Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
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Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
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Use when Unity Editor is not running or needs a clean restart.
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Simulate PlayMode EventSystem UI mouse actions using top-left Game View coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
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Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
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Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
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デザイン(Figma MCP出力・HTML/CSS・デザイン仕様)からUI Toolkit用UXML/USSを生成し、Unityへのインポート・シーン配置・コンパイル・スクショ検証・ゲームロジック結線検証まで自動で行う。「この画面をUnityに取り込んで」「UXML/USSにして」で使う。
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Interact with UI Toolkit (UXML/USS) runtime UI in PlayMode. Use INSTEAD OF uloop-simulate-mouse-ui / uloop-simulate-mouse-input whenever the target UI is UI Toolkit — those tools only reach uGUI and report 'no UI element hit' or silently do nothing on UI Toolkit panels.
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Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.
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Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
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Replay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
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Unity 6 UI development guide. Use when building user interfaces, menus, HUD, buttons, or any UI elements. Covers UI Toolkit (recommended for new projects — USS, UXML, UI Builder, data binding), uGUI/Canvas (legacy runtime UI), and IMGUI. Based on Unity 6.3 LTS documentation.
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Run Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
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Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.
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Raycast from Camera.main through a Game View coordinate. Use when you need to check what a screenshot coordinate would hit in 3D physics before clicking or long-pressing with simulate-mouse-input.
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Capture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
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Simulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.
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Compile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
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Turn character reference images into reusable, rigged voxel 3D assets for Blender and Three.js through an imagegen turnaround and user-approval workflow. Use when Codex needs to preserve a character's likeness across front, side, and back views; create or revise Minecraft-like cube-headed models; prevent missing rear hair or clothing; split features between block geometry and face/clothing textures; generate GLB and editable .blend files; add walk/smash-compatible rigid-part pivots; or diagnose why a voxel conversion is not recognizable.
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調査プロジェクトのワークフロー定義。3フェーズ・13ステップで構成。提案書作成から報告書作成・スライド構成設計まで、デスクリサーチとインタビューを組み合わせた調査プロジェクトを管理する。project-managerから呼び出される。
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GitHub Actions ワークフロー実行(run)のIDまたはURLを受け取り、その実行が失敗している場合に原因を調査・特定して修正し、PRを作成します。成功している場合は何もしません。
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Use when preparing FBT year-end work for an Australian employer: identifying fringe benefits, collecting declarations, applying gross-up, calculating reportable fringe benefits amounts, and building the FBT return workpaper. FBT year runs 1 April to 31 March.
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Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
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Draft and quality-check pages for the IPA Knowledge Hub in the site's house style. Use when creating a new .qmd Hub page from source material, adapting outside content into a Hub page, or reviewing an existing page for structure, tone, frontmatter, references, and Diátaxis fit. Replicates the quality-control workflow of IPA's Knowledge Hub Generator assistant.
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Guides the creation of complete Spring Boot features following a structured, layer-by-layer workflow: entity, repository, service, controller, and tests. Applies Kotlin idioms, Bean Validation, and MockK test patterns throughout.
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