Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
日本語の概要は準備中です。原文の説明を表示しています。
実行スコア 未検証
インストール方法を見るインストールする前に、エージェントに与えられる指示の中身を確認できます。
Resolve review mode: --review arg > production/review-mode.txt > default lean.
Read concept description. Identify core question the prototype must answer. If vague, state question explicitly before proceeding.
Read CLAUDE.md for stack/engine/frameworks — prototype uses compatible tooling.
Define in 3-5 bullets: core question, minimum code needed, what to skip (error handling, polish, architecture). Present plan, confirm if scope unclear.
Ask to create prototypes/[concept-name]/. Every file starts with // PROTOTYPE - NOT FOR PRODUCTION header (question + date).
Relaxed standards: hardcode values, placeholder assets, skip error handling, simplest approach, copy don't import. Run prototype, collect measurable data (frame times, interaction counts, feel).
Report sections: Hypothesis, Approach, Result (observations not opinions), Metrics (frame time, feel assessment with specifics, action counts, iteration count), Recommendation (PROCEED / PIVOT / KILL with evidence), If Proceeding (architecture, perf targets, scope, effort), If Pivoting (alternative direction), If Killing (why + what instead), Lessons Learned.
Ask to write to prototypes/[concept-name]/REPORT.md.
Review mode: solo/lean → skip CD-PLAYTEST. full → spawn creative-director via Task with gate CD-PLAYTEST. Pass report, design question, pillars/core fantasy. CD verdict overrides prototyper recommendation — update REPORT.md if different.
Output: core question, result, prototyper recommendation, CD final decision, link to report.
/design-system for production GDD or /architecture-decision/prototype [revised-concept]まだレビューはありません。使ってみた感想をお寄せください。
ログインなしで書き込めます。使ってみた感想、質問、動かなかった環境などを気軽にどうぞ。
まだコメントはありません。最初のコメントを書いてみませんか。
Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
日本語の概要は準備中です。原文の説明を表示しています。
Interactive music for games: vertical layering, horizontal re-sequencing, stingers, transition rules with sync points, and mapping gameplay states to music. Use for: adaptive music, dynamic music system, musical transitions, combat music.
日本語の概要は準備中です。原文の説明を表示しています。
Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
日本語の概要は準備中です。原文の説明を表示しています。