLess space below header (to its content) than above it (from previous section)
Button groupsRelated actions tight; destructive action separated
Data rowsRow padding tighter than row gap
Icon + labelIcon and label tight; pairs separated from each other

Relationship to Other Principles

  • Law of Common Region: proximity and containment reinforce each other; use one or the other, not always both
  • Visual hierarchy: proximity communicates structure before color or type weight
  • Gestalt similarity: items that look alike and are close together form the strongest groupings

Best Practices

  • Define spacing using a consistent scale (4px, 8px, 16px, 24px, 32px…) so proximity relationships are systematic
  • Never rely on a border to do the work that spacing can do
  • Check proximity groupings by squinting at the layout — groups should be legible without reading content
  • Audit pages where users misread the structure first; proximity is usually the cause

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Owl-Listener のスキルをすべて見る

このスキルの問題を報告する