Organize feature development across multiple agents by dividing work, assigning one owner per file, and agreeing on interfaces before implementation. Provides strategies for shared files, branches, and integration so agents can build separate parts of the same system.
中文简介正在准备中。当前显示英语简介。
- Dividing a large feature among multiple agents
- Assigning file ownership to avoid conflicting edits
- Agreeing on APIs before parallel implementation
wshobson/agents☆ 4.1万2026年10月19日 更新
Create and fix Adobe Illustrator automation scripts using ExtendScript, Adobe’s JavaScript-based scripting language. Automate changes to artwork, text, layers, and artboards, process multiple files, and prepare exports such as PDF, SVG, and PNG.
中文简介正在准备中。当前显示英语简介。
- Automate repeated changes to artwork and text
- Export multiple Illustrator files
- Generate artwork variations from data
github/awesome-copilot☆ 4万2026年10月17日 更新
Analyze malicious JavaScript from phishing pages, payment data theft scripts, and malware downloaders. Unwrap encoded strings and nested execution layers to reveal hidden behavior, identify stolen data fields, and document suspicious destinations for incident response.
中文简介正在准备中。当前显示英语简介。
- Analyzing obfuscated scripts on phishing pages
- Investigating payment data theft on checkout pages
- Examining JavaScript that downloads further malware
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
Unwrap layers of obfuscated PowerShell malware to recover hidden commands, additional malicious code, and server addresses. Combines script structure analysis with execution tracing and decoding tools to support incident investigation and detection work.
中文简介正在准备中。当前显示英语简介。
- Investigating an obfuscated PowerShell script
- Recovering hidden commands and additional malicious code
- Extracting suspicious URLs, IP addresses, and file paths
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
Map threat groups’ documented attack techniques in MITRE ATT&CK Navigator. Creates visual layers and heatmaps, compares groups, and highlights techniques missing from existing detection coverage to support security reporting and decisions about detection priorities.
中文简介正在准备中。当前显示英语简介。
- Visualizing a threat group's attack techniques
- Comparing techniques shared by multiple threat groups
- Finding gaps in existing detection coverage
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
Investigate compromised Docker containers by preserving evidence and examining image layers, logs, file changes, and host settings. Summarize suspicious activity, security configuration issues, and vulnerability findings to support incident response.
中文简介正在准备中。当前显示英语简介。
- Investigating a compromised application container
- Examining a suspicious image from a registry
- Checking evidence of a container escape attempt
mukul975/Anthropic-Cybersecurity-Skills☆ 3.5万2026年8月31日 更新
Build web apps that run inside the Zoom client using SDK setup guidance, authorization examples, shared participant state, and custom video layouts. The reference also helps diagnose blank panels, missing capabilities, and other runtime problems.
中文简介正在准备中。当前显示英语简介。
- Build a web app that runs inside Zoom
- Implement authorization inside the Zoom client
- Create custom video layouts or camera overlays
anthropics/knowledge-work-plugins☆ 3万2026年10月19日 更新
Reproduce Mastra Code bugs with a real model and compare timestamped logs across network, streaming, execution, and terminal interface layers. Use the evidence to locate timing problems, incorrect token rates, flicker, or stuck status displays.
中文简介正在准备中。当前显示英语简介。
- Investigating incorrect token rate displays
- Reproducing intermittent bugs with a real model
- Tracing flicker or stuck status displays
mastra-ai/mastra☆ 2.9万2026年10月19日 更新
Translate approved game designs into a technical blueprint before coding begins. Map system layers, module responsibilities, data flow, and API boundaries, then check architecture decisions against the pinned engine and identify missing knowledge or decisions.
中文简介正在准备中。当前显示英语简介。
- Creating a technical blueprint before implementation
- Clarifying system layers and module responsibilities
- Mapping data flow and API boundaries
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月8日 更新
Create and update 2D DXF drawings from written requirements or CAD geometry using Python and build123d. Prepare cutting profiles and marking layers, check for open contours and duplicate geometry, and review drawings in CAD Viewer.
中文简介正在准备中。当前显示英语简介。
- Create dimensioned gasket or panel drawings
- Generate flat profiles from STEP geometry
- Separate cutting and engraving geometry into layers
earthtojake/text-to-cad☆ 2.2万2026年10月19日 更新
Design and review web interfaces using Apple’s principles for fluid interaction. Shape drags, swipes, and spring motion that can change direction mid-animation, alongside translucent layers, readable typography, and accessible alternatives to movement.
中文简介正在准备中。当前显示英语简介。
- Design drawers that follow the user's finger
- Carry swipe momentum into animations
- Refine translucent layers and typography
spree/spree☆ 1.6万2026年10月19日 更新
List, switch, or reload maps on a running CARLA server, or generate a world from road files. Preserve simulation settings when needed and verify the resulting map name, timing settings, and rendering mode.
中文简介正在准备中。当前显示英语简介。
- List available maps and switch towns
- Keep synchronous simulation settings when switching maps
- Generate a road world from an OpenDRIVE file
carla-simulator/carla☆ 1.5万2026年10月18日 更新
Explain how a website, visual effect, or animation works from a live URL or screenshot. Identify the layers and techniques behind the appearance, distinguish measurements from inferences, and describe the principles that can transfer to other interfaces.
