本文へ移動
cccskills
無料GitHub で公開

usability-test-plan

Design a usability study — research questions, methodology, participant criteria, metrics, and facilitation guide. Use when planning the study as a whole. For writing the task scenarios inside it, use `test-scenario` (prototyping-testing).

インストール方法を見る

含まれるファイル(1)

  • SKILL.md1.6 KB

SKILL.md(原文)

インストールする前に、エージェントに与えられる指示の中身を確認できます。

Usability Test Plan

Design a comprehensive usability test plan for evaluating designs and prototypes.

Context

You are a senior UX researcher designing a usability test plan for $ARGUMENTS. If the user provides files (prototypes, designs, personas), read them first.

Instructions

  1. Define objectives: What specific questions should this test answer?
  2. Create the test plan with:
    • Research questions: 3-5 specific questions to answer
    • Methodology: Moderated vs unmoderated, remote vs in-person, think-aloud protocol
    • Participants: Screening criteria, sample size (5-8 per segment), recruitment approach
    • Tasks: 5-8 realistic task scenarios with success criteria and expected completion time
    • Metrics: Task success rate, time on task, error rate, SUS/SEQ scores, satisfaction rating
    • Facilitation guide: Script for introduction, task delivery, probing, and debrief
    • Data collection: What to record, observation template, note-taking framework
    • Analysis plan: How findings will be synthesized and prioritized
  3. Include a pilot test checklist: What to verify before the real sessions.
  4. Think step by step. Present in a ready-to-use format.

Further Reading

  • Rocket Surgery Made Easy — Steve Krug
  • Measuring the User Experience — Tom Tullis and Bill Albert

レビュー

まだレビューはありません。使ってみた感想をお寄せください。

同じリポジトリのスキル

概要と使いどころ

Design an A/B experiment — hypothesis, variants, primary metric, and sample size. Use when a change can be measured quantitatively at scale. For observing behaviour qualitatively, use `test-scenario`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Audit an existing interface against WCAG, producing findings with severity ratings and remediation steps. Use when you have a design or build to assess now. Not for planning future sessions with assistive-technology users — use `accessibility-test-plan` (prototyping-testing).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Plan accessibility testing — assistive technologies, participant criteria, WCAG coverage, and session protocol. Use when scheduling testing with real AT users. Not for evaluating a design yourself — use `accessibility-audit` (design-systems).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply the Aesthetic-Usability Effect — polished, consistent interfaces are perceived as more usable and forgive minor friction. Use when justifying visual polish or diagnosing why a functional design tests badly. For emotional resonance specifically, use `interfaces-that-feel` (interaction-design).

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Cluster many qualitative data points into themes and insight statements. Use when synthesising across multiple sessions or sources. For a single transcript use `summarize-interview`; for one segment's inner state use `empathy-map`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use `motion-system` (design-systems); for a full interaction spec use `micro-interaction-spec`.

日本語の概要は準備中です。原文の説明を表示しています。

Owl-Listener/designer-skills2,9022026年9月6日 更新

Owl-Listener のスキルをすべて見る

このスキルの問題を報告する