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cccskills

“shaders”的搜索结果

126 个 · 按相关度排序

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

中文简介正在准备中。当前显示原文说明。

datit309/supergraph212026年10月18日 更新

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

中文简介正在准备中。当前显示原文说明。

datit309/supergraph212026年10月18日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

中文简介正在准备中。当前显示原文说明。

umairinayat/Specter-AI192026年9月29日 更新

p5js

免费

p5.js sketches: gen art, shaders, interactive, 3D.

中文简介正在准备中。当前显示原文说明。

kevinnft/ai-agent-skills142026年8月1日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

中文简介正在准备中。当前显示原文说明。

sinhoneyy/master-skills142026年9月5日 更新

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

中文简介正在准备中。当前显示原文说明。

luokai0/ai-agent-skills-by-luo-kai132026年5月6日 更新

overdrive

免费

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

中文简介正在准备中。当前显示原文说明。

youranreus/note122026年8月6日 更新

Implement sprite layers, overlays, render targets, shader prototypes, and visual cleanup without leaking gameplay authority.

中文简介正在准备中。当前显示原文说明。

ArcaneSS14/arcane-new112026年10月20日 更新

GodoMaster — Godot 4.x game development intelligence: GDScript, nodes/scenes, 2D/3D rendering, physics, animation, UI, audio, input, shaders, networking, performance, export, file I/O, testing, localization, AI behavior, asset pipeline, and architecture tooling. Complete workflow for indie and professional game development based on official Godot documentation.

中文简介正在准备中。当前显示原文说明。

Aetik-yue/GodoMaster112026年9月20日 更新

overdrive

免费

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

中文简介正在准备中。当前显示原文说明。

waynesutton/agent-ready-component92026年8月28日 更新

overdrive

免费

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

中文简介正在准备中。当前显示原文说明。

convex/components-submissions-directory92026年10月16日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

中文简介正在准备中。当前显示原文说明。

JantonioFC/skillsbank92026年8月4日 更新

p5js

免费

p5.js sketches: gen art, shaders, interactive, 3D.

中文简介正在准备中。当前显示原文说明。

openamer/openamer82026年10月20日 更新

Use when the design concept calls for Three.js or React Three Fiber 3D, WebGL/WebGPU, Rive, Spline, Theatre.js, SVG, canvas, shaders, particle systems, or other immersive creative-web techniques.

中文简介正在准备中。当前显示原文说明。

Lrinvl1203/world-class-web-design-os82026年10月2日 更新

Declarative animation patterns using flutter_animate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects, fixing animation jank or performance issues, implementing shimmer loading states, or adding scroll-driven animations. Supports delays, curves, adaptive effects, and easy extension method chaining (.animate()).

中文简介正在准备中。当前显示原文说明。

Poorgramer-Zack/dart-expert-skills72026年8月11日 更新

Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.

中文简介正在准备中。当前显示原文说明。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.

中文简介正在准备中。当前显示原文说明。

YordiLorenzo/liquid-glass-skills62026年8月9日 更新

overdrive

免费

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

中文简介正在准备中。当前显示原文说明。

waynesutton/teleprompter52026年6月28日 更新

3d-games

免费

3D game development principles. Rendering, shaders, physics, cameras.

中文简介正在准备中。当前显示原文说明。

AxelMrak/ai52026年2月20日 更新

p5js

免费

p5.js sketches: gen art, shaders, interactive, 3D.

中文简介正在准备中。当前显示原文说明。

MustafaKemal0146/fetih52026年10月11日 更新

rive

免费

Rive アニメーションランタイム (Web / React)。 useRive, useRiveFile, useStateMachineInput, RiveComponent, State Machine, Data Binding, ViewModel / ViewModelInstance, Events, Layout / Fit / Alignment, .riv。 @rive-app/canvas / webgl2 / react-canvas / react-webgl2、enableGPUCanvas、 Semantics, Rive CLI。Scripting (Luau), Artboard, Property, Path / Paint / Renderer, WGSL Shaders, GPU pipeline, Node / Layout / Converter スクリプト。

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

figma

免费

Figma REST API / Plugin API / Widget API / Code Connect / MCP Server / Dev Mode リファレンス OAuth / PAT / Plan Access Token, files, folders, variables, VariableComposedColor, webhooks, SCIM, Dev Resources, activity-logs, library-analytics FrameNode, TextNode, ComponentNode, figma.variables, figma.codegen, figma.ui, textWrapStyle, variable fonts Widget useSyncedState, useSyncedMap, usePropertyMenu, AutoLayout Code Connect template files (.figma.ts) / legacy parser / custom parsers / register / Storybook (React / SwiftUI / Compose / HTML) MCP Code to Canvas, Write to Canvas, html_to_figma, generate_image, get_motion_context, generative plugins / shaders, Figma Weave

中文简介正在准备中。当前显示原文说明。

Fandhe-AI/agent-reference-skills42026年10月20日 更新

overdrive

免费

Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

中文简介正在准备中。当前显示原文说明。

waynesutton/finder932026年5月24日 更新

Plan or audit the cross-layer Harbor cooperative editor: Loro replicas for humans and agents, governed edit claims, salvage authority, and transport across shared, LAN, and remote harbors. Use when a change spans editor collaboration, identity, recovery, or transport contracts. For a single GPUI pane use gpui-rust-console; for motion use rust-gpui-motion; for a shader use gpui-shaders. NOT for non-collaborative screens, web editors, or generic Rust development.

中文简介正在准备中。当前显示原文说明。

curiositech/port-daddy32026年10月19日 更新