中文简介正在准备中。当前显示英语简介。
- Understand the layers behind a gradient effect
- Learn how a web animation produces its motion
- Investigate a site's frontend structure and visual systems
jakubkrehel/skills☆ 80392026年10月13日 更新
Implement and tune Three.js game cameras so players, threats, and objectives stay readable. Covers smooth following, isometric views, zoom and orbit limits, obstruction handling, target lock-on, camera shake, touch controls, and checks for regressions.
中文简介正在准备中。当前显示英语简介。
- Tuning follow cameras and isometric framing
- Keeping players visible around walls and tall props
- Adding lock-on behavior and temporary camera shake
MengTo/Skills☆ 68352026年10月18日 更新
Apply Martin Fowler-inspired enterprise architecture rules when choosing layers, service layers, transaction scripts, domain models, repositories, mappers, or DTOs.
中文简介正在准备中。当前显示原文说明。
ciembor/agent-rules-books☆ 30652026年9月10日 更新
Designs complete research plans that integrate clinical variables with multi-omics data from a user-provided biomedical direction. Always use this skill whenever a user wants to design, scope, or structure a study that combines clinical variables with transcriptomics, proteomics, metabolomics, epigenomics, or related omics layers for mechanism interpretation, biomarker development, risk stratification, treatment-response analysis, or translational use. It should define the clinical use case, alignment across data layers, feature-reduction and fusion logic, modeling route, mechanism-interpretation layer, validation ladder, and four workload configurations (Lite / Standard / Advanced / Publication+). Never fabricate datasets, accession numbers, sample counts, metadata completeness, platform coverage, literature references, PMIDs, DOIs, or validation status. Always include the mandatory Dataset Disclaimer immediately before any workflow section that mentions datasets or public resources.
中文简介正在准备中。当前显示原文说明。
aipoch/medical-research-skills☆ 19702026年9月17日 更新
Diagnose why Claude Code is (or isn't) prompting for permission. By default reads only repo-local layers (CLI project, CLI project-local, VSCode workspace). Host-global layers (CLI user `~/.claude/`, VSCode user settings) are read ONLY when the user explicitly confirms — those files may contain unrelated paths or secrets. Use when user says "why is it asking me to approve?", "permission check", "why am I getting prompts?", "bypass isn't working", "check my permissions". Read-only diagnostic.
中文简介正在准备中。当前显示原文说明。
pedrohcgs/claude-code-my-workflow☆ 16642026年9月28日 更新
Use Godot 4.7 physics bodies and detection in 2D and 3D: RigidBody, StaticBody, Area, and CharacterBody; collision layers vs masks; contact/overlap signals; and raycasts (RayCast nodes and direct space-state queries). Use when configuring collision layers/masks, detecting overlaps with Area2D/Area3D, applying forces to a RigidBody, or casting rays in a Godot project (.tscn with physics bodies), including 3D projects running Jolt Physics, the default 3D engine for projects created in 4.6+.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16322026年10月9日 更新
Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation, mass/gravity/drag, continuous collision detection (CCD) to stop tunneling, fixing jitter, and collision layers/masks. Engine-neutral. Use when the user mentions physics feel, jitter, tunneling, fixed timestep, FixedUpdate, CCD, bouncing/unstable physics, or collision layers.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16322026年10月9日 更新
Build networked games with Godot 4.7 high-level multiplayer: set up an ENetMultiplayerPeer server/client, define RPCs with the @rpc annotation (call via rpc()/rpc_id()), set per-node multiplayer authority, and replicate state with MultiplayerSpawner and MultiplayerSynchronizer. Use when adding multiplayer/networking to a Godot project, writing @rpc functions, or syncing player/world state across peers.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 16322026年10月9日 更新
Import Gerber, ODB++, Allegro .brd, .mcm files for PCB boards and IC packages. Inspect nets, layers, shapes, and stackups. TRIGGER: user asks to import, read, or open a PCB layout file. Gerber files use gerberRead or PCBReader; ODB++, Allegro .brd, .mcm, and native formats use pcbFileRead. Also when inspecting nets, layers, components, or stackups from an imported board. Invoke BEFORE writing import code — the query API (cadnet, cadnetList, componentList) is specialized. SKIP: EM analysis or S-parameter extraction (use matlab-analyze-em), PDN/IR-drop analysis (use matlab-analyze-pcb-pdn), building custom geometry (use matlab-assemble-pcb-layout), material/stackup definition only (use matlab-manage-pcb-material).
中文简介正在准备中。当前显示原文说明。
matlab/matlab-agentic-toolkit☆ 11812026年10月14日 更新
Use when building or fixing an Unreal Engine 5 level or open world: World Partition, OFPA, Data Layers, Level Instances, Packed Level Actors, HLOD, landscape size, heightmap import or clipping, edit layers, terrain material rules, foliage and grass, a PCG forest or rock scatter, runtime GPU grass, Nanite and tessellation choices, modular kits, a river or village, streaming pop-in, cells not loading, landscape black spots, "PCG shows nothing in the editor", or a world too heavy to hand to lighting.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10582026年10月18日 更新
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Dev-Agentic-Skills☆ 8692026年10月17日 更新
Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback.
中文简介正在准备中。当前显示原文说明。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新