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Provide reference syntax for selecting .NET tests by name, class, category, or other properties. Help test-running skills construct filters for VSTest and Microsoft Testing Platform, or translate existing filters for a different test framework.

中文简介正在准备中。当前显示英语简介。

  • Selecting tests by class or method
  • Including or excluding tests by category or property
  • Translating VSTest filters for xUnit v3 on MTP
dotnet/skills56952026年10月21日 更新

Capture a Unity camera view as a PNG image that an AI agent can inspect directly. Choose a camera and image dimensions, or let the tool select the main camera or another active camera automatically.

中文简介正在准备中。当前显示英语简介。

  • Checking how a Unity scene looks through a camera
  • Inspecting the view from a specific camera
  • Capturing an image at specified dimensions
IvanMurzak/Unity-MCP45112026年10月20日 更新

Capture the Unity Editor's Game View as a PNG image for an AI agent to inspect. The screenshot uses the current Game View resolution and corrects vertical flipping on DirectX and Metal to match the visible orientation.

中文简介正在准备中。当前显示英语简介。

  • Having an AI inspect the current Game View
  • Capturing an image at the current Game View resolution
  • Checking the game's appearance in Unity Editor
IvanMurzak/Unity-MCP45112026年10月20日 更新

Remove an installed UPM package, a package managed by Unity, from a project. Checks that it exists, updates manifest.json, and delivers the result after any reload. Built-in packages and dependencies of other packages cannot be removed.

中文简介正在准备中。当前显示英语简介。

  • Remove an unused package from a Unity project
  • Check whether a package is installed before removal
  • Receive removal results after Unity finishes reloading
IvanMurzak/Unity-MCP45112026年10月20日 更新

Add packages to a Unity project from its package registry, a Git URL, or a local path. Choose a compatible version or specify one, and receive the installation result after any required reload.

中文简介正在准备中。当前显示英语简介。

  • Installing a Unity registry package
  • Adding a package at a specific version
  • Installing from a Git branch or tag
IvanMurzak/Unity-MCP45112026年10月20日 更新

Complete guide for TUnit new-generation testing framework. Use when creating test projects with TUnit or migrating from xUnit to TUnit. Covers Source Generator driven test discovery, AOT compilation support, fluent async assertions. Includes project creation, [Test] attribute, lifecycle management, parallel control, and xUnit syntax comparison. Keywords: TUnit, tunit testing, source generator testing, AOT testing, new generation testing framework, [Test], [Arguments], TUnit.Assertions, Assert.That, Before(Test), After(Test), NotInParallel, TUnit.Templates, Microsoft.Testing.Platform, TUnit vs xUnit, parallel execution

中文简介正在准备中。当前显示原文说明。

rudironsoni/Synaxis22026年3月17日 更新

Write focused Java unit tests with JUnit 5, including tests that repeat checks across different inputs. Covers clear test structure, exception checks, mock objects that replace dependencies, and ways to organize test suites.

中文简介正在准备中。当前显示英语简介。

  • Writing a unit test for a Java method
  • Checking the same behavior with multiple input values
  • Testing exceptions and related assertions
github/awesome-copilot4万2026年10月21日 更新

Analyze .NET test suites for repeated setup, assertions, and copied test methods. Get a report with file locations, before-and-after refactoring examples, priorities, and readability trade-offs, without changing the source files.

中文简介正在准备中。当前显示英语简介。

  • Finding repeated setup and assertions
  • Combining copied tests into parameterized tests
  • Identifying shared setup and cleanup opportunities
dotnet/skills56952026年10月21日 更新

Capture the Unity Editor Scene View at a chosen width and height and return a PNG image for visual inspection. AI agents can use the image to review scene layout and appearance.

中文简介正在准备中。当前显示英语简介。

  • Reviewing object placement in a Unity scene
  • Inspecting the scene at a specified image size
  • Sharing a Scene View image with an AI agent
IvanMurzak/Unity-MCP45112026年10月20日 更新

Delete one or more Unity C# script files and their accompanying .meta files when present. Refresh the asset database, then wait for Unity to finish recompiling before delivering the final result.

中文简介正在准备中。当前显示英语简介。

  • Remove an unused C# script
  • Delete several reviewed scripts together
  • Receive deletion results after Unity recompiles
IvanMurzak/Unity-MCP45112026年10月20日 更新

Use Pint to convert measurements, calculate with units, and check whether units describe compatible physical quantities. It also breaks quantities into values and units, simplifies compound units, and returns calculation results as JSON.

