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Create reusable starting configurations that combine an agent’s role, startup context, and source history. The skill guides registry entries, checks whether their sources are current, and manages their progression from initial capture to recommendation or retirement.

中文简介正在准备中。当前显示英语简介。

  • Create reusable startup context for an agent role
  • Refresh an agent workspace from an existing starter
  • Check a starter’s source history and freshness
mvschwarz/openrig79952026年10月20日 更新

Analyze short web fiction to understand its central premise, emotional progression, twists, characters, and writing techniques. Produce an evidence-based report and supporting files that can inform a new story without copying distinctive elements.

中文简介正在准备中。当前显示英语简介。

  • Studying the structure of short web fiction
  • Tracing emotional buildup and plot twists
  • Examining character roles and opening or ending techniques
zenstory-ai/oh-story-claudecode77942026年10月18日 更新

Plan the early stages of a browser game by choosing suitable technology and coordinating gameplay, interface, assets, and playtesting. It defaults to Phaser for 2D games and routes more specific work to the relevant specialist skills.

中文简介正在准备中。当前显示英语简介。

  • Choosing technology for a browser-game prototype
  • Planning gameplay loops, failure states, and progression
  • Coordinating interfaces and 2D or 3D assets
openai/plugins75122026年10月8日 更新

Create landing pages that unfold as visitors scroll, using Lenis and GSAP ScrollTrigger. Combine sequential text reveals, layered sticky cards, backgrounds moving at different speeds, and loading transitions, with reduced-motion and mobile fallbacks.

中文简介正在准备中。当前显示英语简介。

  • Create a landing page that unfolds section by section
  • Present portfolio projects as layered sticky cards
  • Reveal headlines and backgrounds as visitors scroll
MengTo/Skills68662026年10月18日 更新

Test browser games through repeatable game states and short real playthroughs. Check controls, progression, saves, device layouts, and visible feedback, then report bugs with reproduction steps, severity, and browser evidence.

中文简介正在准备中。当前显示英语简介。

  • Gameplay checks before release
  • Regression testing after game updates
  • Touch controls and mobile layout checks
MengTo/Skills68662026年10月18日 更新

Build or repair game inventory and equipment systems, including item pickup, stacking, drag and drop, and saving. It guides transfers that fully succeed or leave state unchanged, accessible controls, and tests for item loss or duplication.

中文简介正在准备中。当前显示英语简介。

  • Build item pickup and stacking rules
  • Fix item loss during equipment swaps
  • Add keyboard and touch inventory controls
MengTo/Skills68662026年10月18日 更新

Assess a codebase across seven areas, including exposed credentials, security, dependencies, structure, and tests. Receive category scores, findings tied to file locations, and a prioritized improvement plan with smaller tasks that can be completed quickly.

中文简介正在准备中。当前显示英语简介。

  • Assessing the overall health of an inherited project
  • Reviewing exposed credentials and security risks
  • Identifying dependency and test coverage gaps
FlorianBruniaux/claude-code-ultimate-guide62072026年10月20日 更新

lifelines

免费

Analyze time until events such as recovery or relapse using Python. Account for censored observations, where the event has not been observed, create survival curves, compare groups, and estimate risk factors with Cox regression.

中文简介正在准备中。当前显示英语简介。

  • Analyzing time to death or disease progression in clinical trials
  • Comparing survival curves across treatment groups
  • Estimating risk factors with Cox regression
brycewang-stanford/Auto-Empirical-Research-Skills46962026年10月19日 更新

Tracks ctDNA dynamics over time for treatment response monitoring using serial liquid biopsy samples. Analyzes tumor fraction trends, mutation clearance kinetics, and defines molecular response criteria. Use when monitoring patients during therapy or detecting molecular relapse before clinical progression.

中文简介正在准备中。当前显示原文说明。

FreedomIntelligence/OpenClaw-Medical-Skills30762026年7月21日 更新

Design motivation systems using Autonomy, Mastery, and Purpose (AMP) for products and teams. Use when the user mentions "intrinsic motivation", "gamification isnt working", "rewards arent working", "autonomy", "mastery", "purpose-driven", "my team is disengaged", or "how do I motivate people". Also trigger when designing onboarding progression, fixing broken gamification, or building team structures that sustain high performance. Covers why carrot-and-stick fails and how to build progress systems. For habit-forming product loops, see hooked-ux. For retention behavior design, see improve-retention.

中文简介正在准备中。当前显示原文说明。

wondelai/skills24742026年9月11日 更新

Concentrates marketing and sales effort on a named set of accounts rather than on volume — qualifying whether the model fits your economics at all, building the account list and the buying group inside each, tiering effort against account value, coordinating so the account experiences one campaign rather than several, and measuring account progression instead of leads. Use this to decide whether to run an account-based program, build one, or work out why an existing one produces activity and no pipeline.

中文简介正在准备中。当前显示原文说明。

cbrock84/headcount20762026年10月19日 更新

Build a beginner running plan from wherever you are to a real goal — first nonstop mile, 5K, or 10K — that builds up slowly enough to avoid injury. Use when asked for a couch to 5k plan, help me start running, train for a [distance], or a running plan for beginners. Produces a week-by-week walk/run progression to the goal, session detail, pacing and form basics, rest and cross-training, and an injury-prevention note — with a 'check with a doctor if you have health conditions' flag.

中文简介正在准备中。当前显示原文说明。

mohitagw15856/pm-claude-skills14722026年10月20日 更新

AI sales coach composite. Analyzes all available sales data — email campaigns, call recordings/transcripts, reply patterns, pipeline outcomes — to identify what the user does well, where they struggle, and how to improve. Finds patterns in top-performing emails, winning call techniques, successful objection handles, and deal progression. Produces personalized coaching recommendations based on their specific product, market, and selling style. Tool-agnostic.

中文简介正在准备中。当前显示原文说明。

gooseworks-ai/goose-skills12612026年10月20日 更新

Deploy MATLAB-generated code to embedded hardware using Embedded Coder. Use when configuring code generation for microcontrollers (STM32, Raspberry Pi, ARM Cortex), setting up PIL/SIL verification, disabling dynamic memory allocation, or configuring hardware-specific code generation settings. Covers ERT-based configurations, processor-in-the-loop testing, memory constraints, and the MEX→SIL→PIL verification progression.

中文简介正在准备中。当前显示原文说明。

matlab/matlab-agentic-toolkit11892026年10月14日 更新

Authors or reviews Know/Understand/Do charts for competency-based learning targets across developmental bands. Handles seven input types from raw curriculum documents to existing LT sets. Routes to upstream skills when stronger inputs are available.

中文简介正在准备中。当前显示原文说明。

GarethManning/education-agent-skills8842026年8月29日 更新

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Dev-Agentic-Skills8732026年10月17日 更新

Expert blueprint for RPG stat systems (attributes, leveling, modifiers, damage formulas) using Resource-based stats, stackable modifiers, and derived stat calculations. Use when implementing character progression OR equipment/buff systems. Keywords stats, attributes, leveling, modifiers, CharacterStats, derived stats, damage calculation, XP.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.

中文简介正在准备中。当前显示原文说明。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新