Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
中文简介正在准备中。当前显示原文说明。
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
中文简介正在准备中。当前显示原文说明。
AAA hard surface modeling for sci-fi, industrial, military, vehicles, weapons, robotics, and mechanical props. Use for boolean/bevel workflows, panel lines, greebles, chamfers, and manufacturing-accurate surfaces in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.
中文简介正在准备中。当前显示原文说明。
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
中文简介正在准备中。当前显示原文说明。
Garment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.
中文简介正在准备中。当前显示原文说明。
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
中文简介正在准备中。当前显示原文说明。
Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.
中文简介正在准备中。当前显示原文说明。
Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
中文简介正在准备中。当前显示原文说明。
AAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.
中文简介正在准备中。当前显示原文说明。
Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.
中文简介正在准备中。当前显示原文说明。
Art direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials.
中文简介正在准备中。当前显示原文说明。
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
中文简介正在准备中。当前显示原文说明。
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
中文简介正在准备中。当前显示原文说明。
Analog, VHS, CRT, and found-footage horror aesthetics for Blender shots including camera imperfections and documentary framing.
中文简介正在准备中。当前显示原文说明。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
中文简介正在准备中。当前显示原文说明。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
中文简介正在准备中。当前显示原文说明。
Validates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP.
中文简介正在准备中。当前显示原文说明。
Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.
中文简介正在准备中。当前显示原文说明。
Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.
中文简介正在准备中。当前显示原文说明。
Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.
中文简介正在准备中。当前显示原文说明。
Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
中文简介正在准备中。当前显示原文说明。