Coordinate game audio work from creative direction through sound specifications, accessibility requirements, technical planning, and code integration. Combine the participating agents’ outputs into an audio design document for a chosen feature or area.
中文简介正在准备中。当前显示英语简介。
- Planning combat sound effects and gameplay triggers
- Designing ambience for a forest area
- Planning adaptive music for a boss encounter
Donchitos/Claude-Code-Game-Studios☆ 2.7万2026年10月19日 更新
Produce a master track and separate audio parts through a structured Python workflow. Apply filters and reverb, export WAV files with consistent settings, package them in a ZIP archive, and check that the deliverables meet the requested specifications.
中文简介正在准备中。当前显示英语简介。
- Export a master track with separate audio parts
- Apply filters and reverb to audio
- Check duration and format across deliverables
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Organize audio production into checked stages, from beat timing to mixing and ZIP packaging. Generate and verify each stem, a separate audio part, then check processed files before combining them into a master track.
中文简介正在准备中。当前显示英语简介。
- Generate and verify audio parts one at a time
- Plan song sections from BPM and beat counts
- Package a master track and separate audio parts
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Extract edit times from documents, inspect audio for clicks and level issues, and guide production of stems, or separate audio parts. Each stage includes checks, ending with a mixed export verified for duration, format, and audio levels.
中文简介正在准备中。当前显示英语简介。
- Editing audio from instructions in DOCX or text documents
- Checking clicks and levels at specified times
- Verifying the duration and sample rate of each stem
HKUDS/OpenSpace☆ 77662026年8月13日 更新
Design and implement sound feedback for Three.js or web games, from action cues to music transitions. Define which sounds take priority, respect volume controls, provide visual alternatives, and check browser behavior and audio performance.
中文简介正在准备中。当前显示英语简介。
- Give attacks, hits, and blocks distinct sound cues
- Keep critical sounds audible during busy combat
- Change music smoothly as game states change
MengTo/Skills☆ 68952026年10月18日 更新
Combine narration, background music, and timed sound effects into one audio file. Background music can loop to match the narration and automatically become quieter during speech, a technique called ducking, with controls for relative volume.
中文简介正在准备中。当前显示英语简介。
- Add background music to narration
- Automatically lower music during speech
- Place sound effects at specific times
ZJU-REAL/Easel☆ 39512026年10月21日 更新
Reduce background noise in audio recordings or video soundtracks with three processing levels. Keep the original file, create a cleaned version, and receive a report of the settings used and file details before and after processing.
中文简介正在准备中。当前显示英语简介。
- Reducing fan or air conditioner noise in recordings
- Cleaning speech in podcasts and interviews
- Reducing noise in a video's audio track
ZJU-REAL/Easel☆ 39512026年10月21日 更新
Turn text into audio files for narration, product demos, phone prompts, or accessibility reads using the OpenAI Audio API. Choose built-in voices and delivery directions, then generate a single clip or a batch of files.
中文简介正在准备中。当前显示英语简介。
- Create narration from an explainer script
- Generate a voiceover for a product demo
- Produce a batch of phone menu prompts
foryourhealth111-pixel/Vibe-Skills☆ 37582026年10月20日 更新
[omh] Audio, video, or screenshot to process: user-sent media - audio, video, YouTube links, screenshots, receipts, OCR, meeting recordings, transcripts, timestamps, and clip summaries, gated for source, permission, and hallucination risk. Use when the user says: media-input-operator, media input operator, media input, audio transcription, audio transcript, transcribe audio, transcribe this audio, meeting recording.
中文简介正在准备中。当前显示原文说明。
rlaope/oh-my-hermes☆ 35212026年10月21日 更新
Play and mix audio in Godot 4.7: AudioStreamPlayer (2D/3D variants), audio buses with volume/mute and effects, music vs SFX routing, db/linear volume, and precise sync-to-beat playback timing. Use when playing sounds or music in a Godot project, routing AudioStreamPlayer nodes to buses, adjusting bus volume via AudioServer, or syncing gameplay to the beat.
中文简介正在准备中。当前显示原文说明。
gamedev-skills/awesome-gamedev-agent-skills☆ 22762026年10月9日 更新
Use when adding or fixing sound in Godot 4.7: audio buses and effects, volume sliders, 'too many sounds', combat audio with hundreds of enemies, sounds clipping or distorting, 3D sound too quiet or not panning, reverb zones not working, occlusion, adaptive or interactive music (AudioStreamInteractive, layers, stingers), music loops with gaps, SFX that repeat, AudioStreamRandomizer, AudioStreamGenerator, import settings, or importing AI-generated music, SFX and voice from Scenario or ElevenLabs.
中文简介正在准备中。当前显示原文说明。
scenario-labs/skills☆ 10812026年10月21日 更新
Translate and dub a video into another language with voice cloning and lip-sync, powered by HeyGen Video Translation. The presenter keeps their face, their voice is cloned into the target language, and lips re-sync to the new audio — viewers see the same person speaking natively. Use when: (1) localizing an existing video into one or more languages ("translate this video to Spanish", "make this in French and German", "dub this into Japanese", "I need this in 10 languages for a launch"), (2) the user has a finished video and wants the SAME presenter speaking another language (not a new presenter — that's heygen-video), (3) podcast / audio-only translation ("translate this podcast", "dub the audio but keep my video"), (4) high-stakes translations where the user wants to review/edit subtitles before final render (the proofreads workflow), (5) "translate my video", "dub this", "localize this clip", "make a multilingual version", "subtitle and dub". Returns the translated video URL (or audio file for audio-only mode), one per target language. Chain signal: if the user wants to CREATE a new video in another language (no source video exists yet), route to heygen-video and write the script in the target language — do not use heygen-translate. Use heygen-translate only when there is an existing source video to localize. NOT for: creating new videos from scratch (use heygen-video), avatar creation (use heygen-avatar), TTS-only synthesis (use heygen-video with audio-only output), or text-only translation.