中文简介正在准备中。当前显示英语简介。

  • Converting measurements between unit systems
  • Calculating with mixed units
  • Checking the dimensional consistency of formulas
parcadei/Continuous-Claude-v339462026年1月27日 更新

Expert in designing community strategies that align with business goals while creating genuine value for members. Covers community-market fit, positioning, culture design, governance models, and long-term roadmapping. Understands that great communities are intentionally designed, not accidentally grown. Use when "community strategy, build a community, community vision, community culture, community roadmap, community-market fit, why community, " mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1692026年1月22日 更新

Build and grow online communities across all platforms and contexts — from developer/B2B communities (Discord, Slack, Circle, Discourse) to social communities (Twitter/X, Reddit, Farcaster) to crypto/holder communities (Telegram). Covers strategy, platform selection, channel architecture, member journey mapping, onboarding, engagement rituals, ambassador/champions programs, moderation, governance, growth, retention, crisis management, and metrics. Use for: community-led growth, community strategy, developer community, user community, Discord/Slack/forum/Telegram setup, ambassador programs, community health, holder psychology, engagement systems, social community building, cross-platform coordination.

中文简介正在准备中。当前显示原文说明。

manojbajaj95/claude-gtm-plugin1082026年9月18日 更新

You launched an ambassador program. 3 applications. One ghosted after week 2. Should you lower the bar? Offer more perks? Spam influencers? This gives you the complete community & ambassador operations SOP — from pre-launch checklist to recruitment to tiered management to retention to governance. Built from Notion (20M users, real ambassador interviews), AFFiNE (60K stars), Asana, and ClickUp programs. By @WeiYipei. What's inside: • Pre-launch readiness checklist (6 conditions that must be true before starting) • 6-step community setup SOP (platform selection → rules → admin standards → monitoring → wiki → metrics) • Ambassador recruitment system (A+B qualification, application form design, scoring rubric) • 4-tier progression system (Bronze → Silver → Gold → Platinum with point thresholds) • 5-pillar incentive framework (Product quality → Beta access → Founder access → KOL path → Full engagement) • Churn early-warning system + retention playbook • Event operations SOP (6 event types × full lifecycle) • Health metrics dashboard (6 core KPIs + 5 ambassador-specific indicators) • Governance & risk control (behavior code, escalation matrix) • Real templates: recruitment post, welcome email, annual calendar 🇨🇳 你搞了个大使计划。来了3个申请。一个第二周就消失了。该降门槛?加福利?群发KOL?这份SOP给你从启动前置条件到招募到留存到治理的完整社区/大使运营方法论。基于 Notion(2000万用户,大使真实访谈)、AFFiNE(60K stars)、Asana、ClickUp 实战案例。 🇯🇵 アンバサダープログラムを立ち上げた。応募3件。1人は2週間で消えた。基準を下げる?特典を増やす?このSOPは、事前チェックリストから採用、段階管理、リテンション、ガバナンスまでの完全なコミュニティ&アンバサダー運営フレームワークを提供します。Notion(2000万ユーザー)、AFFiNE(60K stars)の実例から構築。 🇰🇷 앰배서더 프로그램을 시작했습니다. 지원 3건. 하나는 2주 만에 사라졌습니다. 기준을 낮출까요? 이 SOP는 사전 체크리스트부터 모집, 단계별 관리, 리텐션, 거버넌스까지 완전한 커뮤니티 & 앰배서더 운영 프레임워크를 제공합니다. Notion(2000만 사용자), AFFiNE(60K stars) 실전 사례에서 구축. Triggers: "ambassador program" | "community building" | "community management" | "DevRel" | "developer relations" | "community growth" | "大使计划" | "社区运营" | "社区搭建" | "コミュニティ運営" | "アンバサダー" | "커뮤니티 운영" | "앰배서더" | "open source community" | "user retention"

中文简介正在准备中。当前显示原文说明。

Gingiris-1031/gingiris-skills862026年10月15日 更新

csharp-testing

免费有简介AI 评分 90分

通过xUnit等实现示例编写和审查C#与.NET测试,涵盖单元测试、API和数据库集成测试,并整理测试数据与项目目录,以验证行为和结果。

  • 为C#服务添加测试
  • 验证ASP.NET Core API响应
  • 确认数据已保存到数据库
affaan-m/ECC28.5万2026年10月21日 更新

Design and improve Unity games that process large numbers of entities. Learn ECS, an approach that separates data from behavior, and apply Jobs and Burst patterns to organize parallel processing and address CPU performance bottlenecks.

