Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Lightweight design spec for small changes (tuning, mechanics, balance). Skips full GDD when change is minor. Output: Quick Design Spec.
日本語の概要は準備中です。原文の説明を表示しています。
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Lightweight design path for changes <4h implementation. Output: design/quick-specs/[name]-[date].md.
| Category | Description | Example |
|---|---|---|
| Tuning | Changing numbers/balance, no behavioral change | Increase jump height 5→6 |
| Tweak | Small behavioral change, no new states | Dash invincible on frame 1 |
| Addition | Small mechanic, 1-2 new states/interactions | Add parry window to block |
| New Small System | Standalone feature, <1 week implementation | Achievement popup system |
Doesn't fit → redirect to /design-system. No arg → ask description. Present classification → confirm.
Read: relevant GDD from design/gdd/ (affected sections), systems-index.md (dependency tier), prior quick specs in design/quick-specs/ (avoid contradictions). Tuning: also check assets/data/ for data file.
Header (type, system, GDD ref, date) + change table (parameter/old/new/rationale) + tuning knob mapping (within/edge/outside documented range) + ACs (value from data file, observable difference, no regression).
Header + change summary (1-2 sentences) + motivation (player experience problem, MDA aesthetic) + design delta (exact GDD quote → new rule) + new rules/values (unambiguous, implementable) + affected systems table (system/impact/action required) + ACs (specific, testable, regression check) + GDD update required? (which file/section/what change).
Header (type, scope, date, estimated hours) + overview (1 paragraph) + core rules (numbered for sequential, bullets for conditions) + tuning knobs table (knob/default/range/category/rationale — all in data files, not hardcoded) + ACs (functional + experiential + regression) + systems index (add to index? or below threshold).
Present draft → ask write approval → design/quick-specs/[kebab-case]-[YYYY-MM-DD].md. If GDD update required → show exact old vs new text → ask separate approval.
Report: file written, type, system, GDD update status. Next: /story-readiness (reference spec in story's GDD Reference field).
Skips the full GDD pipeline (/design-system) by design. Redirect to full pipeline if: new system belongs in index, significantly alters cross-system behavior, introduces new player-facing mechanics affecting MDA balance, or >1 week implementation.
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Plan, design, and implement A/B tests and experiments with statistical rigor. Covers hypothesis frameworks, sample sizing, metrics, and result analysis.
日本語の概要は準備中です。原文の説明を表示しています。
Web/mobile accessibility decision guide: WCAG 2.2 AA, ARIA, keyboard nav, focus management, contrast, testing. Use for: a11y, accessibility, wcag, aria, screen reader, keyboard, contrast.
日本語の概要は準備中です。原文の説明を表示しています。
Generate, iterate, and scale ad creative for paid advertising across Google, Meta, LinkedIn, and X. Covers platform specs, creative frameworks, and quality validation.
日本語の概要は準備中です。原文の説明を表示しています。
Interactive music for games: vertical layering, horizontal re-sequencing, stingers, transition rules with sync points, and mapping gameplay states to music. Use for: adaptive music, dynamic music system, musical transitions, combat music.
日本語の概要は準備中です。原文の説明を表示しています。
Design multi-agent systems, create agent architectures, define communication patterns, and build autonomous agent workflows with structured evaluation frameworks.
日本語の概要は準備中です。原文の説明を表示しています。
Inter-agent communication protocol for C-suite agent teams. Defines invocation syntax, loop prevention, isolation rules, response formats, and quality loops.
日本語の概要は準備中です。原文の説明を表示しています。