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ultragoal

免费

Create and execute durable repo-native multi-goal plans over GJC goal mode artifacts.

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Yeachan-Heo/gajae-code30162026年10月21日 更新

ralplan

免费

Consensus planning entrypoint that auto-gates vague ultragoal requests before execution

中文简介正在准备中。当前显示原文说明。

Yeachan-Heo/gajae-code30162026年10月21日 更新

Socratic deep interview with mathematical ambiguity gating before explicit execution approval

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Yeachan-Heo/gajae-code30162026年10月21日 更新

Map service delivery across frontstage actions, backstage processes, and supporting systems. Use when staff and operations are part of the experience. For the customer-visible layer only, use `experience-map`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Critique a rendered screen's composition — balance, whitespace, rhythm, and gestalt grouping. Use when a layout feels off but hierarchy is fine. For emphasis and eye flow specifically, use `critique-visual-hierarchy`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use `law-of-proximity`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use `law-of-common-region`; via shared appearance use `law-of-similarity`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Model component behaviour as explicit states, events, and transitions. Use when a component has many interacting states that must be exhaustive. For the feel and feedback of a single interaction, use `micro-interaction-spec`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply the Law of Common Region — a shared container, background, or border groups elements regardless of spacing. Use when grouping must survive a tight layout. For grouping by spacing alone, use `law-of-proximity`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply Miller's Law — chunk information into groups of about four to fit working memory. Use when grouping fields, menu items, or steps. For reducing the number of choices offered, use `hicks-law`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Create a spacing scale from a base unit with rules for when each step applies. Use when standardising padding and margins. For page-level columns and gutters, use `layout-grid`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply the Von Restorff Effect — the element that differs from its neighbours is the one remembered. Use when a single action must dominate. For overall ordering rather than single-element emphasis, use `visual-hierarchy`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Specify one micro-interaction completely — trigger, rules, feedback, loops, and modes. Use when handing a single interaction to engineering. For motion craft alone use `animation-principles`; for multi-state components use `state-machine`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply Tesler's Law — every process has irreducible complexity that someone must absorb. Use when deciding whether the product or the user carries it. For reducing apparent choice, use `hicks-law`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Establish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use `critique-visual-hierarchy` (visual-critique).

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dropping borders or letting negative space suggest structure. For explicit containers, use `law-of-common-region`.

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Owl-Listener/designer-skills30042026年9月6日 更新

hicks-law

免费

Apply Hick's Law — decision time grows with the number of simultaneous choices. Use when a screen offers too many options at once. For how many items survive in memory afterwards, use `millers-law`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Write a structured interview guide — warm-up, core exploration, and wrap-up. Use before running interviews. For analysing what comes back, use `summarize-interview`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Build a Says, Thinks, Does, Feels map for one user or segment. Use when sharing user understanding quickly. For a composite archetype with goals and behaviours use `user-persona`; for cross-session themes use `affinity-diagram`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Map functional, emotional, and social jobs with outcome expectations. Use when reframing decisions around motivation rather than features. For who the user is, use `user-persona`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Turn one interview transcript into themes, supporting quotes, and action items. Use immediately after a session. For synthesising many sessions at once, use `affinity-diagram`.

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Owl-Listener/designer-skills30042026年9月6日 更新

fitts-law

免费

Apply Fitts's Law — target acquisition time depends on size and distance. Use when sizing and positioning controls, especially for touch. For how many controls to show at once, use `hicks-law`.

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Owl-Listener/designer-skills30042026年9月6日 更新

Apply the Doherty Threshold — keep system response under 400ms to preserve user flow. Use when diagnosing perceived slowness or setting a performance budget. For what to show during unavoidable waits, use `loading-states`.

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Owl-Listener/designer-skills30042026年9月6日 更新