中文简介正在准备中。当前显示原文说明。
heygen-com/skills☆ 5092026年7月15日 更新
Generate podcast clip visualization video prompts for Seedance 2.0 on Higgsfield. Use for podcast clip videos, audio-to-visual content, audiogram alternatives, podcast highlight reels, interview clip visuals, or any video that transforms audio content into engaging visual format. Triggers on podcast, audio clip, audiogram, interview clip, sound bite, audio visual, podcast video, episode highlight, podcast clip.
中文简介正在准备中。当前显示原文说明。
rediumvex/ai-video-generator-claude☆ 4252026年8月11日 更新
Use for Stability AI Stable Audio production work: selecting Stable Audio hosted API or open-weight models, generating or editing music, loops, sound effects, foley, beds, stingers, and sonic-branding audio from text or source audio, planning rights-safe uploads, setting model parameters, polling asynchronous jobs, and reviewing generated audio for media projects.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2102026年7月14日 更新
Produce and understand audio with OpenAI request-based audio APIs and audio-capable chat models, including text-to-speech, transcription, translation, multimodal audio input/output, model routing, prompt and performance direction, artifact custody, approval gates, and safety/rights review. Use for non-realtime OpenAI audio production; route continuous live voice agents to the separate realtime voice skill.
中文简介正在准备中。当前显示原文说明。
calesthio/generative-media-skills☆ 2102026年7月14日 更新
HX Audio Player for music and sound playback. Use when implementing music playback, sound effects, HXMusic, HXSound, or audio in HXAudioPlayer. Library is in the hxaudio module.
中文简介正在准备中。当前显示原文说明。
huhx0015/HXAudioPlayer☆ 492026年8月28日 更新
Profiling strategy for audio CPU issues — xruns, spikes, and buffer underruns. Use when the user reports CPU overload, audio glitches under load, or performance regressions. Trigger on phrases like "I'm getting xruns", "my plugin causes CPU spikes", "dropouts under high voice count", "audio thread is too slow", "how do I profile my DSP". References audio-numerics-review for denormal slowdown and audio-dsp-review for lock contention.
中文简介正在准备中。当前显示原文说明。
kunitoki/sonic-skills☆ 222026年5月21日 更新
OpenClaw 官方免费有简介AI 评分 100分 将音频的频率变化、响度和节奏等特征转换为图像,并将多个图表排列在网格中查看。可指定时间片段、配色和图像尺寸,输出为PNG或JPG文件。
- 查看音频频率随时间的变化
- 通过多个图表比较响度和节奏
- 只对音频中的指定片段进行可视化
openclaw/openclaw☆ 39.3万2026年10月21日 更新
将音频文件的频率、响度、音高和节奏等特征转为图像,可把多种图表排在同一张图中,或仅显示指定片段,用于比较音频和检查语音合成。
- 比较不同音频输出的特征
- 检查合成语音的问题
- 可视化录音中的指定片段
NousResearch/hermes-agent☆ 25.6万2026年10月21日 更新
整理短篇宣传音乐、背景音乐、旁白或音效的需求,按用途调用相应的音频生成模型,并将生成的MP3或WAV文件保存到项目中。
- 制作店铺开业宣传短曲
- 指定乐器生成背景音乐
- 将定稿转为旁白
nexu-io/open-design☆ 10.3万2026年10月21日 更新
使用OpenAI的API和内置声音,将文字转换为朗读音频。可根据准备好的文稿制作解说旁白、讲义的音频版,或为短视频添加配音音轨。
- 为解说文稿制作旁白
- 将讲义文稿转换为音频
- 为视频制作配音
nexu-io/open-design☆ 10.3万2026年10月21日 更新
Download videos, audio, and subtitles from YouTube and other supported sites using yt-dlp. Choose resolution and output filenames, extract MP3 audio, or inspect titles, durations, and other video details without downloading the media.
中文简介正在准备中。当前显示英语简介。
- Saving videos at a chosen resolution
- Extracting MP3 audio from a video URL
- Downloading subtitles without the video
calesthio/OpenMontage☆ 7.1万2026年10月17日 更新
Transcribe audio with Azure AI Speech and obtain word timestamps, speaker labels, and language identification. Use the resulting transcript in OpenMontage subtitle workflows, with a compatible local transcription fallback when Azure is unavailable.
中文简介正在准备中。当前显示英语简介。
- Transcribing recorded audio
- Preparing timestamps for video subtitles
- Labeling speakers in interviews
calesthio/OpenMontage☆ 7.1万2026年10月17日 更新
Build and edit audio projects through an Audacity command-line interface: arrange and trim clips, adjust tracks, configure effects, add labels, and render audio files while retaining project state and undo history.
中文简介正在准备中。当前显示英语简介。
- Trim, split, and arrange audio clips
- Adjust track volume, pan, mute, and solo
- Configure effects and add timeline labels
HKUDS/CLI-Anything☆ 5.6万2026年9月22日 更新