中文简介正在准备中。当前显示英语简介。

  • Designing Unity games with thousands of entities
  • Converting object-oriented game logic to ECS
  • Addressing CPU performance bottlenecks
wshobson/agents4.1万2026年10月20日 更新

Integrate the Google Mobile Ads SDK into an Android, iOS, or Unity app for AdMob or Ad Manager. Follow platform-specific steps to add dependencies, set the application identifier, initialize the SDK, and verify the integration.

中文简介正在准备中。当前显示英语简介。

  • Add the SDK to an Android app
  • Configure the SDK for an iOS app
  • Integrate mobile ads into a Unity project
google/skills2.1万2026年10月21日 更新

Build game systems in Unity or Unreal Engine, including physics, AI, and multiplayer networking. The skill guides architecture, implementation, profiling, and testing to work toward frame rate targets and reduce memory use.

中文简介正在准备中。当前显示英语简介。

  • Implementing game mechanics in Unity or Unreal Engine
  • Reducing frame drops and memory use
  • Building multiplayer networking with lag compensation
Jeffallan/claude-skills1.2万2026年10月17日 更新

Audits arithmetic code for mixed units, decimal precision mistakes, and scaling errors. Adds comments identifying each value’s units and produces a summary of findings, unit definitions, and files reviewed.

中文简介正在准备中。当前显示英语简介。

  • Reviewing token amounts and price conversions in DeFi code
  • Checking WAD/RAY scaling errors
  • Documenting units and precision in existing formulas
trailofbits/skills76822026年10月21日 更新

Install PuerTS in a Unity project by selecting a version, identifying required packages and dependencies, and choosing downloads or Git URLs. The guide also covers Editor Assistant installation, verification, and Windows troubleshooting.

中文简介正在准备中。当前显示英语简介。

  • Install PuerTS packages in a Unity project
  • Set up the PuerTS Editor Assistant
  • Identify dependencies for agent or mcp
Tencent/puerts62362026年10月15日 更新

Expert in community-led growth (CLG) - leveraging user communities to drive acquisition, retention, and expansion. Covers building developer communities, user groups, ambassador programs, and turning customers into advocates. Knows the difference between community as a feature vs community as a growth engine, and how to measure community ROI. Use when "community-led, CLG, ambassador program, champion program, user community, developer community, word of mouth, user group, " mentioned.

中文简介正在准备中。当前显示原文说明。

MaxMiksa/Autonomous-Company31562026年10月21日 更新

Expert in community-led growth (CLG) - leveraging user communities to drive acquisition, retention, and expansion. Covers building developer communities, user groups, ambassador programs, and turning customers into advocates. Knows the difference between community as a feature vs community as a growth engine, and how to measure community ROI. Use when "community-led, CLG, ambassador program, champion program, user community, developer community, word of mouth, user group, " mentioned.

中文简介正在准备中。当前显示原文说明。

omer-metin/skills-for-antigravity1692026年1月22日 更新

Expert community-led growth and community management guidance. Use when building developer communities, Discord/Slack communities, online communities, managing community platforms, designing member onboarding, creating engagement programs, running ambassador programs, measuring community health, setting up moderation systems, or implementing DevRel strategies. Use for community-led growth, member activation, user-generated content programs, and community governance.

中文简介正在准备中。当前显示原文说明。

ncklrs/startup-os-skills522026年2月27日 更新

Use whenever writing, reviewing, or debugging .NET/C# code that uses the BallisticCalculator NuGet package (namespace BallisticCalculator) or its Gehtsoft.Measurements unit types — even when the user doesn't name the package explicitly but is clearly doing external/interior ballistics in .NET (bullet drop, velocity, energy, windage, spin drift, time of flight, zeroing a scope) for rifles, air rifles, bows, or artillery. Covers the full public API (Ammunition, Rifle, Atmosphere, Wind, ShotParameters, TrajectoryCalculator, TrajectoryPoint); standard, custom, .drg, and multi-BC drag tables; saving/loading data and building your own file format around it (BXml and System.Text.Json serialization); and building or rendering scope reticles (e.g. to SVG). Also use it for this library's Gehtsoft.Measurements Measurement<T> unit types (DistanceUnit, VelocityUnit, AngularUnit, WeightUnit, PressureUnit, …). Skip for: generic physics or projectile-motion exercises, a different ballistics library (e.g. GNU/JBM), game-engine or Unity projectile motion, plain unit conversions, and non-code ballistics questions (load-data or forensics advice). Self-contained: no access to the library source or binaries is required — prefer this over scanning the package to rediscover the API. Describes 1.1.13+, including the named ZeroRangeCantBeReachedException / TrajectoryCannotBeCalculatedException failures.

中文简介正在准备中。当前显示原文说明。

nikolaygekht/ballistic.calculator.app.avalonia462026年8月26日 更新